Refactored Meshing modules:
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.0.8.2-post-fixes
parent
ce2c67876e
commit
3741edd1c7
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@ -31,7 +31,7 @@ using System.Diagnostics;
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using System.Globalization;
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using System.Globalization;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.PhysicsModule.Meshing;
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using OpenSim.Region.PhysicsModules.Meshing;
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public class Vertex : IComparable<Vertex>
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public class Vertex : IComparable<Vertex>
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{
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{
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@ -33,7 +33,7 @@ using OpenSim.Region.PhysicsModules.SharedBase;
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using PrimMesher;
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using PrimMesher;
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using OpenMetaverse;
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using OpenMetaverse;
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namespace OpenSim.Region.PhysicsModule.Meshing
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namespace OpenSim.Region.PhysicsModules.Meshing
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{
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{
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public class Mesh : IMesh
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public class Mesh : IMesh
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{
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{
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@ -28,7 +28,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.IO;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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@ -38,29 +42,12 @@ using System.IO.Compression;
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using PrimMesher;
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using PrimMesher;
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using log4net;
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using log4net;
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using Nini.Config;
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using Nini.Config;
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using System.Reflection;
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using Mono.Addins;
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using System.IO;
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namespace OpenSim.Region.PhysicsModule.Meshing
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namespace OpenSim.Region.PhysicsModules.Meshing
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{
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{
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public class MeshmerizerPlugin : IMeshingPlugin
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Meshmerizer")]
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{
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public class Meshmerizer : IMesher, INonSharedRegionModule
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public MeshmerizerPlugin()
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{
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}
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public string GetName()
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{
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return "Meshmerizer";
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}
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public IMesher GetMesher(IConfigSource config)
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{
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return new Meshmerizer(config);
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}
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}
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public class Meshmerizer : IMesher
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static string LogHeader = "[MESH]";
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private static string LogHeader = "[MESH]";
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@ -72,6 +59,8 @@ namespace OpenSim.Region.PhysicsModule.Meshing
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#else
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#else
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private const string baseDir = null; //"rawFiles";
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private const string baseDir = null; //"rawFiles";
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#endif
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#endif
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private bool m_Enabled = false;
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// If 'true', lots of DEBUG logging of asset parsing details
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// If 'true', lots of DEBUG logging of asset parsing details
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private bool debugDetail = false;
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private bool debugDetail = false;
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@ -87,30 +76,79 @@ namespace OpenSim.Region.PhysicsModule.Meshing
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// Mesh cache. Static so it can be shared across instances of this class
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// Mesh cache. Static so it can be shared across instances of this class
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private static Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
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private static Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
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public Meshmerizer(IConfigSource config)
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#region INonSharedRegionModule
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public string Name
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{
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{
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IConfig start_config = config.Configs["Startup"];
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get { return "Meshmerizer"; }
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IConfig mesh_config = config.Configs["Mesh"];
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}
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decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
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public Type ReplaceableInterface
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cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
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{
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if (mesh_config != null)
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get { return null; }
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{
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}
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useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
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debugDetail = mesh_config.GetBoolean("LogMeshDetails", debugDetail);
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}
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try
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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{
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if (!Directory.Exists(decodedSculptMapPath))
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string mesher = config.GetString("meshing", string.Empty);
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Directory.CreateDirectory(decodedSculptMapPath);
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if (mesher == Name)
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}
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{
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catch (Exception e)
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m_Enabled = true;
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{
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m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
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IConfig mesh_config = source.Configs["Mesh"];
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decodedSculptMapPath = config.GetString("DecodedSculptMapPath", "j2kDecodeCache");
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cacheSculptMaps = config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
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if (mesh_config != null)
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{
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useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
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debugDetail = mesh_config.GetBoolean("LogMeshDetails", debugDetail);
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}
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try
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{
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if (!Directory.Exists(decodedSculptMapPath))
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Directory.CreateDirectory(decodedSculptMapPath);
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedSculptMapPath, e.Message);
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}
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}
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}
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}
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IMesher>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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scene.UnregisterModuleInterface<IMesher>(this);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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#endregion
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/// <summary>
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/// <summary>
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/// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
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/// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may
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/// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
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/// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail
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@ -967,5 +1005,6 @@ namespace OpenSim.Region.PhysicsModule.Meshing
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return mesh;
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return mesh;
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}
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}
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}
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}
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}
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}
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@ -1,11 +1,12 @@
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using Mono.Addins;
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// General Information about an assembly is controlled through the following
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.Region.Physics.Meshing")]
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[assembly: AssemblyTitle("OpenSim.Region.PhysicsModules.Meshing")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("http://opensimulator.org")]
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[assembly: AssemblyCompany("http://opensimulator.org")]
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@ -31,3 +32,5 @@ using System.Runtime.InteropServices;
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//
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//
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[assembly: AssemblyVersion("0.8.2.*")]
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[assembly: AssemblyVersion("0.8.2.*")]
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[assembly: Addin("OpenSim.Region.PhysicsModules.Meshing", OpenSim.VersionInfo.VersionNumber)]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@ -26,9 +26,15 @@
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*/
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*/
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using System;
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using System;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenMetaverse;
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using OpenMetaverse;
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using Nini.Config;
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using Nini.Config;
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using Mono.Addins;
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using log4net;
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/*
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/*
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* This is the zero mesher.
