udp threads don't need to be fg

0.9.1.0-post-fixes
UbitUmarov 2018-11-06 15:18:36 +00:00
parent 2f07f96686
commit 3741abab7c
1 changed files with 2 additions and 2 deletions

View File

@ -546,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
IncomingPacketHandler, IncomingPacketHandler,
string.Format("Incoming Packets ({0})", Scene.Name), string.Format("Incoming Packets ({0})", Scene.Name),
ThreadPriority.Normal, ThreadPriority.Normal,
false, true,
true, true,
GetWatchdogIncomingAlarmData, GetWatchdogIncomingAlarmData,
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
@ -562,7 +562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutgoingPacketHandler, OutgoingPacketHandler,
string.Format("Outgoing Packets ({0})", Scene.Name), string.Format("Outgoing Packets ({0})", Scene.Name),
ThreadPriority.Normal, ThreadPriority.Normal,
false, true,
true, true,
GetWatchdogOutgoingAlarmData, GetWatchdogOutgoingAlarmData,
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);