Merge branch 'master' into httptests

httptests
UbitUmarov 2016-07-27 23:39:50 +01:00
commit 376084a2e5
43 changed files with 863 additions and 630 deletions

View File

@ -627,6 +627,7 @@ namespace OpenSim.Groups
, false //canVoiceChat
, false //isModerator
, false //text mute
, true // Enter
);
}
}
@ -669,6 +670,7 @@ namespace OpenSim.Groups
, false //canVoiceChat
, false //isModerator
, false //text mute
, true
);
}
}

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@ -249,7 +249,8 @@ namespace OpenSim.Groups
// There might be some problem with the thread we're generating this on but not
// doing the update at this time causes problems (Mantis #7920 and #7915)
// TODO: move sending this update to a later time in the rootification of the client.
SendAgentGroupDataUpdate(sp.ControllingClient, false);
if(!sp.haveGroupInformation)
SendAgentGroupDataUpdate(sp.ControllingClient, false);
}
private void OnMakeChild(ScenePresence sp)

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@ -353,6 +353,10 @@ namespace OpenSim.Framework
public UUID PreyAgent;
public Byte AgentAccess;
public UUID ActiveGroupID;
public string ActiveGroupName;
public string ActiveGroupTitle = null;
public UUID agentCOF;
public byte CrossingFlags;
public AgentGroupData[] Groups;
public Dictionary<ulong, string> ChildrenCapSeeds = null;
@ -361,7 +365,6 @@ namespace OpenSim.Framework
public Animation AnimState = null;
public Byte MotionState = 0;
public UUID GranterID;
public UUID ParentPart;
public Vector3 SitOffset;
@ -374,12 +377,6 @@ namespace OpenSim.Framework
MethodBase.GetCurrentMethod().DeclaringType);
// DEBUG OFF
/*
public byte[] AgentTextures;
public byte[] VisualParams;
public UUID[] Wearables;
public AvatarAttachment[] Attachments;
*/
// Scripted
public ControllerData[] Controllers;
@ -393,8 +390,6 @@ namespace OpenSim.Framework
public virtual OSDMap Pack(EntityTransferContext ctx)
{
int wearablesCount = -1;
// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
OSDMap args = new OSDMap();
@ -433,8 +428,14 @@ namespace OpenSim.Framework
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
args["agent_cof"] = OSD.FromUUID(agentCOF);
args["crossingflags"] = OSD.FromInteger(CrossingFlags);
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
args["active_group_name"] = OSD.FromString(ActiveGroupName);
if(ActiveGroupTitle != null)
args["active_group_title"] = OSD.FromString(ActiveGroupTitle);
if ((Groups != null) && (Groups.Length > 0))
{
OSDArray groups = new OSDArray(Groups.Length);
@ -497,48 +498,6 @@ namespace OpenSim.Framework
if (Appearance != null)
args["packed_appearance"] = Appearance.Pack(ctx);
//if ((AgentTextures != null) && (AgentTextures.Length > 0))
//{
// OSDArray textures = new OSDArray(AgentTextures.Length);
// foreach (UUID uuid in AgentTextures)
// textures.Add(OSD.FromUUID(uuid));
// args["agent_textures"] = textures;
//}
// The code to pack textures, visuals, wearables and attachments
// should be removed; packed appearance contains the full appearance
// This is retained for backward compatibility only
/* then lets remove
if (Appearance.Texture != null)
{
byte[] rawtextures = Appearance.Texture.GetBytes();
args["texture_entry"] = OSD.FromBinary(rawtextures);
}
if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0))
args["visual_params"] = OSD.FromBinary(Appearance.VisualParams);
// We might not pass this in all cases...
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
{
OSDArray wears = new OSDArray(Appearance.Wearables.Length);
foreach (AvatarWearable awear in Appearance.Wearables)
wears.Add(awear.Pack());
args["wearables"] = wears;
}
List<AvatarAttachment> attachments = Appearance.GetAttachments();
if ((attachments != null) && (attachments.Count > 0))
{
OSDArray attachs = new OSDArray(attachments.Count);
foreach (AvatarAttachment att in attachments)
attachs.Add(att.Pack());
args["attachments"] = attachs;
}
// End of code to remove
*/
if ((Controllers != null) && (Controllers.Length > 0))
{
OSDArray controls = new OSDArray(Controllers.Length);
@ -662,10 +621,22 @@ namespace OpenSim.Framework
if (args["agent_access"] != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
if (args["active_group_id"] != null)
if (args.ContainsKey("agent_cof") && args["agent_cof"] != null)
agentCOF = args["agent_cof"].AsUUID();
if (args.ContainsKey("crossingflags") && args["crossingflags"] != null)
CrossingFlags = (byte)args["crossingflags"].AsInteger();
if (args.ContainsKey("active_group_id") && args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
if (args.ContainsKey("active_group_name") && args["active_group_name"] != null)
ActiveGroupName = args["active_group_name"].AsString();
if(args.ContainsKey("active_group_title") && args["active_group_title"] != null)
ActiveGroupTitle = args["active_group_title"].AsString();
if (args.ContainsKey("groups") && (args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
{
OSDArray groups = (OSDArray)(args["groups"]);
Groups = new AgentGroupData[groups.Count];

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@ -47,6 +47,7 @@ namespace OpenSim.Framework
public uint ParentEstateID;
public Guid RegionID;
public uint timestamp;
public Guid ID;
public GridInstantMessage()
{
@ -66,6 +67,8 @@ namespace OpenSim.Framework
Position = im.Position;
binaryBucket = im.binaryBucket;
RegionID = im.RegionID;
ParentEstateID = im.ParentEstateID;
ID = im.ID;
if (addTimestamp)
timestamp = (uint)Util.UnixTimeSinceEpoch();
@ -75,7 +78,7 @@ namespace OpenSim.Framework
string _fromAgentName, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,
UUID _imSessionID, bool _offline, Vector3 _position,
byte[] _binaryBucket, bool addTimestamp)
byte[] _binaryBucket, UUID _ID, bool addTimestamp)
{
fromAgentID = _fromAgentID.Guid;
fromAgentName = _fromAgentName;
@ -84,6 +87,8 @@ namespace OpenSim.Framework
fromGroup = _fromGroup;
message = _message;
imSessionID = _imSessionID.Guid;
ID = _ID.Guid;
if (_offline)
offline = 1;
else
@ -101,12 +106,22 @@ namespace OpenSim.Framework
timestamp = (uint)Util.UnixTimeSinceEpoch();
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
string _fromAgentName, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,
UUID _imSessionID, bool _offline, Vector3 _position,
byte[] _binaryBucket, bool addTimestamp) : this (scene, _fromAgentID,
_fromAgentName, _toAgentID, _dialog, _fromGroup, _message,
_imSessionID, _offline, _position, _binaryBucket, UUID.Zero, addTimestamp)
{
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
string _fromAgentName, UUID _toAgentID, byte _dialog,
string _message, bool _offline,
Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
_toAgentID, _dialog, false, _message,
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], true)
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0], UUID.Zero, true)
{
}
}

View File

@ -727,11 +727,15 @@ namespace OpenSim.Framework
UUID SecureSessionId { get; }
UUID ActiveGroupId { get; }
UUID ActiveGroupId { get; set; }
string ActiveGroupName { get; }
string ActiveGroupName { get; set;}
ulong ActiveGroupPowers { get; }
ulong ActiveGroupPowers { get; set;}
Dictionary<UUID, ulong> GetGroupPowers();
void SetGroupPowers(Dictionary<UUID, ulong> powers);
ulong GetGroupPowers(UUID groupID);

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@ -32,14 +32,13 @@ namespace OpenSim.Framework
public delegate void ObjectPaid(UUID objectID, UUID agentID, int amount);
public interface IMoneyModule
{
bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
int amount, UUID txn, out string reason);
bool ObjectGiveMoney(UUID objectID, UUID fromID,
UUID toID, int amount, UUID txn, out string reason);
int GetBalance(UUID agentID);
bool UploadCovered(UUID agentID, int amount);
bool AmountCovered(UUID agentID, int amount);
void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type);
void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData);
void ApplyCharge(UUID agentID, int amount, MoneyTransactionType type, string extraData = "");
void ApplyUploadCharge(UUID agentID, int amount, string text);
void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);

View File

@ -55,6 +55,7 @@ namespace OpenSim.Framework
/// </summary>
bool IsChildAgent { get; }
bool Invulnerable { get; set; }
/// <summary>
/// Avatar appearance data.
/// </summary>