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* This is the zero mesher.
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* it's always availabe and thus the default in case of configuration errors
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* it's always availabe and thus the default in case of configuration errors
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*/
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*/
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namespace OpenSim.Region.PhysicsModules.SharedBase
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namespace OpenSim.Region.PhysicsModules.Meshing
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{
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{
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public class ZeroMesherPlugin : IMeshingPlugin
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")]
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public class ZeroMesher : IMesher, INonSharedRegionModule
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{
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{
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public ZeroMesherPlugin()
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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#region INonSharedRegionModule
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public string Name
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{
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get { return "ZeroMesher"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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// TODO: Move this out of Startup
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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// This is the default Mesher
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string mesher = config.GetString("meshing", Name);
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if (mesher == Name)
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m_Enabled = true;
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}
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}
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public void Close()
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{
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{
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}
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}
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public string GetName()
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public void AddRegion(Scene scene)
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{
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{
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return "ZeroMesher";
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IMesher>(this);
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}
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}
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public IMesher GetMesher(IConfigSource config)
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public void RemoveRegion(Scene scene)
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{
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{
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return new ZeroMesher();
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if (!m_Enabled)
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}
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return;
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}
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public class ZeroMesher : IMesher
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scene.UnregisterModuleInterface<IMesher>(this);
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{
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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#endregion
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#region IMesher
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
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{
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{
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return CreateMesh(primName, primShape, size, lod, false, false);
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return CreateMesh(primName, primShape, size, lod, false, false);
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return null;
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return null;
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}
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}
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#endregion
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}
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}
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}
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}
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// Loading ODEPlugin
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// Loading ODEPlugin
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cbt = new OdePlugin();
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cbt = new OdePlugin();
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// Loading Zero Mesher
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imp = new ZeroMesherPlugin();
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// Getting Physics Scene
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// Getting Physics Scene
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ps = cbt.GetScene("test");
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ps = cbt.GetScene("test");
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// Initializing Physics Scene.
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// Initializing Physics Scene.
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/// </summary>
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/// </summary>
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public PhysicsPluginManager()
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public PhysicsPluginManager()
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{
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{
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// Load "plugins", that are hard coded and not existing in form of an external lib, and hence always
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// available
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IMeshingPlugin plugHard;
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plugHard = new ZeroMesherPlugin();
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_MeshPlugins.Add(plugHard.GetName(), plugHard);
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m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
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}
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}
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/// <summary>
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/// <summary>
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</Files>
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</Files>
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</Project>
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</Project>
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<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModule.Meshing" path="OpenSim/Region/PhysicsModules/Meshing" type="Library">
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<Project frameworkVersion="v4_0" name="OpenSim.Region.PhysicsModules.Meshing" path="OpenSim/Region/PhysicsModules/Meshing" type="Library">
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<Configuration name="Debug">
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<Configuration name="Debug">
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<Options>
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<Options>
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<OutputPath>../../../../bin/Physics/</OutputPath>
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<OutputPath>../../../../bin/Physics/</OutputPath>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
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<Reference name="OpenSim.Region.PhysicsModules.SharedBase"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="log4net" path="../../../../bin/"/>
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<Reference name="log4net" path="../../../../bin/"/>
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<Reference name="Mono.Addins" path="../../../bin/"/>
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<Files>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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<Match pattern="*.cs" recurse="true"/>
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Reference in New Issue