Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-04-24 02:29:43 -04:00
commit 3750f329d1
11 changed files with 243 additions and 285 deletions

View File

@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
int tc = 0; int tc = 0;
double[,] hm = whichScene.Heightmap.GetDoubles(); double[,] hm = whichScene.Heightmap.GetDoubles();
tc = Environment.TickCount; tc = Environment.TickCount;
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities(); EntityBase[] objs = whichScene.GetEntities();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
g.Dispose(); g.Dispose();
} // lock entities objs } // lock entities objs
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
return mapbmp; return mapbmp;
} }

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp) public void TerrainToBitmap(Bitmap mapbmp)
{ {
int tc = Environment.TickCount; int tc = Environment.TickCount;
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
double[,] hm = m_scene.Heightmap.GetDoubles(); double[,] hm = m_scene.Heightmap.GetDoubles();
bool ShadowDebugContinue = true; bool ShadowDebugContinue = true;
@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
} }
} }
} }
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
} }
} }
} }

View File

@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp) public void TerrainToBitmap(Bitmap mapbmp)
{ {
int tc = Environment.TickCount; int tc = Environment.TickCount;
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
// These textures should be in the AssetCache anyway, as every client conneting to this // These textures should be in the AssetCache anyway, as every client conneting to this
// region needs them. Except on start, when the map is recreated (before anyone connected), // region needs them. Except on start, when the map is recreated (before anyone connected),
@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
} }
} }
} }
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
} }
} }
} }

View File

@ -88,11 +88,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
if (renderers.Count > 0) if (renderers.Count > 0)
{ {
m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
m_log.Info("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString()); m_log.Debug("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
} }
else else
{ {
m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); m_log.Debug("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
} }
m_scene.RegisterModuleInterface<IMapImageGenerator>(this); m_scene.RegisterModuleInterface<IMapImageGenerator>(this);

View File

@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
private Scene m_scene; private Scene m_scene;
private IFriendsModule m_friendsModule; private IFriendsModule m_friendsModule;
private IUserManagement m_userManagementModule; private IUserManagement m_userManagementModule;
private IPresenceService m_presenceService;
// private IAvatarFactoryModule m_avatarFactory; // private IAvatarFactoryModule m_avatarFactory;
@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>(); m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
m_presenceService = m_scene.RequestModuleInterface<IPresenceService>();
if (m_friendsModule != null && m_userManagementModule != null) if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
{ {
m_scene.AddCommand( m_scene.AddCommand(
"Friends", this, "friends show", "Friends", this, "friends show",
@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId); MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags"); MainConsole.Instance.OutputFormat(
"{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
foreach (FriendInfo friend in friends) foreach (FriendInfo friend in friends)
{ {
@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
UUID friendId; UUID friendId;
string friendName; string friendName;
string onlineText;
if (UUID.TryParse(friend.Friend, out friendId)) if (UUID.TryParse(friend.Friend, out friendId))
friendName = m_userManagementModule.GetUserName(friendId); friendName = m_userManagementModule.GetUserName(friendId);
else else
friendName = friend.Friend; friendName = friend.Friend;
OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
if (pi.Length > 0)
onlineText = "online";
else
onlineText = "offline";
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags); "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
} }
} }
} }