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@ -157,7 +157,16 @@ namespace OpenSim.Framework.Servers
"[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
StartupSpecific();
try
{
StartupSpecific();
}
catch(Exception e)
{
m_log.FatalFormat("Fatal error: {0}",
(e.Message == null || e.Message == String.Empty) ? "Unknown reason":e.Message );
Environment.Exit(1);
}
TimeSpan timeTaken = DateTime.Now - m_startuptime;

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@ -218,6 +218,13 @@ namespace OpenSim
IConfig startupConfig = Config.Configs["Startup"];
if (startupConfig != null)
{
// refuse to run MegaRegions
if(startupConfig.GetBoolean("CombineContiguousRegions", false))
{
m_log.Fatal("CombineContiguousRegions (MegaRegions) option is no longer suported. Use a older version to save region contents as OAR, then import into a fresh install of this new version");
throw new Exception("CombineContiguousRegions not suported");
}
string pidFile = startupConfig.GetString("PIDFile", String.Empty);
if (pidFile != String.Empty)
CreatePIDFile(pidFile);

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@ -568,12 +568,12 @@ namespace OpenSim.Region.ClientStack.Linden
}
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
bool isModerator, bool textMute)
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
bool isModerator, bool textMute, bool isEnterorLeave)
{
OSD item = EventQueueHelper.ChatterBoxSessionAgentListUpdates(sessionID, fromAgent, canVoiceChat,
isModerator, textMute);
Enqueue(item, fromAgent);
isModerator, textMute, isEnterorLeave);
Enqueue(item, toAgent);
//m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
}

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@ -308,20 +308,29 @@ namespace OpenSim.Region.ClientStack.Linden
}
public static OSD ChatterBoxSessionAgentListUpdates(UUID sessionID,
UUID agentID, bool canVoiceChat, bool isModerator, bool textMute)
UUID agentID, bool canVoiceChat, bool isModerator, bool textMute, bool isEnterorLeave)
{
OSDMap body = new OSDMap();
OSDMap agentUpdates = new OSDMap();
OSDMap infoDetail = new OSDMap();
OSDMap mutes = new OSDMap();
// this should be a list of agents and parameters
// foreach agent
mutes.Add("text", OSD.FromBoolean(textMute));
infoDetail.Add("can_voice_chat", OSD.FromBoolean(canVoiceChat));
infoDetail.Add("is_moderator", OSD.FromBoolean(isModerator));
infoDetail.Add("mutes", mutes);
OSDMap info = new OSDMap();
info.Add("info", infoDetail);
if(isEnterorLeave)
info.Add("transition",OSD.FromString("ENTER"));
else
info.Add("transition",OSD.FromString("LEAVE"));
agentUpdates.Add(agentID.ToString(), info);
// foreach end
body.Add("agent_updates", agentUpdates);
body.Add("session_id", OSD.FromUUID(sessionID));
body.Add("updates", new OSD());

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@ -421,9 +421,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
public UUID AgentId { get { return m_agentId; } }
public ISceneAgent SceneAgent { get; set; }
public UUID ActiveGroupId { get { return m_activeGroupID; } private set { m_activeGroupID = value; } }
public string ActiveGroupName { get { return m_activeGroupName; } private set { m_activeGroupName = value; } }
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } private set { m_activeGroupPowers = value; } }
public UUID ActiveGroupId { get { return m_activeGroupID; } set { m_activeGroupID = value; } }
public string ActiveGroupName { get { return m_activeGroupName; } set { m_activeGroupName = value; } }
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } set { m_activeGroupPowers = value; } }
public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); }
public int PingTimeMS
@ -953,7 +953,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Send an instant message to this client
/// </summary>
//
// Don't remove transaction ID! Groups and item gives need to set it!
public void SendInstantMessage(GridInstantMessage im)
{
if (((Scene)(m_scene)).Permissions.CanInstantMessage(new UUID(im.fromAgentID), new UUID(im.toAgentID)))
@ -962,14 +961,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
= (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
msg.AgentData.AgentID = new UUID(im.fromAgentID);
msg.AgentData.SessionID = UUID.Zero;
msg.AgentData.SessionID = new UUID(im.imSessionID);
msg.MessageBlock.FromAgentName = Util.StringToBytes256(im.fromAgentName);
msg.MessageBlock.Dialog = im.dialog;
msg.MessageBlock.FromGroup = im.fromGroup;
if (im.imSessionID == UUID.Zero.Guid)
msg.MessageBlock.ID = new UUID(im.fromAgentID) ^ new UUID(im.toAgentID);
else
msg.MessageBlock.ID = new UUID(im.imSessionID);
msg.MessageBlock.ID = new UUID(im.ID);
msg.MessageBlock.Offline = im.offline;
msg.MessageBlock.ParentEstateID = im.ParentEstateID;
msg.MessageBlock.Position = im.Position;
@ -5786,6 +5782,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, ThrottleOutPacketType.Task);
}
public Dictionary<UUID, ulong> GetGroupPowers()
{
lock(m_groupPowers)
{
return new Dictionary<UUID, ulong>(m_groupPowers);
}
}
public void SetGroupPowers(Dictionary<UUID, ulong> powers)
{
lock(m_groupPowers)
{
m_groupPowers.Clear();
m_groupPowers = powers;
}
}
public ulong GetGroupPowers(UUID groupID)
{
if (groupID == ActiveGroupId)

View File

@ -217,7 +217,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += OnClientClosed;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
// scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnClientLogin += OnClientLogin;
}
@ -255,6 +255,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return 0;
}
private void OnMakeRootAgent(ScenePresence sp)
{
if(sp.gotCrossUpdate)
return;
RecacheFriends(sp.ControllingClient);
lock (m_NeedsToNotifyStatus)
{
if (m_NeedsToNotifyStatus.Remove(sp.UUID))
{
// Inform the friends that this user is online. This can only be done once the client is a Root Agent.
StatusChange(sp.UUID, true);
}
}
}
private void OnNewClient(IClientAPI client)
{
client.OnInstantMessage += OnInstantMessage;
@ -327,20 +344,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
private void OnMakeRootAgent(ScenePresence sp)
{
RecacheFriends(sp.ControllingClient);
lock (m_NeedsToNotifyStatus)
{
if (m_NeedsToNotifyStatus.Remove(sp.UUID))
{
// Inform the friends that this user is online. This can only be done once the client is a Root Agent.
StatusChange(sp.UUID, true);
}
}
}
private void OnClientLogin(IClientAPI client)
{
UUID agentID = client.AgentId;
@ -359,6 +362,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
m_NeedsListOfOnlineFriends.Add(agentID);
}
public void IsNpwRoot(ScenePresence sp)
{
RecacheFriends(sp.ControllingClient);
lock (m_NeedsToNotifyStatus)
{
if (m_NeedsToNotifyStatus.Remove(sp.UUID))
{
// Inform the friends that this user is online. This can only be done once the client is a Root Agent.
StatusChange(sp.UUID, true);
}
}
}
public virtual bool SendFriendsOnlineIfNeeded(IClientAPI client)
{
UUID agentID = client.AgentId;

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@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
if (sp != null && !sp.IsChildAgent && !sp.IsDeleted)
{
// Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
@ -159,25 +159,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
}
}
// try child avatar second
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}",
// toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
return;
}
}
// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
// Is the user a local user?
string url = string.Empty;
@ -224,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
foreach (Scene scene in m_Scenes)
{
ScenePresence sp = scene.GetScenePresence(toAgentID);
if(sp != null && !sp.IsChildAgent)
if(sp != null && !sp.IsChildAgent && !sp.IsDeleted)
{
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
@ -310,7 +291,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
if (presence != null && !presence.IsChildAgent && !presence.IsDeleted)
return presence.ControllingClient;
}
}

