Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.csavinationmerge
commit
375114bea3
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@ -73,6 +73,14 @@ namespace OpenSim.Framework
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m_map = (OSDMap)OSDParser.DeserializeLLSDXml(rawXml);
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}
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// WARNING: this is temporary for experimentation only, it will be removed!!!!
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public OSDMap TopLevelMap
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{
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get { return m_map; }
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set { m_map = value; }
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}
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public void ReadXml(XmlReader reader)
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{
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ReadXml(reader.ReadInnerXml());
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@ -168,6 +176,10 @@ namespace OpenSim.Framework
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}
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}
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/// <summary>
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/// Validate the key used for storing separate data stores.
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/// </summary>
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/// <param name='key'></param>
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private static void ValidateKey(string key)
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{
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if (key.Length < MIN_STORE_NAME_LENGTH)
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@ -188,7 +200,8 @@ namespace OpenSim.Framework
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}
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public void Add(KeyValuePair<string, OSDMap> kvp)
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{
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{
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ValidateKey(kvp.Key);
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lock (this)
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m_map.Add(kvp.Key, kvp.Value);
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}
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@ -45,6 +45,7 @@ using System.Text.RegularExpressions;
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using System.Xml;
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using System.Threading;
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using log4net;
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using log4net.Appender;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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@ -828,9 +829,22 @@ namespace OpenSim.Framework
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return ".";
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}
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public static string logFile()
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{
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foreach (IAppender appender in LogManager.GetRepository().GetAppenders())
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{
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if (appender is FileAppender)
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{
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return ((FileAppender)appender).File;
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}
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}
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return "./OpenSim.log";
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}
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public static string logDir()
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{
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return ".";
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return Path.GetDirectoryName(logFile());
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}
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// From: http://coercedcode.blogspot.com/2008/03/c-generate-unique-filenames-within.html
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@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IJsonStoreModule
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{
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bool AttachObjectStore(UUID objectID);
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bool CreateStore(string value, ref UUID result);
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bool DestroyStore(UUID storeID);
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bool TestStore(UUID storeID);
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@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private OSD m_ValueStore;
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protected virtual OSD ValueStore { get; set; }
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protected class TakeValueCallbackClass
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{
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@ -108,17 +108,18 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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///
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/// </summary>
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// -----------------------------------------------------------------
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public JsonStore() : this("") {}
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public JsonStore(string value)
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public JsonStore()
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{
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m_TakeStore = new List<TakeValueCallbackClass>();
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m_ReadStore = new List<TakeValueCallbackClass>();
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}
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public JsonStore(string value)
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{
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if (String.IsNullOrEmpty(value))
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m_ValueStore = new OSDMap();
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ValueStore = new OSDMap();
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else
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m_ValueStore = OSDParser.DeserializeJson(value);
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ValueStore = OSDParser.DeserializeJson(value);
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}
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// -----------------------------------------------------------------
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@ -129,7 +130,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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public bool TestPath(string expr, bool useJson)
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{
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Stack<string> path = ParsePathExpression(expr);
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OSD result = ProcessPathExpression(m_ValueStore,path);
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OSD result = ProcessPathExpression(ValueStore,path);
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if (result == null)
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return false;
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@ -148,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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public bool GetValue(string expr, out string value, bool useJson)
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{
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Stack<string> path = ParsePathExpression(expr);
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OSD result = ProcessPathExpression(m_ValueStore,path);
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OSD result = ProcessPathExpression(ValueStore,path);
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return ConvertOutputValue(result,out value,useJson);
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}
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@ -184,7 +185,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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Stack<string> path = ParsePathExpression(expr);
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string pexpr = PathExpressionToKey(path);
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OSD result = ProcessPathExpression(m_ValueStore,path);
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OSD result = ProcessPathExpression(ValueStore,path);
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if (result == null)
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{
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m_TakeStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
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@ -215,7 +216,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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Stack<string> path = ParsePathExpression(expr);
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string pexpr = PathExpressionToKey(path);
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OSD result = ProcessPathExpression(m_ValueStore,path);
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OSD result = ProcessPathExpression(ValueStore,path);
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if (result == null)
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{
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m_ReadStore.Add(new TakeValueCallbackClass(pexpr,useJson,cback));
