This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.0.6.0-stable
parent
3965fa2ff3
commit
375673ec90
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@ -502,6 +502,8 @@ namespace OpenSim.Framework
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public delegate void ParcelAbandonRequest(int local_id, IClientAPI remote_client);
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public delegate void ParcelReturnObjectsRequest(int local_id, uint return_type, LLUUID[] agent_ids, LLUUID[] selected_ids, IClientAPI remote_client);
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public delegate void EstateOwnerMessageRequest(LLUUID AgentID, LLUUID SessionID, LLUUID TransactionID, LLUUID Invoice, byte[] Method, byte[][] Parameters, IClientAPI remote_client);
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public delegate void RegionInfoRequest(IClientAPI remote_client);
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@ -772,6 +774,7 @@ namespace OpenSim.Framework
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event ParcelSelectObjects OnParcelSelectObjects;
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event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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event ParcelAbandonRequest OnParcelAbandonRequest;
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event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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event RegionInfoRequest OnRegionInfoRequest;
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event EstateCovenantRequest OnEstateCovenantRequest;
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@ -221,6 +221,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
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private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
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private ParcelAbandonRequest handlerParcelAbandonRequest = null;
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private ParcelReturnObjectsRequest handlerParcelReturnObjectsRequest = null;
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private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
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private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
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private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
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@ -814,6 +815,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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public event ParcelAbandonRequest OnParcelAbandonRequest;
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public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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public event RegionInfoRequest OnRegionInfoRequest;
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public event EstateCovenantRequest OnEstateCovenantRequest;
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@ -5419,6 +5422,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerParcelAbandonRequest(releasePacket.Data.LocalID, this);
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}
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break;
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case PacketType.ParcelReturnObjects:
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ParcelReturnObjectsPacket parcelReturnObjects = (ParcelReturnObjectsPacket)Pack;
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LLUUID[] puserselectedOwnerIDs = new LLUUID[parcelReturnObjects.OwnerIDs.Length];
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for (int parceliterator = 0; parceliterator < parcelReturnObjects.OwnerIDs.Length; parceliterator++)
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puserselectedOwnerIDs[parceliterator] = parcelReturnObjects.OwnerIDs[parceliterator].OwnerID;
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LLUUID[] puserselectedTaskIDs = new LLUUID[parcelReturnObjects.TaskIDs.Length];
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for (int parceliterator = 0; parceliterator < parcelReturnObjects.TaskIDs.Length; parceliterator++)
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puserselectedTaskIDs[parceliterator] = parcelReturnObjects.TaskIDs[parceliterator].TaskID;
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handlerParcelReturnObjectsRequest = OnParcelReturnObjectsRequest;
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if (handlerParcelReturnObjectsRequest != null)
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{
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handlerParcelReturnObjectsRequest(parcelReturnObjects.ParcelData.LocalID,parcelReturnObjects.ParcelData.ReturnType,puserselectedOwnerIDs,puserselectedTaskIDs, this);
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}
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break;
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#endregion
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#region Estate Packets
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@ -41,5 +41,6 @@ namespace OpenSim.Region.Environment.Interfaces
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bool IsLandPrimCountTainted();
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bool IsForcefulBansAllowed();
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void UpdateLandObject(int localID, LandData data);
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void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient);
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}
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}
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@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Interfaces
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void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(int type, LLUUID owner);
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void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client);
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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@ -142,6 +142,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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m_landManagementModule.UpdateLandObject(localID, data);
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}
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}
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public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
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{
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if (m_landManagementModule != null)
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{
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m_landManagementModule.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
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}
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}
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#endregion
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}
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@ -902,7 +902,17 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client)
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{
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landList[local_id].sendLandObjectOwners(remote_client);
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lock (landList)
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{
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if (landList.ContainsKey(local_id))
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{
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landList[local_id].sendLandObjectOwners(remote_client);
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}
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else
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{
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System.Console.WriteLine("[PARCEL]: Invalid land object passed for parcel object owner request");
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}
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}
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}
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public void handleParcelAbandonRequest(int local_id, IClientAPI remote_client)
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@ -1004,6 +1014,24 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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AddLandObject(new_land);
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}
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public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
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{
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ILandObject selectedParcel = null;
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lock (landList)
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{
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if (landList.ContainsKey(localID))
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selectedParcel = landList[localID];
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}
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if (selectedParcel == null)
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return;
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if (returnType == 16) // parcel return
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{
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selectedParcel.returnLandObjects(returnType, agentIDs, remoteClient);
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}
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}
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public void NoLandDataFromStorage()
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{
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ResetSimLandObjects();
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@ -683,13 +683,25 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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public Dictionary<LLUUID, int> getLandObjectOwners()
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{
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Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
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foreach (SceneObjectGroup obj in primsOverMe)
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lock (primsOverMe)
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{
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if (!ownersAndCount.ContainsKey(obj.OwnerID))
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try
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{
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ownersAndCount.Add(obj.OwnerID, 0);
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foreach (SceneObjectGroup obj in primsOverMe)
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{
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if (!ownersAndCount.ContainsKey(obj.OwnerID))
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{
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ownersAndCount.Add(obj.OwnerID, 0);
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}
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ownersAndCount[obj.OwnerID] += obj.PrimCount;
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}
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}
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ownersAndCount[obj.OwnerID] += obj.PrimCount;
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catch (InvalidOperationException)
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{
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m_log.Error("[LAND]: Unable to enumerate land owners. arr.");
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}
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}
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return ownersAndCount;
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}
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@ -700,10 +712,33 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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public void returnObject(SceneObjectGroup obj)
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{
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SceneObjectGroup[] objs = new SceneObjectGroup[1];
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objs[0] = obj;