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@ -142,47 +142,36 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
if (toAgentID == UUID.Zero)
return;
IClientAPI client = null;
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
// toAgentID.ToString(), scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null && !sp.IsChildAgent)
if (sp != null && !sp.IsDeleted && sp.ControllingClient.IsActive)
{
// Local message
// actualy don't send via child agents
// ims can be complex things, and not sure viewers will not mess up
if(sp.IsChildAgent)
continue;
client = sp.ControllingClient;
if(!sp.IsChildAgent)
break;
}
}
if(client != null)
{
// Local message
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", sp.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
client.SendInstantMessage(im);
// Message sent
result(true);
return;
}
result(true);
return;
}
// try child avatar second
foreach (Scene scene in m_Scenes)
{
// m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)
{
// Local message
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", sp.Name, toAgentID);
sp.ControllingClient.SendInstantMessage(im);
// Message sent
result(true);
return;
}
}
// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
SendGridInstantMessageViaXMLRPC(im, result);
@ -227,6 +216,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
UUID fromAgentID = UUID.Zero;
UUID toAgentID = UUID.Zero;
UUID imSessionID = UUID.Zero;
UUID imID = UUID.Zero;
uint timestamp = 0;
string fromAgentName = "";
string message = "";
@ -243,7 +233,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
float pos_z = 0;
//m_log.Info("Processing IM");
Hashtable requestData = (Hashtable)request.Params[0];
// Check if it's got all the data
if (requestData.ContainsKey("from_agent_id")
@ -274,6 +263,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
UUID.TryParse((string)requestData["region_id"], out RegionID);
UUID.TryParse((string)requestData["id"], out imID);
try
{
@ -401,6 +391,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
gim.ParentEstateID = ParentEstateID;
gim.Position = Position;
gim.binaryBucket = binaryBucket;
gim.ID = imID.Guid;
// Trigger the Instant message in the scene.
@ -519,7 +510,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
UUID toAgentID = new UUID(im.toAgentID);
PresenceInfo upd = null;
UUID regionID;
bool lookupAgent = false;
lock (m_UserRegionMap)
@ -712,6 +702,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
gim["from_agent_session"] = UUID.Zero.ToString();
gim["to_agent_id"] = msg.toAgentID.ToString();
gim["im_session_id"] = msg.imSessionID.ToString();
if(msg.ID != Guid.Empty)
gim["id"] = msg.ID.ToString();
gim["timestamp"] = msg.timestamp.ToString();
gim["from_agent_name"] = msg.fromAgentName;
gim["message"] = msg.message;

View File

@ -922,7 +922,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
sp.CopyTo(agent);
sp.CopyTo(agent,false);
if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0)
agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
@ -1142,7 +1142,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Let's send a full update of the agent.
AgentData agent = new AgentData();
sp.CopyTo(agent);
sp.CopyTo(agent,false);
agent.Position = agentCircuit.startpos;
if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0)
@ -1560,7 +1560,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// We need this because of decimal number parsing of the protocols.
Culture.SetCurrentCulture();
Vector3 pos = agent.AbsolutePosition + agent.Velocity;
Vector3 pos = agent.AbsolutePosition + agent.Velocity * 0.2f;
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos,
ctx, out newpos, out failureReason);
@ -1648,17 +1648,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
icon.EndInvoke(iar);
}
public bool CrossAgentToNewRegionPrep(ScenePresence agent, GridRegion neighbourRegion)
{
if (neighbourRegion == null)
return false;
m_entityTransferStateMachine.SetInTransit(agent.UUID);
agent.RemoveFromPhysicalScene();
return true;
}
/// <summary>
/// This Closes child agents on neighbouring regions
@ -1673,16 +1663,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: new region={1} at <{2},{3}>. newpos={4}",
LogHeader, neighbourRegion.RegionName, neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, pos);
if (!CrossAgentToNewRegionPrep(agent, neighbourRegion))
if (neighbourRegion == null)
{
m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: prep failed. Resetting transfer state", LogHeader);
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: invalid destiny", LogHeader);
return agent;
}
m_entityTransferStateMachine.SetInTransit(agent.UUID);
agent.RemoveFromPhysicalScene();
if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying, ctx))
{
m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader);
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
return agent;
}
CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, ctx);
@ -1701,12 +1695,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
try
{
AgentData cAgent = new AgentData();
agent.CopyTo(cAgent);
agent.CopyTo(cAgent,true);
// agent.Appearance.WearableCacheItems = null;
cAgent.Position = pos;
cAgent.ChildrenCapSeeds = agent.KnownRegions;
if (isFlying)
@ -1787,15 +1780,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
capsPath);
}
/*
// Backwards compatibility. Best effort
if (version == 0f)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
}
*/
// SUCCESS!
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
@ -1814,18 +1798,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// but not sure yet what the side effects would be.
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
// TODO: Check since what version this wasn't needed anymore. May be as old as 0.6
/*
// Backwards compatibility. Best effort
if (version == 0f)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
}
*/
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
@ -2080,66 +2052,63 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.KnownRegions = seeds;
sp.SetNeighbourRegionSizeInfo(neighbours);
AgentPosition agentpos = new AgentPosition();
agentpos.AgentID = new UUID(sp.UUID.Guid);
agentpos.SessionID = spClient.SessionId;
agentpos.Size = sp.Appearance.AvatarSize;
agentpos.Center = sp.CameraPosition;
agentpos.Far = sp.DrawDistance;
agentpos.Position = sp.AbsolutePosition;
agentpos.Velocity = sp.Velocity;
agentpos.RegionHandle = currentRegionHandler;
agentpos.Throttles = spClient.GetThrottlesPacked(1);
// agentpos.ChildrenCapSeeds = seeds;
Util.FireAndForget(delegate
if(newneighbours.Count > 0 || previousRegionNeighbourHandles.Count > 0)
{
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
int count = 0;
AgentPosition agentpos = new AgentPosition();
agentpos.AgentID = new UUID(sp.UUID.Guid);
agentpos.SessionID = spClient.SessionId;
agentpos.Size = sp.Appearance.AvatarSize;
agentpos.Center = sp.CameraPosition;
agentpos.Far = sp.DrawDistance;
agentpos.Position = sp.AbsolutePosition;
agentpos.Velocity = sp.Velocity;
agentpos.RegionHandle = currentRegionHandler;
agentpos.Throttles = spClient.GetThrottlesPacked(1);
// agentpos.ChildrenCapSeeds = seeds;
foreach (GridRegion neighbour in neighbours)
Util.FireAndForget(delegate
{
ulong handler = neighbour.RegionHandle;
try
Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start
int count = 0;
foreach (GridRegion neighbour in neighbours)
{
if (newneighbours.Contains(handler))
ulong handler = neighbour.RegionHandle;
try
{
InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
neighbour.ExternalEndPoint, true);
count++;
if (newneighbours.Contains(handler))
{
InformClientOfNeighbourAsync(sp, cagents[count], neighbour,
neighbour.ExternalEndPoint, true);
count++;
}
else if (!previousRegionNeighbourHandles.Contains(handler))
{
spScene.SimulationService.UpdateAgent(neighbour, agentpos);
}
}
else if (!previousRegionNeighbourHandles.Contains(handler))
catch (ArgumentOutOfRangeException)
{
spScene.SimulationService.UpdateAgent(neighbour, agentpos);
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY,
e);
}
}
catch (ArgumentOutOfRangeException)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY,
e);
// FIXME: Okay, even though we've failed, we're still going to throw the exception on,
// since I don't know what will happen if we just let the client continue
// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
// throw e;
}
}
});
});
}
}
// Computes the difference between two region bases.
@ -2534,11 +2503,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (newRegionSizeY == 0)
newRegionSizeY = Constants.RegionSize;
newpos.X = targetPosition.X - (neighbourRegion.RegionLocX - (int)scene.RegionInfo.WorldLocX);
newpos.Y = targetPosition.Y - (neighbourRegion.RegionLocY - (int)scene.RegionInfo.WorldLocY);
const float enterDistance = 0.2f;
newpos.X = Util.Clamp(newpos.X, enterDistance, newRegionSizeX - enterDistance);
newpos.Y = Util.Clamp(newpos.Y, enterDistance, newRegionSizeY - enterDistance);
@ -2546,72 +2513,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return neighbourRegion;
}
/* not in use. -> CrossPrimGroupIntoNewRegion
/// <summary>
/// Move the given scene object into a new region depending on which region its absolute position has moved
/// into.
///
/// Using the objects new world location, ask the grid service for a the new region and adjust the prim
/// position to be relative to the new region.
/// </summary>
/// <param name="grp">the scene object that we're crossing</param>
/// <param name="attemptedPosition">the attempted out of region position of the scene object. This position is
/// relative to the region the object currently is in.</param>
/// <param name="silent">if 'true', the deletion of the client from the region is not broadcast to the clients</param>
public void Cross(SceneObjectGroup grp, Vector3 attemptedPosition, bool silent)
{
if (grp == null)
return;
if (grp.IsDeleted)
return;
Scene scene = grp.Scene;
if (scene == null)
return;
// Remember the old group position in case the region lookup fails so position can be restored.
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
// Compute the absolute position of the object.
double objectWorldLocX = (double)scene.RegionInfo.WorldLocX + attemptedPosition.X;
double objectWorldLocY = (double)scene.RegionInfo.WorldLocY + attemptedPosition.Y;
// Ask the grid service for the region that contains the passed address
GridRegion destination = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID,
objectWorldLocX, objectWorldLocY);
Vector3 pos = Vector3.Zero;
if (destination != null)
{
// Adjust the object's relative position from the old region (attemptedPosition)
// to be relative to the new region (pos).
pos = new Vector3( (float)(objectWorldLocX - (double)destination.RegionLocX),
(float)(objectWorldLocY - (double)destination.RegionLocY),
attemptedPosition.Z);
}
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
{
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}", grp.UUID);
// We are going to move the object back to the old position so long as the old position
// is in the region
oldGroupPosition.X = Util.Clamp<float>(oldGroupPosition.X, 1.0f, (float)(scene.RegionInfo.RegionSizeX - 1));
oldGroupPosition.Y = Util.Clamp<float>(oldGroupPosition.Y, 1.0f, (float)(scene.RegionInfo.RegionSizeY - 1));
oldGroupPosition.Z = Util.Clamp<float>(oldGroupPosition.Z, 1.0f, Constants.RegionHeight);
grp.AbsolutePosition = oldGroupPosition;
grp.Velocity = Vector3.Zero;
if (grp.RootPart.PhysActor != null)
grp.RootPart.PhysActor.CrossingFailure();
if (grp.RootPart.KeyframeMotion != null)
grp.RootPart.KeyframeMotion.CrossingFailure();
grp.ScheduleGroupForFullUpdate();
}
}
*/
/// <summary>
/// Move the given scene object into a new region
/// </summary>