View File

@ -29,42 +29,43 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net;
using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.Api namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
public class ApiManager public class ApiManager
{ {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>(); private Dictionary<string,Type> m_Apis = new Dictionary<string,Type>();
public string[] GetApis() public string[] GetApis()
{ {
if (m_Apis.Count > 0) if (m_Apis.Count <= 0)
{ {
List<string> l = new List<string>(m_Apis.Keys); Assembly a = Assembly.GetExecutingAssembly();
return l.ToArray();
}
Assembly a = Assembly.GetExecutingAssembly(); Type[] types = a.GetExportedTypes();
Type[] types = a.GetExportedTypes(); foreach (Type t in types)
foreach (Type t in types)
{
string name = t.ToString();
int idx = name.LastIndexOf('.');
if (idx != -1)
name = name.Substring(idx+1);
if (name.EndsWith("_Api"))
{ {
name = name.Substring(0, name.Length - 4); string name = t.ToString();
m_Apis[name] = t; int idx = name.LastIndexOf('.');
if (idx != -1)
name = name.Substring(idx+1);
if (name.EndsWith("_Api"))
{
name = name.Substring(0, name.Length - 4);
m_Apis[name] = t;
}
} }
} }
List<string> ret = new List<string>(m_Apis.Keys); // m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count);
return ret.ToArray();
return new List<string>(m_Apis.Keys).ToArray();
} }
public IScriptApi CreateApi(string api) public IScriptApi CreateApi(string api)