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m_scene.returnObjects(objs, obj.OwnerID);
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}
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public void returnLandObjects(int type, LLUUID owner)
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public void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client)
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{
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List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
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for (int i = 0; i < owners.Length; i++)
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{
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lock (primsOverMe)
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{
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try
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{
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foreach (SceneObjectGroup obj in primsOverMe)
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{
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if (obj.OwnerID == owners[i])
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objlist.Add(obj);
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}
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}
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catch (InvalidOperationException)
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{
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m_log.Info("[PARCEL]: Unable to figure out all the objects owned by " + owners[i].ToString() + " arr.");
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}
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}
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}
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m_scene.returnObjects(objlist.ToArray(), remote_client.AgentId);
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}
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#endregion
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@ -716,7 +751,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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landData.ownerPrims = 0;
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landData.otherPrims = 0;
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landData.selectedPrims = 0;
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primsOverMe.Clear();
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lock (primsOverMe)
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primsOverMe.Clear();
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}
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public void addPrimToCount(SceneObjectGroup obj)
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@ -740,30 +776,34 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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}
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primsOverMe.Add(obj);
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lock (primsOverMe)
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primsOverMe.Add(obj);
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}
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public void removePrimFromCount(SceneObjectGroup obj)
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{
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if (primsOverMe.Contains(obj))
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lock (primsOverMe)
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{
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LLUUID prim_owner = obj.OwnerID;
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int prim_count = obj.PrimCount;
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if (primsOverMe.Contains(obj))
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{
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LLUUID prim_owner = obj.OwnerID;
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int prim_count = obj.PrimCount;
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if (prim_owner == landData.ownerID)
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{
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landData.ownerPrims -= prim_count;
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}
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else if (prim_owner == landData.groupID)
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{
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landData.groupPrims -= prim_count;
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}
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else
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{
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landData.otherPrims -= prim_count;
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}
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if (prim_owner == landData.ownerID)
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{
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landData.ownerPrims -= prim_count;
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}
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else if (prim_owner == landData.groupID)
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{
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landData.groupPrims -= prim_count;
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}
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else
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{
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landData.otherPrims -= prim_count;
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}
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primsOverMe.Remove(obj);
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primsOverMe.Remove(obj);
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}
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}
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}
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@ -243,6 +243,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelAbandonRequest OnParcelAbandonRequest;
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public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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public event ParcelAccessListRequest OnParcelAccessListRequest;
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public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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@ -1690,31 +1690,32 @@ namespace OpenSim.Region.Environment.Scenes
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//returnstring += "</scene>\n";
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CachedUserInfo userInfo =
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CommsManager.UserProfileCacheService.GetUserDetails(AgentId);
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if (userInfo != null)
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{
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LLUUID folderID = LLUUID.Zero;
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List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
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foreach (InventoryFolderBase flder in subrootfolders)
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{
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if (flder.Name == "Lost And Found")
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{
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folderID = flder.ID;
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break;
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}
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}
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if (folderID == LLUUID.Zero)
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{
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folderID = userInfo.RootFolder.ID;
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}
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bool permissionToDelete = false;
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for (int i = 0; i < returnobjects.Length; i++)
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{
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CachedUserInfo userInfo =
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CommsManager.UserProfileCacheService.GetUserDetails(returnobjects[i].OwnerID);
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if (userInfo != null)
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{
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LLUUID folderID = LLUUID.Zero;
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List<InventoryFolderBase> subrootfolders = userInfo.RootFolder.RequestListOfFolders();
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foreach (InventoryFolderBase flder in subrootfolders)
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{
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if (flder.Name == "Lost And Found")
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{
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folderID = flder.ID;
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break;
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}
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}
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if (folderID == LLUUID.Zero)
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{
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folderID = userInfo.RootFolder.ID;
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}
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permissionToDelete = ExternalChecks.ExternalChecksCanDeleteObject(returnobjects[i].UUID, AgentId);
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// If the user doesn't have permission, go on to the next one.
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@ -1732,7 +1733,7 @@ namespace OpenSim.Region.Environment.Scenes
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InventoryItemBase item = new InventoryItemBase();
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item.Creator = returnobjects[i].RootPart.CreatorID;
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item.Owner = AgentId;
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item.Owner = returnobjects[i].OwnerID;
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item.ID = LLUUID.Random();
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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@ -1768,7 +1769,13 @@ namespace OpenSim.Region.Environment.Scenes
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// TODO: add the new fields (Flags, Sale info, etc)
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userInfo.AddItem(item);
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ScenePresence notifyUser = GetScenePresence(item.Owner);
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if (notifyUser != null)
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{
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notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item);
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}
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SceneObjectGroup ObjectDeleting = returnobjects[i];
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returnobjects[i] = null;
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@ -1660,6 +1660,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnSetStartLocationRequest += SetHomeRezPoint;
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client.OnUndo += m_innerScene.HandleUndo;
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client.OnObjectGroupRequest += m_innerScene.HandleObjectGroupUpdate;
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client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
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// EventManager.TriggerOnNewClient(client);
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}
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@ -147,6 +147,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelAbandonRequest OnParcelAbandonRequest;
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public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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public event ParcelAccessListRequest OnParcelAccessListRequest;
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public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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