View File

@ -867,6 +867,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return null;
}
if(rezAsset.Data == null || rezAsset.Data.Length == 0)
{
m_log.WarnFormat(
"[INVENTORY ACCESS MODULE]: missing data in asset {0} to RezObject()",
assetID, remoteClient.Name);
remoteClient.SendAgentAlertMessage(string.Format("Unable to rez: missing data in asset {0} ", assetID), false);
return null;
}
SceneObjectGroup group = null;
List<SceneObjectGroup> objlist;

View File

@ -63,18 +63,31 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
scene.EventManager.OnNewClient -= OnNewClient;
}
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.PresenceType != PresenceType.Npc)
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.isNPC)
return;
if(sp.gotCrossUpdate)
{
string userid;
//m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", userid, sp.Scene.RegionInfo.RegionName);
if (sp.Scene.UserManagementModule.GetUserUUI(sp.UUID, out userid))
Util.FireAndForget(delegate
{
/* we only setposition on known agents that have a valid lookup */
m_GridUserService.SetLastPosition(
userid, UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
}
DoOnMakeRootAgent(sp);
}, null, "ActivityDetector_MakeRoot");
}
else
DoOnMakeRootAgent(sp);
}
public void DoOnMakeRootAgent(ScenePresence sp)
{
string userid;
//m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", userid, sp.Scene.RegionInfo.RegionName);
if (sp.Scene.UserManagementModule.GetUserUUI(sp.UUID, out userid))
{
/* we only setposition on known agents that have a valid lookup */
m_GridUserService.SetLastPosition(
userid, UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
}
}

View File

@ -68,6 +68,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
public void OnMakeRootAgent(ScenePresence sp)
{
if (sp.isNPC)
return;
if(sp.gotCrossUpdate)
{
Util.FireAndForget(delegate
{
DoOnMakeRootAgent(sp);
}, null, "PresenceDetector_MakeRoot");
}
else
DoOnMakeRootAgent(sp);
}
public void DoOnMakeRootAgent(ScenePresence sp)
{
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
if (sp.PresenceType != PresenceType.Npc)
m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);

View File

@ -1289,35 +1289,34 @@ namespace OpenSim.Region.CoreModules.World.Land
bool needOverlay = false;
if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay))
{
//the proprieties to who changed them
ScenePresence av = m_scene.GetScenePresence(remote_client.AgentId);
if(av.IsChildAgent || land != GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y))
land.SendLandProperties(-10000, false, LandChannel.LAND_RESULT_SINGLE, remote_client);
else
land.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, remote_client);
UUID parcelID = land.LandData.GlobalID;
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (avatar.IsDeleted || avatar.isNPC)
return;
{
if (avatar.IsDeleted || avatar.isNPC)
return;
IClientAPI client = avatar.ControllingClient;
if (needOverlay)
SendParcelOverlay(client);
IClientAPI client = avatar.ControllingClient;
if (needOverlay)
SendParcelOverlay(client);
if (avatar.IsChildAgent)
return;
if (avatar.IsChildAgent)
{
if(client == remote_client)
land.SendLandProperties(-10000, false, LandChannel.LAND_RESULT_SINGLE, client);
return;
}
ILandObject aland = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (aland != null)
{
if (client != remote_client && land == aland)
ILandObject aland = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (aland != null)
{
if(client == remote_client && land != aland)
land.SendLandProperties(-10000, false, LandChannel.LAND_RESULT_SINGLE, client);
else if (land == aland)
aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client);
}
if (avatar.currentParcelUUID == parcelID)
avatar.currentParcelUUID = parcelID; // force parcel flags review
});
}
if (avatar.currentParcelUUID == parcelID)
avatar.currentParcelUUID = parcelID; // force parcel flags review
});
}
}

View File

@ -374,6 +374,10 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
{
remote_client.SceneAgent.Invulnerable =
!m_scene.RegionInfo.RegionSettings.AllowDamage ||
(m_landData.Flags & (uint)ParcelFlags.AllowDamage) == 0;
if (remote_client.SceneAgent.PresenceType == PresenceType.Npc)
return;

View File

@ -56,7 +56,7 @@ namespace OpenSim.Region.Framework.Interfaces
uint timeStamp, bool offline, int parentEstateID, Vector3 position,
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
bool isModerator, bool textMute);
bool isModerator, bool textMute, bool isEnterorLeave);
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);

View File

@ -28,6 +28,7 @@
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
namespace OpenSim.Region.Framework.Interfaces
@ -93,6 +94,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="perms">These come from the FriendRights enum.</param>
void GrantRights(IClientAPI remoteClient, UUID friendID, int perms);
void IsNpwRoot(ScenePresence sp);
bool SendFriendsOnlineIfNeeded(IClientAPI client);
}
}

View File

@ -346,9 +346,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return RootPart.VolumeDetectActive; }
}
private Vector3 lastPhysGroupPos;
private Quaternion lastPhysGroupRot;
/// <summary>
/// Is this entity set to be saved in persistent storage?
/// </summary>
@ -702,10 +699,23 @@ namespace OpenSim.Region.Framework.Scenes
foreach (ScenePresence av in sog.m_sittingAvatars)
{
byte cflags = 1;
avtocrossInfo avinfo = new avtocrossInfo();
SceneObjectPart parentPart = sogScene.GetSceneObjectPart(av.ParentID);
if (parentPart != null)
{
av.ParentUUID = parentPart.UUID;
if(parentPart.SitTargetAvatar == av.UUID)
cflags = 7; // low 3 bits set
else
cflags = 3;
}
// 1 is crossing
// 2 is sitting
// 4 is sitting at sittarget
av.crossingFlags = cflags;
avinfo.av = av;
avinfo.ParentID = av.ParentID;
@ -750,7 +760,7 @@ namespace OpenSim.Region.Framework.Scenes
av.ParentUUID = UUID.Zero;
// In any case
av.IsInTransit = false;
av.crossingFlags = 0;
m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", av.Firstname, av.Lastname);
}
else
@ -768,6 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence av = avinfo.av;
av.ParentUUID = UUID.Zero;
av.ParentID = avinfo.ParentID;
av.crossingFlags = 0;
}
}
avsToCross.Clear();
@ -1228,13 +1239,6 @@ namespace OpenSim.Region.Framework.Scenes
ApplyPhysics();
if (RootPart.PhysActor != null)
RootPart.Force = RootPart.Force;
if (RootPart.PhysActor != null)
RootPart.Torque = RootPart.Torque;
if (RootPart.PhysActor != null)
RootPart.Buoyancy = RootPart.Buoyancy;
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();
@ -2166,10 +2170,9 @@ namespace OpenSim.Region.Framework.Scenes
}
// Hack to get the physics scene geometries in the right spot
// ResetChildPrimPhysicsPositions();
if (m_rootPart.PhysActor != null)
{
m_rootPart.PhysActor.Building = false;
}
}
else
{