View File

@ -85,7 +85,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IScriptEngine m_ScriptEngine; protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host; protected SceneObjectPart m_host;
protected uint m_localID; protected uint m_localID;
/// <summary>
/// The UUID of the item that hosts this script
/// </summary>
protected UUID m_itemID; protected UUID m_itemID;
protected bool throwErrorOnNotImplemented = true; protected bool throwErrorOnNotImplemented = true;
protected AsyncCommandManager AsyncCommands = null; protected AsyncCommandManager AsyncCommands = null;
protected float m_ScriptDelayFactor = 1.0f; protected float m_ScriptDelayFactor = 1.0f;
@ -267,23 +272,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
} }
protected UUID InventorySelf() /// <summary>
/// Get the inventory item that hosts ourselves.
/// </summary>
/// <remarks>
/// FIXME: It would be far easier to pass in TaskInventoryItem rather than just m_itemID so that we don't need
/// to keep looking ourselves up.
/// </remarks>
/// <returns></returns>
protected TaskInventoryItem GetSelfInventoryItem()
{ {
UUID invItemID = new UUID();
lock (m_host.TaskInventory) lock (m_host.TaskInventory)
{ return m_host.TaskInventory[m_itemID];
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
{
invItemID = inv.Key;
break;
}
}
}
return invItemID;
} }
protected UUID InventoryKey(string name, int type) protected UUID InventoryKey(string name, int type)
@ -2701,18 +2701,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGiveMoney(string destination, int amount) public LSL_Integer llGiveMoney(string destination, int amount)
{ {
UUID invItemID=InventorySelf();
if (invItemID == UUID.Zero)
return 0;
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
TaskInventoryItem item = m_host.TaskInventory[invItemID]; TaskInventoryItem item = GetSelfInventoryItem();
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
if (item.PermsGranter == UUID.Zero) if (item.PermsGranter == UUID.Zero)
return 0; return 0;
@ -2955,15 +2946,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llTakeControls(int controls, int accept, int pass_on) public void llTakeControls(int controls, int accept, int pass_on)
{ {
TaskInventoryItem item; TaskInventoryItem item = GetSelfInventoryItem();
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (item.PermsGranter != UUID.Zero) if (item.PermsGranter != UUID.Zero)
{ {
@ -2983,18 +2966,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llReleaseControls() public void llReleaseControls()
{ {
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != UUID.Zero) if (item.PermsGranter != UUID.Zero)
{ {
ScenePresence presence = World.GetScenePresence(item.PermsGranter); ScenePresence presence = World.GetScenePresence(item.PermsGranter);
@ -3019,64 +2994,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_UrlModule.ReleaseURL(url); m_UrlModule.ReleaseURL(url);
} }
public void llAttachToAvatar(int attachment) /// <summary>
/// Attach the object containing this script to the avatar that owns it.
/// </summary>
/// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
/// <returns>true if the attach suceeded, false if it did not</returns>
public bool AttachToAvatar(int attachmentPoint)
{ {
m_host.AddScriptLPS(1); SceneObjectGroup grp = m_host.ParentGroup;
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
// return;
TaskInventoryItem item; if (attachmentsModule != null)
return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false);
lock (m_host.TaskInventory) else
{ return false;
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (item.PermsGranter != m_host.OwnerID)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
{
SceneObjectGroup grp = m_host.ParentGroup;
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
if (attachmentsModule != null)
attachmentsModule.AttachObject(presence, grp, (uint)attachment, false);
}
} }
public void llDetachFromAvatar() /// <summary>
/// Detach the object containing this script from the avatar it is attached to.
/// </summary>
/// <remarks>
/// Nothing happens if the object is not attached.
/// </remarks>
public void DetachFromAvatar()
{ {
m_host.AddScriptLPS(1); Util.FireAndForget(DetachWrapper, m_host);
if (m_host.ParentGroup.AttachmentPoint == 0)
return;
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (item.PermsGranter != m_host.OwnerID)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
{
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
if (attachmentsModule != null)
Util.FireAndForget(DetachWrapper, m_host);
}
} }
private void DetachWrapper(object o) private void DetachWrapper(object o)
@ -3092,6 +3036,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
attachmentsModule.DetachSingleAttachmentToInv(presence, itemID); attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
} }
public void llAttachToAvatar(int attachmentPoint)
{
m_host.AddScriptLPS(1);
// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
// return;
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != m_host.OwnerID)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
AttachToAvatar(attachmentPoint);
}
public void llDetachFromAvatar()
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup.AttachmentPoint == 0)
return;
TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != m_host.OwnerID)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
DetachFromAvatar();
}
public void llTakeCamera(string avatar) public void llTakeCamera(string avatar)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
@ -3317,19 +3293,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf(); TaskInventoryItem item = GetSelfInventoryItem();
if (invItemID == UUID.Zero)
return;
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (item.PermsGranter == UUID.Zero) if (item.PermsGranter == UUID.Zero)
return; return;
@ -3354,19 +3318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
UUID invItemID=InventorySelf(); TaskInventoryItem item = GetSelfInventoryItem();
if (invItemID == UUID.Zero)
return;
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
}
if (item.PermsGranter == UUID.Zero) if (item.PermsGranter == UUID.Zero)
return; return;
@ -3421,22 +3373,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRequestPermissions(string agent, int perm) public void llRequestPermissions(string agent, int perm)
{ {
UUID agentID = new UUID(); UUID agentID;
if (!UUID.TryParse(agent, out agentID)) if (!UUID.TryParse(agent, out agentID))
return; return;
UUID invItemID = InventorySelf(); TaskInventoryItem item = GetSelfInventoryItem();
if (invItemID == UUID.Zero)
return; // Not in a prim? How??
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
if (agentID == UUID.Zero || perm == 0) // Releasing permissions if (agentID == UUID.Zero || perm == 0) // Releasing permissions
{ {
@ -3470,8 +3412,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
lock (m_host.TaskInventory) lock (m_host.TaskInventory)
{ {
m_host.TaskInventory[invItemID].PermsGranter = agentID; m_host.TaskInventory[m_itemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm; m_host.TaskInventory[m_itemID].PermsMask = perm;
} }
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@ -3494,8 +3436,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
lock (m_host.TaskInventory) lock (m_host.TaskInventory)
{ {
m_host.TaskInventory[invItemID].PermsGranter = agentID; m_host.TaskInventory[m_itemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm; m_host.TaskInventory[m_itemID].PermsMask = perm;
} }
