This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
parent
4e3a2d3a64
commit
3730163e5d
|
@ -1069,18 +1069,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
|
/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
|
||||||
public override void OtherRegionUp(GridRegion otherRegion)
|
public override void OtherRegionUp(GridRegion otherRegion)
|
||||||
{
|
{
|
||||||
uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX);
|
|
||||||
uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY);
|
|
||||||
|
|
||||||
//m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
|
|
||||||
// RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
|
|
||||||
|
|
||||||
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
|
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
|
||||||
{
|
{
|
||||||
// If these are cast to INT because long + negative values + abs returns invalid data
|
//// If these are cast to INT because long + negative values + abs returns invalid data
|
||||||
int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
|
//int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
|
||||||
int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
|
//int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
|
||||||
if (resultX <= 1 && resultY <= 1)
|
//if (resultX <= 1 && resultY <= 1)
|
||||||
|
float dist = (float)Math.Max(DefaultDrawDistance,
|
||||||
|
(float)Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY));
|
||||||
|
uint newRegionX, newRegionY, thisRegionX, thisRegionY;
|
||||||
|
Util.RegionHandleToRegionLoc(otherRegion.RegionHandle, out newRegionX, out newRegionY);
|
||||||
|
Util.RegionHandleToRegionLoc(RegionInfo.RegionHandle, out thisRegionX, out thisRegionY);
|
||||||
|
|
||||||
|
//m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
|
||||||
|
// RegionInfo.RegionName, otherRegion.RegionName, newRegionX, newRegionY);
|
||||||
|
|
||||||
|
if (!Util.IsOutsideView(dist, thisRegionX, newRegionX, thisRegionY, newRegionY))
|
||||||
{
|
{
|
||||||
// Let the grid service module know, so this can be cached
|
// Let the grid service module know, so this can be cached
|
||||||
m_eventManager.TriggerOnRegionUp(otherRegion);
|
m_eventManager.TriggerOnRegionUp(otherRegion);
|
||||||
|
|
Loading…
Reference in New Issue