View File

@ -2213,7 +2213,7 @@ namespace OpenSim.Region.Framework.Scenes
dupe.Shape.ExtraParams = extraP;
dupe.m_sittingAvatars = new HashSet<ScenePresence>();
dupe.SitTargetAvatar = UUID.Zero;
// safeguard actual copy is done in sog.copy
dupe.KeyframeMotion = null;
dupe.PayPrice = (int[])PayPrice.Clone();
@ -4883,6 +4883,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
pa.GravModifier = GravityModifier;
pa.Friction = Friction;
pa.Restitution = Restitution;
pa.Buoyancy = Buoyancy;
if(LocalId == ParentGroup.RootPart.LocalId)
{
@ -4927,7 +4928,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
{
Velocity = velocity;
AngularVelocity = rotationalVelocity;
pa.RotationalVelocity = rotationalVelocity;
// if not vehicle and root part apply force and torque
if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE))

View File

@ -277,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
private Quaternion m_lastRotation;
private Vector3 m_lastVelocity;
private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f);
private bool SentInitialData = false;
private bool m_followCamAuto = false;
@ -342,8 +343,10 @@ namespace OpenSim.Region.Framework.Scenes
private const float FLY_ROLL_RESET_RADIANS_PER_UPDATE = 0.02f;
private float m_health = 100f;
private float m_healRate = 1f;
private float m_healRatePerFrame = 0.05f;
protected ulong crossingFromRegion;
// protected ulong crossingFromRegion;
private readonly Vector3[] Dir_Vectors = new Vector3[12];
@ -565,19 +568,17 @@ namespace OpenSim.Region.Framework.Scenes
public string Firstname { get; private set; }
public string Lastname { get; private set; }
public bool haveGroupInformation;
public bool gotCrossUpdate;
public byte crossingFlags;
public string Grouptitle
{
get { return UseFakeGroupTitle ? "(Loading)" : m_groupTitle; }
get { return m_groupTitle; }
set { m_groupTitle = value; }
}
private string m_groupTitle;
/// <summary>
/// When this is 'true', return a dummy group title instead of the real group title. This is
/// used as part of a hack to force viewers to update the displayed avatar name.
/// </summary>
public bool UseFakeGroupTitle { get; set; }
// Agent's Draw distance.
private float m_drawDistance = 255f;
public float DrawDistance
@ -860,6 +861,26 @@ namespace OpenSim.Region.Framework.Scenes
set { m_health = value; }
}
public float HealRate
{
get { return m_healRate; }
set
{
if(value > 100.0f)
m_healRate = 100.0f;
else if (value <= 0.0)
m_healRate = 0.0f;
else
m_healRate = value;
if(Scene != null)
m_healRatePerFrame = m_healRate * Scene.FrameTime;
else
m_healRatePerFrame = 0.05f;
}
}
/// <summary>
/// Gets the world rotation of this presence.
/// </summary>
@ -1039,9 +1060,9 @@ namespace OpenSim.Region.Framework.Scenes
if (account != null)
UserLevel = account.UserLevel;
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
// IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
// if (gm != null)
// Grouptitle = gm.GetGroupTitle(m_uuid);
m_scriptEngines = m_scene.RequestModuleInterfaces<IScriptModule>();
@ -1063,6 +1084,8 @@ namespace OpenSim.Region.Framework.Scenes
m_stateMachine = new ScenePresenceStateMachine(this);
HealRate = 0.5f;
IConfig sconfig = m_scene.Config.Configs["EntityTransfer"];
if (sconfig != null)
{
@ -1073,6 +1096,8 @@ namespace OpenSim.Region.Framework.Scenes
}
private float lastHealthSent = 0;
private void RegionHeartbeatEnd(Scene scene)
{
if (IsChildAgent)
@ -1095,7 +1120,24 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
// m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
}
}
if(m_healRatePerFrame != 0f && Health != 100.0f)
{
float last = Health;
Health += m_healRatePerFrame;
if(Health > 100.0f)
{
Health = 100.0f;
lastHealthSent = Health;
ControllingClient.SendHealth(Health);
}
else if(Math.Abs(Health - lastHealthSent) > 1.0)
{
lastHealthSent = Health;
ControllingClient.SendHealth(Health);
}
}
}
@ -1190,8 +1232,10 @@ namespace OpenSim.Region.Framework.Scenes
else
{
part.AddSittingAvatar(this);
if (part.SitTargetPosition != Vector3.Zero)
part.SitTargetAvatar = UUID;
// if not actually on the target invalidate it
if(gotCrossUpdate && (crossingFlags & 0x04) == 0)
part.SitTargetAvatar = UUID.Zero;
ParentID = part.LocalId;
ParentPart = part;
m_pos = PrevSitOffset;
@ -1214,11 +1258,6 @@ namespace OpenSim.Region.Framework.Scenes
// Should not be needed if we are not trying to tell this region to close
// DoNotCloseAfterTeleport = false;
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
m_log.DebugFormat("[MakeRootAgent] Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
RegionHandle = m_scene.RegionInfo.RegionHandle;
@ -1467,6 +1506,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public void MakeChildAgent(ulong newRegionHandle)
{
haveGroupInformation = false;
gotCrossUpdate = false;
crossingFlags = 0;
m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
RegionHandle = newRegionHandle;
@ -1934,25 +1976,29 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// start sending terrain patchs
if (!isNPC)
Scene.SendLayerData(ControllingClient);
if (!IsChildAgent && !isNPC)
if(!haveGroupInformation && !IsChildAgent && !isNPC)
{
// oh crap.. lets retry it directly
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid);
m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
if (cof == null)
COF = UUID.Zero;
else
COF = cof.ID;
m_log.DebugFormat("[ScenePresence]: CompleteMovement COF for {0} is {1}", client.AgentId, COF);
m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
}
// Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (!string.IsNullOrEmpty(m_callbackURI))
@ -1985,6 +2031,10 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// start sending terrain patchs
if (!gotCrossUpdate && !isNPC)
Scene.SendLayerData(ControllingClient);
m_previusParcelHide = false;
m_previusParcelUUID = UUID.Zero;
m_currentParcelHide = false;
@ -2143,8 +2193,12 @@ namespace OpenSim.Region.Framework.Scenes
{
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (friendsModule != null)
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
{
if(gotCrossUpdate)
friendsModule.IsNpwRoot(this);
else
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
}
m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
}
@ -2160,6 +2214,10 @@ namespace OpenSim.Region.Framework.Scenes
// m_currentParcelHide = newhide;
// }
haveGroupInformation = true;
gotCrossUpdate = false;
crossingFlags = 0;
m_scene.EventManager.OnRegionHeartbeatEnd += RegionHeartbeatEnd;
m_log.DebugFormat("[CompleteMovement] end: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@ -3114,6 +3172,7 @@ namespace OpenSim.Region.Framework.Scenes
ResetMoveToTarget();
Velocity = Vector3.Zero;
m_AngularVelocity = Vector3.Zero;
part.AddSittingAvatar(this);
@ -3439,9 +3498,10 @@ namespace OpenSim.Region.Framework.Scenes
part.AddSittingAvatar(this);
ParentPart = part;
ParentID = m_requestedSitTargetID;
RemoveFromPhysicalScene();
m_AngularVelocity = Vector3.Zero;
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();
m_requestedSitTargetID = 0;
@ -3464,13 +3524,15 @@ namespace OpenSim.Region.Framework.Scenes
return;
// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick..
m_AngularVelocity = Vector3.Zero;
sitAnimation = "SIT_GROUND_CONSTRAINED";
// Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
// TriggerScenePresenceUpdated();
SitGround = true;
RemoveFromPhysicalScene();
m_AngularVelocity = Vector3.Zero;
Velocity = Vector3.Zero;
Animator.SetMovementAnimations("SITGROUND");
TriggerScenePresenceUpdated();
}
@ -3758,6 +3820,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendInitialDataToMe()
{
// Send all scene object to the new client
SentInitialData = true;
Util.FireAndForget(delegate
{
// we created a new ScenePresence (a new child agent) in a fresh region.
@ -3993,6 +4056,12 @@ namespace OpenSim.Region.Framework.Scenes
if(IsDeleted || !ControllingClient.IsActive)
return;
if(!SentInitialData)
{
SendInitialDataToMe();
return;
}
if(m_reprioritizationBusy)
return;
@ -4142,19 +4211,21 @@ namespace OpenSim.Region.Framework.Scenes
{
// we don't have entity transfer module
Vector3 pos = AbsolutePosition;
vel = Velocity;