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@ -3519,8 +3461,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
lock (m_host.TaskInventory) lock (m_host.TaskInventory)
{ {
m_host.TaskInventory[invItemID].PermsGranter = agentID; m_host.TaskInventory[m_itemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = 0; m_host.TaskInventory[m_itemID].PermsMask = 0;
} }
presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
@ -3528,7 +3470,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
presence.ControllingClient.SendScriptQuestion( presence.ControllingClient.SendScriptQuestion(
m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_itemID, perm);
return; return;
} }
@ -3545,20 +3487,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (taskID != m_host.UUID) if (taskID != m_host.UUID)
return; return;
UUID invItemID = InventorySelf(); client.OnScriptAnswer -= handleScriptAnswer;
m_waitingForScriptAnswer = false;
if (invItemID == UUID.Zero)
return;
client.OnScriptAnswer-=handleScriptAnswer;
m_waitingForScriptAnswer=false;
if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
llReleaseControls(); llReleaseControls();
lock (m_host.TaskInventory) lock (m_host.TaskInventory)
{ {
m_host.TaskInventory[invItemID].PermsMask = answer; m_host.TaskInventory[m_itemID].PermsMask = answer;
} }
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@ -3571,39 +3508,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
lock (m_host.TaskInventory) return GetSelfInventoryItem().PermsGranter.ToString();
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsGranter.ToString();
}
}
}
return UUID.Zero.ToString();
} }
public LSL_Integer llGetPermissions() public LSL_Integer llGetPermissions()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
lock (m_host.TaskInventory) int perms = GetSelfInventoryItem().PermsMask;
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
int perms = item.PermsMask;
if (m_automaticLinkPermission)
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
return perms;
}
}
}
return 0; if (m_automaticLinkPermission)
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
return perms;
} }
public LSL_Integer llGetLinkNumber() public LSL_Integer llGetLinkNumber()
@ -3631,17 +3548,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCreateLink(string target, int parent) public void llCreateLink(string target, int parent)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
UUID targetID; UUID targetID;
if (!UUID.TryParse(target, out targetID)) if (!UUID.TryParse(target, out targetID))
return; return;
TaskInventoryItem item; TaskInventoryItem item = GetSelfInventoryItem();
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission) && !m_automaticLinkPermission)
@ -3692,16 +3605,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llBreakLink(int linknum) public void llBreakLink(int linknum)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
lock (m_host.TaskInventory) if ((GetSelfInventoryItem().PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{ {
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
&& !m_automaticLinkPermission) return;
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
return;
}
} }
if (linknum < ScriptBaseClass.LINK_THIS) if (linknum < ScriptBaseClass.LINK_THIS)
@ -4578,23 +4487,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetScriptName() public LSL_String llGetScriptName()
{ {
string result = String.Empty;
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
lock (m_host.TaskInventory) TaskInventoryItem item = GetSelfInventoryItem();
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
result = item.Name != null ? item.Name : String.Empty;
break;
}
}
}
return result; return item.Name != null ? item.Name : String.Empty;
} }
public LSL_Integer llGetLinkNumberOfSides(int link) public LSL_Integer llGetLinkNumberOfSides(int link)
@ -9695,21 +9592,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetCameraPos() public LSL_Vector llGetCameraPos()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero) TaskInventoryItem item = GetSelfInventoryItem();
return new LSL_Vector();
lock (m_host.TaskInventory) if (item.PermsGranter == UUID.Zero)
return new LSL_Vector();
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{ {
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) ShoutError("No permissions to track the camera");
return new LSL_Vector(); return new LSL_Vector();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Vector();
}
} }
ScenePresence presence = World.GetScenePresence(m_host.OwnerID); ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
@ -9724,20 +9616,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Rotation llGetCameraRot() public LSL_Rotation llGetCameraRot()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero)
return new LSL_Rotation();
lock (m_host.TaskInventory) TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
return new LSL_Rotation();
if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{ {
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) ShoutError("No permissions to track the camera");
return new LSL_Rotation(); return new LSL_Rotation();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Rotation();
}
} }
ScenePresence presence = World.GetScenePresence(m_host.OwnerID); ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
@ -9911,23 +9799,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// our key in the object we are in
UUID invItemID = InventorySelf();
if (invItemID == UUID.Zero) return;
// the object we are in // the object we are in
UUID objectID = m_host.ParentUUID; UUID objectID = m_host.ParentUUID;
if (objectID == UUID.Zero) return; if (objectID == UUID.Zero)
return;
UUID agentID; TaskInventoryItem item = GetSelfInventoryItem();
lock (m_host.TaskInventory)
{
// we need the permission first, to know which avatar we want to set the camera for
agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero) return; // we need the permission first, to know which avatar we want to set the camera for
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; UUID agentID = item.PermsGranter;
}
if (agentID == UUID.Zero)
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
return;
ScenePresence presence = World.GetScenePresence(agentID); ScenePresence presence = World.GetScenePresence(agentID);
@ -9967,27 +9853,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// our key in the object we are in
UUID invItemID=InventorySelf();
if (invItemID == UUID.Zero) return;
// the object we are in // the object we are in
UUID objectID = m_host.ParentUUID; UUID objectID = m_host.ParentUUID;
if (objectID == UUID.Zero) return; if (objectID == UUID.Zero)
return;
TaskInventoryItem item = GetSelfInventoryItem();
// we need the permission first, to know which avatar we want to clear the camera for // we need the permission first, to know which avatar we want to clear the camera for
UUID agentID; UUID agentID = item.PermsGranter;
lock (m_host.TaskInventory)
{ if (agentID == UUID.Zero)
agentID = m_host.TaskInventory[invItemID].PermsGranter; return;
if (agentID == UUID.Zero) return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
} return;
ScenePresence presence = World.GetScenePresence(agentID); ScenePresence presence = World.GetScenePresence(agentID);
// we are not interested in child-agents // we are not interested in child-agents
if (presence.IsChildAgent) return; if (presence.IsChildAgent)
return;
presence.ControllingClient.SendClearFollowCamProperties(objectID); presence.ControllingClient.SendClearFollowCamProperties(objectID);
} }