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@ -245,7 +246,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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Stack<string> path = ParsePathExpression(expr);
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if (path.Count == 0)
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{
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m_ValueStore = ovalue;
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ValueStore = ovalue;
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return true;
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}
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@ -254,7 +255,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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if (pexpr != "")
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pexpr += ".";
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OSD result = ProcessPathExpression(m_ValueStore,path);
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OSD result = ProcessPathExpression(ValueStore,path);
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if (result == null)
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return false;
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@ -522,4 +523,41 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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return pkey;
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}
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}
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public class JsonObjectStore : JsonStore
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private UUID m_objectID;
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protected override OSD ValueStore
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{
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get
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{
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SceneObjectPart sop = m_scene.GetSceneObjectPart(m_objectID);
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if (sop == null)
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{
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// This is bad
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return null;
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}
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return sop.DynAttrs.TopLevelMap;
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}
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// cannot set the top level
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set
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{
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m_log.InfoFormat("[JsonStore] cannot set top level value in object store");
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}
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}
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public JsonObjectStore(Scene scene, UUID oid) : base()
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{
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m_scene = scene;
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m_objectID = oid;
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}
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}
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}
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@ -170,6 +170,34 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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#region ScriptInvocationInteface
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// -----------------------------------------------------------------
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/// <summary>
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///
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/// </summary>
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// -----------------------------------------------------------------
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public bool AttachObjectStore(UUID objectID)
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{
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if (! m_enabled) return false;
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SceneObjectPart sop = m_scene.GetSceneObjectPart(objectID);
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if (sop == null)
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{
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m_log.InfoFormat("[JsonStore] unable to attach to unknown object; {0}",objectID);
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return false;
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}
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lock (m_JsonValueStore)
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{
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if (m_JsonValueStore.ContainsKey(objectID))
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return true;
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JsonStore map = new JsonObjectStore(m_scene,objectID);
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m_JsonValueStore.Add(objectID,map);
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}
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return true;
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}
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// -----------------------------------------------------------------
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/// <summary>
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///
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@ -169,6 +169,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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m_comms.RegisterScriptInvocations(this);
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// m_comms.RegisterScriptInvocation(this, "JsonCreateStore");
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// m_comms.RegisterScriptInvocation(this, "JsonAttachObjectStore");
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// m_comms.RegisterScriptInvocation(this, "JsonDestroyStore");
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// m_comms.RegisterScriptInvocation(this, "JsonTestStore");
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@ -214,6 +215,21 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
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#endregion
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#region ScriptInvocationInteface
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// -----------------------------------------------------------------
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/// <summary>
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///
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/// </summary>
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// -----------------------------------------------------------------
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[ScriptInvocation]
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public UUID JsonAttachObjectStore(UUID hostID, UUID scriptID)
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{
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UUID uuid = UUID.Zero;
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if (! m_store.AttachObjectStore(hostID))
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GenerateRuntimeError("Failed to create Json store");
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return hostID;
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}
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// -----------------------------------------------------------------
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/// <summary>
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///
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@ -220,7 +220,7 @@ public static class BSParam
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(s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); },
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(s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ),
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new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes",
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ConfigurationParameters.numericFalse,
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ConfigurationParameters.numericTrue,
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(s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
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(s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); },
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(s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ),
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@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor
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PhysicsScene = parentScene;
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LocalID = localID;
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PhysObjectName = name;
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Name = name; // PhysicsActor also has the name of the object. Someday consolidate.
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TypeName = typeName;
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// We don't have any physical representation yet.
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@ -608,7 +608,7 @@ public sealed class BSShapeCollection : IDisposable
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// Since we're recreating new, get rid of the reference to the previous shape
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DereferenceShape(prim.PhysShape, shapeCallback);
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newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, prim.BaseShape, prim.Size, lod);
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newShape = CreatePhysicalMesh(prim, newMeshKey, prim.BaseShape, prim.Size, lod);
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// Take evasive action if the mesh was not constructed.