float px = pos.X;
if (px < 0)
pos.X += Velocity.X * 2;
pos.X += vel.X * 2;
else if (px > m_scene.RegionInfo.RegionSizeX)
pos.X -= Velocity.X * 2;
pos.X -= vel.X * 2;
float py = pos.Y;
if (py < 0)
pos.Y += Velocity.Y * 2;
pos.Y += vel.Y * 2;
else if (py > m_scene.RegionInfo.RegionSizeY)
pos.Y -= Velocity.Y * 2;
pos.Y -= vel.Y * 2;
Velocity = Vector3.Zero;
m_AngularVelocity = Vector3.Zero;
AbsolutePosition = pos;
}
}
@ -4167,19 +4238,21 @@ namespace OpenSim.Region.Framework.Scenes
RemoveFromPhysicalScene();
Vector3 pos = AbsolutePosition;
Vector3 vel = Velocity;
float px = pos.X;
if (px < 0)
pos.X += Velocity.X * 2;
pos.X += vel.X * 2;
else if (px > m_scene.RegionInfo.RegionSizeX)
pos.X -= Velocity.X * 2;
pos.X -= vel.X * 2;
float py = pos.Y;
if (py < 0)
pos.Y += Velocity.Y * 2;
pos.Y += vel.Y * 2;
else if (py > m_scene.RegionInfo.RegionSizeY)
pos.Y -= Velocity.Y * 2;
pos.Y -= vel.Y * 2;
Velocity = Vector3.Zero;
m_AngularVelocity = Vector3.Zero;
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
@ -4419,7 +4492,7 @@ namespace OpenSim.Region.Framework.Scenes
checkRePrioritization();
}
public void CopyTo(AgentData cAgent)
public void CopyTo(AgentData cAgent, bool isCrossUpdate)
{
cAgent.CallbackURI = m_callbackURI;
@ -4483,6 +4556,28 @@ namespace OpenSim.Region.Framework.Scenes
if (Scene.AttachmentsModule != null)
Scene.AttachmentsModule.CopyAttachments(this, cAgent);
cAgent.CrossingFlags = isCrossUpdate ? crossingFlags : (byte)0;
if(isCrossUpdate && haveGroupInformation)
{
cAgent.agentCOF = COF;
cAgent.ActiveGroupID = ControllingClient.ActiveGroupId;
cAgent.ActiveGroupName = ControllingClient.ActiveGroupName;
cAgent.ActiveGroupTitle = Grouptitle;
Dictionary<UUID, ulong> gpowers = ControllingClient.GetGroupPowers();
if(gpowers.Count >0)
{
cAgent.Groups = new AgentGroupData[gpowers.Count];
int i = 0;
foreach (UUID gid in gpowers.Keys)
{
// WARNING we dont' have AcceptNotices in cache.. sending as true mb no one notices ;)
AgentGroupData agd = new AgentGroupData(gid,gpowers[gid],true);
cAgent.Groups[i++] = agd;
}
}
}
}
private void CopyFrom(AgentData cAgent)
@ -4578,6 +4673,45 @@ namespace OpenSim.Region.Framework.Scenes
if (Scene.AttachmentsModule != null)
Scene.AttachmentsModule.CopyAttachments(cAgent, this);
haveGroupInformation = false;
// using this as protocol detection don't want to mess with the numbers for now
if(cAgent.ActiveGroupTitle != null)
{
COF = cAgent.agentCOF;
ControllingClient.ActiveGroupId = cAgent.ActiveGroupID;
ControllingClient.ActiveGroupName = cAgent.ActiveGroupName;
ControllingClient.ActiveGroupPowers = 0;
Grouptitle = cAgent.ActiveGroupTitle;
int ngroups = cAgent.Groups.Length;
if(ngroups > 0)
{
Dictionary<UUID, ulong> gpowers = new Dictionary<UUID, ulong>(ngroups);
for(int i = 0 ; i < ngroups; i++)
{
AgentGroupData agd = cAgent.Groups[i];
gpowers[agd.GroupID] = agd.GroupPowers;
}
ControllingClient.SetGroupPowers(gpowers);
if(cAgent.ActiveGroupID == UUID.Zero)
haveGroupInformation = true;
else if(gpowers.ContainsKey(cAgent.ActiveGroupID))
{
ControllingClient.ActiveGroupPowers = gpowers[cAgent.ActiveGroupID];
haveGroupInformation = true;
}
}
else if(cAgent.ActiveGroupID == UUID.Zero)
{
haveGroupInformation = true;
}
}
crossingFlags = cAgent.CrossingFlags;
gotCrossUpdate = (crossingFlags != 0);
lock (m_originRegionIDAccessLock)
m_originRegionID = cAgent.RegionID;
}
@ -4585,7 +4719,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool CopyAgent(out IAgentData agent)
{
agent = new CompleteAgentData();
CopyTo((AgentData)agent);
CopyTo((AgentData)agent, false);
return true;
}
@ -4667,18 +4801,19 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="e"></param>
public void PhysicsCollisionUpdate(EventArgs e)
{
if (IsChildAgent || Animator == null)
if (IsChildAgent)
return;
if(IsInTransit)
return;
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
// The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents(
// as of this comment the interval is set in AddToPhysicalScene
// if (m_updateCount > 0)
// {
if (Animator.UpdateMovementAnimations())
if (Animator != null && Animator.UpdateMovementAnimations())
TriggerScenePresenceUpdated();
// m_updateCount--;
// }
@ -4686,7 +4821,6 @@ namespace OpenSim.Region.Framework.Scenes
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
// // No collisions at all means we may be flying. Update always
// // to make falling work
// if (m_lastColCount != coldata.Count || coldata.Count == 0)
@ -4697,42 +4831,24 @@ namespace OpenSim.Region.Framework.Scenes
if (coldata.Count != 0)
{
/*
switch (Animator.CurrentMovementAnimation)
ContactPoint lowest;
lowest.SurfaceNormal = Vector3.Zero;
lowest.Position = Vector3.Zero;
lowest.Position.Z = float.MaxValue;
foreach (ContactPoint contact in coldata.Values)
{
case "STAND":
case "WALK":
case "RUN":
case "CROUCH":
case "CROUCHWALK":
{
*/
ContactPoint lowest;
lowest.SurfaceNormal = Vector3.Zero;
lowest.Position = Vector3.Zero;
lowest.Position.Z = float.MaxValue;
foreach (ContactPoint contact in coldata.Values)
{
if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z)
{
lowest = contact;
}
}
if (lowest.Position.Z != float.MaxValue)
{
lowest.SurfaceNormal = -lowest.SurfaceNormal;
CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
}
else
CollisionPlane = Vector4.UnitW;
/*
}
break;
if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z)
lowest = contact;
}
*/
if (lowest.Position.Z != float.MaxValue)
{
lowest.SurfaceNormal = -lowest.SurfaceNormal;
CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal));
}
else
CollisionPlane = Vector4.UnitW;
}
else
CollisionPlane = Vector4.UnitW;
@ -4745,73 +4861,66 @@ namespace OpenSim.Region.Framework.Scenes
// The following may be better in the ICombatModule
// probably tweaking of the values for ground and normal prim collisions will be needed
float starthealth = Health;
uint killerObj = 0;
SceneObjectPart part = null;
foreach (uint localid in coldata.Keys)
float startHealth = Health;
if(coldata.Count > 0)
{
if (localid == 0)
uint killerObj = 0;
SceneObjectPart part = null;
float rvel; // relative velocity, negative on approch
foreach (uint localid in coldata.Keys)
{
part = null;
}
else
{
part = Scene.GetSceneObjectPart(localid);
}
if (part != null)
{
// Ignore if it has been deleted or volume detect
if (!part.ParentGroup.IsDeleted && !part.ParentGroup.IsVolumeDetect)
if (localid == 0)
{
if (part.ParentGroup.Damage > 0.0f)
// 0 is the ground
rvel = coldata[0].RelativeSpeed;
if(rvel < -5.0f)
Health -= 0.01f * rvel * rvel;
}
else
{
part = Scene.GetSceneObjectPart(localid);
if(part != null && !part.ParentGroup.IsVolumeDetect)
{
// Something with damage...
Health -= part.ParentGroup.Damage;
part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false);
if (part.ParentGroup.Damage > 0.0f)
{
// Something with damage...
Health -= part.ParentGroup.Damage;
part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false);
}
else
{
// An ordinary prim
rvel = coldata[localid].RelativeSpeed;
if(rvel < -5.0f)
{
Health -= 0.005f * rvel * rvel;
}
}
}
else
{
// An ordinary prim
if (coldata[localid].PenetrationDepth >= 0.10f)
Health -= coldata[localid].PenetrationDepth * 5.0f;
}
}
}
else
{
// 0 is the ground
// what about collisions with other avatars?
if (localid == 0 && coldata[localid].PenetrationDepth >= 0.10f)
Health -= coldata[localid].PenetrationDepth * 5.0f;
if (Health <= 0.0f)
{
if (localid != 0)
killerObj = localid;
}
}
if (Health <= 0.0f)
{
if (localid != 0)
killerObj = localid;
}
//m_log.Debug("[AVATAR]: Collision with localid: " + localid.ToString() + " at depth: " + coldata[localid].ToString());
}
//Health = 100;
if (!Invulnerable)
{
if (starthealth != Health)
{
ControllingClient.SendHealth(Health);
}
if (Health <= 0)
{
m_scene.EventManager.TriggerAvatarKill(killerObj, this);
}
if (starthealth == Health && Health < 100.0f)
{
Health += 0.03f;
if (Health > 100.0f)
Health = 100.0f;
ControllingClient.SendHealth(Health);
m_scene.EventManager.TriggerAvatarKill(killerObj, this);
return;
}
}
if(Math.Abs(Health - startHealth) > 1.0)
ControllingClient.SendHealth(Health);
}
public void setHealthWithUpdate(float health)