View File

@ -209,6 +209,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
throw new Exception("OSSL Runtime Error: " + msg); throw new Exception("OSSL Runtime Error: " + msg);
} }
/// <summary>
/// Initialize the LSL interface.
/// </summary>
/// <remarks>
/// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
/// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
/// ScriptInstance.
/// </remarks>
private void InitLSL() private void InitLSL()
{ {
if (m_LSL_Api != null) if (m_LSL_Api != null)
@ -3093,5 +3101,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high); estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
} }
} }
public void osForceAttachToAvatar(int attachmentPoint)
{
CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
m_host.AddScriptLPS(1);
InitLSL();
((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
}
public void osForceDetachFromAvatar()
{
CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
m_host.AddScriptLPS(1);
InitLSL();
((LSL_Api)m_LSL_Api).DetachFromAvatar();
}
} }
} }

View File

@ -98,6 +98,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osAvatarPlayAnimation(string avatar, string animation); void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation); void osAvatarStopAnimation(string avatar, string animation);
// Attachment commands
/// <summary>
/// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
/// </summary>
/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
void osForceAttachToAvatar(int attachment);
/// <summary>
/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
/// </summary>
/// <remarks>Nothing happens if the object is not attached.</remarks>
void osForceDetachFromAvatar();
//texture draw functions //texture draw functions
string osMovePen(string drawList, int x, int y); string osMovePen(string drawList, int x, int y);
string osDrawLine(string drawList, int startX, int startY, int endX, int endY); string osDrawLine(string drawList, int startX, int startY, int endX, int endY);

View File

@ -289,8 +289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osAvatarStopAnimation(avatar, animation); m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
} }
// Avatar functions
//Texture Draw functions public void osForceAttachToAvatar(int attachmentPoint)
{
m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
}
public void osForceDetachFromAvatar()
{
m_OSSL_Functions.osForceDetachFromAvatar();
}
// Texture Draw functions
public string osMovePen(string drawList, int x, int y) public string osMovePen(string drawList, int x, int y)
{ {

View File

@ -964,7 +964,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public IScriptApi GetApi(string name) public IScriptApi GetApi(string name)
{ {
if (m_Apis.ContainsKey(name)) if (m_Apis.ContainsKey(name))
{
// m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName);
return m_Apis[name]; return m_Apis[name];
}
// m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName);
return null; return null;
} }