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newShape = VerifyMeshCreated(newShape, prim);
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@ -619,7 +619,7 @@ public sealed class BSShapeCollection : IDisposable
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return true; // 'true' means a new shape has been added to this prim
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}
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private BulletShape CreatePhysicalMesh(string objName, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod)
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private BulletShape CreatePhysicalMesh(BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod)
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{
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BulletShape newShape = new BulletShape();
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@ -631,7 +631,7 @@ public sealed class BSShapeCollection : IDisposable
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}
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else
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{
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IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod,
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IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
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true,
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false, // say it is not physical so a bounding box is not built
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false, // do not cache the mesh and do not use previously built versions
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@ -653,18 +653,20 @@ public sealed class BSShapeCollection : IDisposable
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realIndicesIndex = 0;
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for (int tri = 0; tri < indices.Length; tri += 3)
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{
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// Compute displacements into vertex array for each vertex of the triangle
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int v1 = indices[tri + 0] * 3;
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int v2 = indices[tri + 1] * 3;
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int v3 = indices[tri + 2] * 3;
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if (!((verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0]
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// Check to see if any two of the vertices are the same
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if (!( ( verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0]
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&& verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1]
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||||
&& verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2])
|
||||
|| (verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0]
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||||
|| ( verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0]
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||||
&& verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1]
|
||||
&& verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2])
|
||||
|| (verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0]
|
||||
|| ( verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0]
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||||
&& verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1]
|
||||
&& verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2]))
|
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&& verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2]) )
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)
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{
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// None of the vertices of the triangles are the same. This is a good triangle;
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||||
|
@ -678,8 +680,16 @@ public sealed class BSShapeCollection : IDisposable
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DetailLog("{0},BSShapeCollection.CreatePhysicalMesh,origTri={1},realTri={2},numVerts={3}",
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BSScene.DetailLogZero, indices.Length / 3, realIndicesIndex / 3, verticesAsFloats.Length / 3);
|
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|
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newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World,
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realIndicesIndex, indices, verticesAsFloats.Length/3, verticesAsFloats);
|
||||
if (realIndicesIndex != 0)
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{
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newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World,
|
||||
realIndicesIndex, indices, verticesAsFloats.Length / 3, verticesAsFloats);
|
||||
}
|
||||
else
|
||||
{
|
||||
PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
|
||||
LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
newShape.shapeKey = newMeshKey;
|
||||
|
@ -897,9 +907,11 @@ public sealed class BSShapeCollection : IDisposable
|
|||
// If this mesh has an underlying asset and we have not failed getting it before, fetch the asset
|
||||
if (prim.BaseShape.SculptEntry && !prim.LastAssetBuildFailed && prim.BaseShape.SculptTexture != OMV.UUID.Zero)
|
||||
{
|
||||
prim.LastAssetBuildFailed = true;
|
||||
BSPhysObject xprim = prim;
|
||||
DetailLog("{0},BSShapeCollection.VerifyMeshCreated,fetchAsset,lastFailed={1}", prim.LocalID, prim.LastAssetBuildFailed);
|
||||
// This will prevent looping through this code as we keep trying to get the failed shape
|
||||
prim.LastAssetBuildFailed = true;
|
||||
|
||||
BSPhysObject xprim = prim;
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
RequestAssetDelegate assetProvider = PhysicsScene.RequestAssetMethod;
|
||||
|
@ -910,7 +922,7 @@ public sealed class BSShapeCollection : IDisposable
|
|||
{
|
||||
bool assetFound = false; // DEBUG DEBUG
|
||||
string mismatchIDs = String.Empty; // DEBUG DEBUG
|
||||
if (yprim.BaseShape.SculptEntry)
|
||||
if (asset != null && yprim.BaseShape.SculptEntry)
|
||||
{
|
||||
if (yprim.BaseShape.SculptTexture.ToString() == asset.ID)
|
||||
{
|
||||
|
|
|
@ -420,7 +420,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
Encoding encoding = Encoding.ASCII;
|
||||
int sizeOfChar = encoding.GetByteCount("\n");
|
||||
byte[] buffer = encoding.GetBytes("\n");
|
||||
string logfile = Util.logDir() + "/" + "OpenSim.log";
|
||||
string logfile = Util.logFile();
|
||||
FileStream fs = new FileStream(logfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||||
Int64 tokenCount = 0;
|
||||
Int64 endPosition = fs.Length / sizeOfChar;
|
||||
|
|
Loading…
Reference in New Issue