View File

@ -570,18 +570,28 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public UUID ActiveGroupId
{
get { return UUID.Zero; }
set {}
}
public string ActiveGroupName
{
get { return "IRCd User"; }
set {}
}
public ulong ActiveGroupPowers
{
get { return 0; }
set {}
}
public Dictionary<UUID, ulong> GetGroupPowers()
{
return new Dictionary<UUID, ulong>();
}
public void SetGroupPowers(Dictionary<UUID, ulong> powers) { }
public ulong GetGroupPowers(UUID groupID)
{
return 0;

View File

@ -296,15 +296,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
attemptDeliveryUuidSet
= new HashSet<string>(Array.ConvertAll<PresenceInfo, string>(onlineAgents, pi => pi.UserID));
//Array.ForEach<PresenceInfo>(onlineAgents, pi => attemptDeliveryUuidSet.Add(pi.UserID));
//groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
// if (m_debugEnabled)
// m_log.DebugFormat(
// "[GROUPS-MESSAGING]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
// groupID, groupMembersCount, groupMembers.Count());
}
else
{
@ -387,7 +378,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
member.AgentID, Environment.TickCount - startTick);
}
}
else
else if(im.dialog != (byte)InstantMessageDialog.SessionAdd &&
im.dialog != (byte)InstantMessageDialog.SessionDrop)
{
int startTick = Environment.TickCount;
@ -443,21 +435,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
IClientAPI client = null;
if (msg.dialog == (byte)InstantMessageDialog.SessionSend)
client = GetActiveClient(new UUID(msg.toAgentID));
if (client == null)
{
client = GetActiveClient(new UUID(msg.toAgentID));
m_log.WarnFormat("[GROUPS-MESSAGING]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
if (client != null)
{
if (m_debugEnabled)
m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} locally", client.Name);
}
else
{
m_log.WarnFormat("[GROUPS-MESSAGING]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
return;
}
return;
}
ProcessMessageFromGroupSession(msg, client);
@ -471,78 +455,96 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
"[GROUPS-MESSAGING]: Session message from {0} going to agent {1}, sessionID {2}, type {3}",
msg.fromAgentName, msg.toAgentID, msg.imSessionID, (InstantMessageDialog)msg.dialog);
UUID AgentID = new UUID(msg.fromAgentID);
UUID fromAgentID = new UUID(msg.fromAgentID);
UUID GroupID = new UUID(msg.imSessionID);
IEventQueue eq = client.Scene.RequestModuleInterface<IEventQueue>();
switch (msg.dialog)
{
case (byte)InstantMessageDialog.SessionAdd:
m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID);
m_groupData.AgentInvitedToGroupChatSession(fromAgentID, GroupID);
if(eq != null)
eq.ChatterBoxSessionAgentListUpdates(
GroupID
, fromAgentID
, client.AgentId
, false //canVoiceChat
, false //isModerator
, false //text mute
, true // enter
);
break;
case (byte)InstantMessageDialog.SessionDrop:
m_groupData.AgentDroppedFromGroupChatSession(AgentID, GroupID);
break;
case (byte)InstantMessageDialog.SessionSend:
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID)
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID, GroupID)
)
{
// Agent not in session and hasn't dropped from session
// Add them to the session for now, and Invite them
m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID);
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
if (groupInfo != null)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Sending chatterbox invite instant message");
// Force? open the group session dialog???
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
IEventQueue eq = client.Scene.RequestModuleInterface<IEventQueue>();
eq.ChatterboxInvitation(
m_groupData.AgentDroppedFromGroupChatSession(fromAgentID, GroupID);
if(eq != null)
eq.ChatterBoxSessionAgentListUpdates(
GroupID
, groupInfo.GroupName
, new UUID(msg.fromAgentID)
, msg.message
, new UUID(msg.toAgentID)
, msg.fromAgentName
, msg.dialog
, msg.timestamp
, msg.offline == 1
, (int)msg.ParentEstateID
, msg.Position
, 1
, new UUID(msg.imSessionID)
, msg.fromGroup
, Utils.StringToBytes(groupInfo.GroupName)
);
eq.ChatterBoxSessionAgentListUpdates(
new UUID(GroupID)
, new UUID(msg.fromAgentID)
, new UUID(msg.toAgentID)
, fromAgentID
, client.AgentId
, false //canVoiceChat
, false //isModerator
, false //text mute
, false // leave
);
break;
case (byte)InstantMessageDialog.SessionSend:
if (!m_groupData.hasAgentDroppedGroupChatSession(client.AgentId, GroupID))
{
if(!m_groupData.hasAgentBeenInvitedToGroupChatSession(client.AgentId, GroupID))
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
if (groupInfo != null)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Sending chatterbox invite instant message");
if(eq != null)
{
eq.ChatterboxInvitation(
GroupID
, groupInfo.GroupName
, fromAgentID
, msg.message
, client.AgentId
, msg.fromAgentName
, msg.dialog
, msg.timestamp
, msg.offline == 1
, (int)msg.ParentEstateID
, msg.Position
, 1
, new UUID(msg.imSessionID)
, msg.fromGroup
, Utils.StringToBytes(groupInfo.GroupName)
);
}
}
}
else
{
client.SendInstantMessage(msg);
}
break;
// if (!m_groupData.hasAgentBeenInvitedToGroupChatSession(fromAgentID, GroupID))
{
m_groupData.AgentInvitedToGroupChatSession(fromAgentID, GroupID);
eq.ChatterBoxSessionAgentListUpdates(
GroupID
, fromAgentID
, client.AgentId
, false //canVoiceChat
, false //isModerator
, false //text mute
, true // enter
);
}
}
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID))
{
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
client.SendInstantMessage(msg);
}
break;
default:
client.SendInstantMessage(msg);
break;;
}
}
@ -559,14 +561,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
DebugGridInstantMessage(im);
}
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
// Start group IM session
if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart))
{
if (m_debugEnabled) m_log.InfoFormat("[GROUPS-MESSAGING]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID);
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
if (groupInfo != null)
@ -575,24 +577,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
queue.ChatterBoxSessionAgentListUpdates(
GroupID
, AgentID
, new UUID(im.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
// we need to send here a list of known participants.
im.dialog = (byte)InstantMessageDialog.SessionAdd;
SendMessageToGroup(im, GroupID);
}
}
// Send a message from locally connected client to a group
if ((im.dialog == (byte)InstantMessageDialog.SessionSend))
{
UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID);
if (m_debugEnabled)
m_log.DebugFormat("[GROUPS-MESSAGING]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
@ -601,6 +594,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
SendMessageToGroup(im, GroupID);
}
if ((im.dialog == (byte)InstantMessageDialog.SessionDrop))
{
if (m_debugEnabled)
m_log.DebugFormat("[GROUPS-MESSAGING]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
m_groupData.AgentDroppedFromGroupChatSession(AgentID, GroupID);
SendMessageToGroup(im, GroupID);
}
}
#endregion

