On standalone, by default create the necessary minimum body parts and clothes necessary to display a viewer 2 avatar, as implemented in c4efb97d
This is controlled by the CreateDefaultAvatarEntries switch in the [UserAccountService] section of config-include/Stnadalone.ini This is left as false in grid moderemove-scene-viewer
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@ -166,6 +166,14 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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; AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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;; Default is false
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;; If you enable this you will also need to uncomment the AvatarService line above
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; CreateDefaultAvatarEntries = false
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[GridUserService]
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[GridUserService]
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; for the server connector
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; for the server connector
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@ -149,6 +149,14 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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; AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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;; Default is false
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;; If you enable this you will also need to uncomment the AvatarService line above
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; CreateDefaultAvatarEntries = false
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[GridUserService]
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[GridUserService]
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; for the server connector
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; for the server connector
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@ -17,12 +17,12 @@
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AvatarServices = "LocalAvatarServicesConnector"
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AvatarServices = "LocalAvatarServicesConnector"
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EntityTransferModule = "BasicEntityTransferModule"
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EntityTransferModule = "BasicEntityTransferModule"
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InventoryAccessModule = "BasicInventoryAccessModule"
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InventoryAccessModule = "BasicInventoryAccessModule"
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MapImageService = "MapImageServiceModule"
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MapImageService = "MapImageServiceModule"
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LibraryModule = true
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LibraryModule = true
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LLLoginServiceInConnector = true
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LLLoginServiceInConnector = true
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GridInfoServiceInConnector = true
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GridInfoServiceInConnector = true
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MapImageServiceInConnector = true
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MapImageServiceInConnector = true
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[Profile]
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[Profile]
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Module = "BasicProfileModule"
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Module = "BasicProfileModule"
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@ -72,6 +72,9 @@
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
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CreateDefaultAvatarEntries = true
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[GridUserService]
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[GridUserService]
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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Reference in New Issue