View File

@ -278,7 +278,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// There might be some problem with the thread we're generating this on but not
// doing the update at this time causes problems (Mantis #7920 and #7915)
// TODO: move sending this update to a later time in the rootification of the client.
SendAgentGroupDataUpdate(sp.ControllingClient, false);
if(!sp.haveGroupInformation)
SendAgentGroupDataUpdate(sp.ControllingClient, false);
}
private void OnMakeChild(ScenePresence sp)

View File

@ -803,11 +803,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
{
if (m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
m_groupsAgentsInvitedToChatSession[groupID].Remove(agentID);
// If not in dropped list, add
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
}
}
}
@ -818,10 +819,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// If nessesary, remove from dropped list
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
}
}
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
}
private void CreateGroupChatSessionTracking(UUID groupID)
{

View File

@ -591,11 +591,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public string ActiveGroupName
{
get { return String.Empty; }
set { }
}
public ulong ActiveGroupPowers
{
get { return 0; }
set { }
}
public bool IsGroupMember(UUID groupID)
@ -603,6 +605,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return (m_hostGroupID == groupID);
}
public Dictionary<UUID, ulong> GetGroupPowers()
{
return new Dictionary<UUID, ulong>();
}
public void SetGroupPowers(Dictionary<UUID, ulong> powers) { }
public ulong GetGroupPowers(UUID groupID)
{
return 0;

View File

@ -508,7 +508,7 @@ public abstract class BSPhysObject : PhysicsActor
relvel = RawVelocity;
if (collidee != null && collidee.IsPhysical)
relvel -= collidee.RawVelocity;
newContact.RelativeSpeed = OMV.Vector3.Dot(relvel, contactNormal);
newContact.RelativeSpeed = -OMV.Vector3.Dot(relvel, contactNormal);
// DetailLog("{0},{1}.Collision.AddCollider,vel={2},contee.vel={3},relvel={4},relspeed={5}",
// LocalID, TypeName, RawVelocity, (collidee == null ? OMV.Vector3.Zero : collidee.RawVelocity), relvel, newContact.RelativeSpeed);

View File

@ -126,9 +126,20 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
m_objCollisionList.Add(localID, contact);
}
else
{
{
float lastVel = m_objCollisionList[localID].RelativeSpeed;
if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
{
if(Math.Abs(lastVel) > Math.Abs(contact.RelativeSpeed))
contact.RelativeSpeed = lastVel;
m_objCollisionList[localID] = contact;
}
else if(Math.Abs(lastVel) < Math.Abs(contact.RelativeSpeed))
{
ContactPoint tmp = m_objCollisionList[localID];
tmp.RelativeSpeed = contact.RelativeSpeed;
m_objCollisionList[localID] = tmp;
}
}
}
@ -385,6 +396,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
}
public abstract Vector3 Velocity { get; set; }
public virtual Vector3 rootVelocity { get { return Vector3.Zero; } }
public abstract Vector3 Torque { get; set; }
public abstract float CollisionScore { get; set;}

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@ -80,6 +80,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private Vector3 m_rotationalVelocity;
private Vector3 m_size;
private Vector3 m_collideNormal;
private Vector3 m_lastFallVel;
private Quaternion m_orientation;
private Quaternion m_orientation2D;
private float m_mass = 80f;
@ -109,6 +110,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
private bool m_alwaysRun = false;
private bool _zeroFlag = false;
private bool m_haveLastFallVel = false;
private uint m_localID = 0;
@ -605,6 +607,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
set { return; }
}
public override Vector3 rootVelocity
{
get
{
return _velocity;
}
}
public override Vector3 Velocity
{
get
@ -1086,6 +1096,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
if (ctz.Z < 0)
ctz.Z = 0;
if(!m_haveLastFallVel)
{
m_lastFallVel = vel;
m_haveLastFallVel = true;
}
Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
float depth = terrainheight - chrminZ;
@ -1114,7 +1130,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
m_iscollidingGround = true;
ContactPoint contact = new ContactPoint();
contact.PenetrationDepth = depth;
contact.Position.X = localpos.X;
@ -1123,9 +1138,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
contact.SurfaceNormal.X = -n.X;
contact.SurfaceNormal.Y = -n.Y;
contact.SurfaceNormal.Z = -n.Z;
contact.RelativeSpeed = -vel.Z;
contact.RelativeSpeed = Vector3.Dot(m_lastFallVel, n);
contact.CharacterFeet = true;
AddCollisionEvent(0, contact);
m_lastFallVel = vel;
// vec.Z *= 0.5f;
}
@ -1143,6 +1159,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
else
{
m_haveLastFallVel = false;
m_colliderGroundfilter -= 5;
if (m_colliderGroundfilter <= 0)
{

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@ -542,6 +542,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde
}
}
public override Vector3 rootVelocity
{
get
{
if(_parent != null)
return ((OdePrim)_parent).Velocity;
return Velocity;
}
}
public override Vector3 Velocity
{
get
@ -560,7 +570,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
{
m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
}
}
}

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@ -874,7 +874,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
break;
case (int)ActorTypes.Prim:
Vector3 relV = p1.Velocity - p2.Velocity;
Vector3 relV = p1.rootVelocity - p2.rootVelocity;
float relVlenSQ = relV.LengthSquared();
if (relVlenSQ > 0.0001f)
{
@ -899,7 +899,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
bounce = contactdata1.bounce * TerrainBounce;
mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
Vector3 v1 = p1.rootVelocity;
if (Math.Abs(v1.X) > 0.1f || Math.Abs(v1.Y) > 0.1f)
mu *= frictionMovementMult;
p1.CollidingGround = true;
@ -925,8 +926,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
// if (curContact.side1 > 0) // should be 2 ?
// IgnoreNegSides = true;
if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
Vector3 v2 = p2.rootVelocity;
if (Math.Abs(v2.X) > 0.1f || Math.Abs(v2.Y) > 0.1f)
mu *= frictionMovementMult;
if(d.GeomGetClass(g2) == d.GeomClassID.TriMeshClass)
@ -980,7 +981,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
p1.CollidingObj = true;
p2.CollidingObj = true;
}
else if (p2.Velocity.LengthSquared() > 0.0f)
else if (p2.rootVelocity.LengthSquared() > 0.0f)
p2.CollidingObj = true;
}
else
@ -995,7 +996,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
p1.CollidingObj = true;
p2.CollidingObj = true;
}
else if (p2.Velocity.LengthSquared() > 0.0f)
else if (p1.rootVelocity.LengthSquared() > 0.0f)
p1.CollidingObj = true;
}
else
@ -1068,10 +1069,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
Vector3 vel = Vector3.Zero;
if (p2 != null && p2.IsPhysical)
vel = p2.Velocity;
vel = p2.rootVelocity;
if (p1 != null && p1.IsPhysical)
vel -= p1.Velocity;
vel -= p1.rootVelocity;
contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
@ -1079,44 +1080,45 @@ namespace OpenSim.Region.PhysicsModule.ubOde
{
case ActorTypes.Agent:
case ActorTypes.Prim:
{
switch ((ActorTypes)p2.PhysicsActorType)
{
switch ((ActorTypes)p2.PhysicsActorType)
{
case ActorTypes.Agent:
case ActorTypes.Prim:
if (p2events)
{
AddCollisionEventReporting(p2);
p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
}
obj2LocalID = p2.ParentActor.LocalID;
break;
case ActorTypes.Agent:
case ActorTypes.Prim:
if (p2events)
{
AddCollisionEventReporting(p2);
p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
}
obj2LocalID = p2.ParentActor.LocalID;
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
default:
obj2LocalID = 0;
break;
}
if (p1events)
{
contact.SurfaceNormal = -contact.SurfaceNormal;
AddCollisionEventReporting(p1);
p1.AddCollisionEvent(obj2LocalID, contact);
}
break;
case ActorTypes.Ground:
case ActorTypes.Unknown:
default:
obj2LocalID = 0;
break;
}
if (p1events)
{
contact.SurfaceNormal = -contact.SurfaceNormal;
contact.RelativeSpeed = -contact.RelativeSpeed;
AddCollisionEventReporting(p1);
p1.AddCollisionEvent(obj2LocalID, contact);
}
break;
}
case ActorTypes.Ground:
case ActorTypes.Unknown:
default:
{
if (p2events && !p2.IsVolumeDtc)
{
if (p2events && !p2.IsVolumeDtc)
{
AddCollisionEventReporting(p2);
p2.AddCollisionEvent(0, contact);
}
break;
AddCollisionEventReporting(p2);
p2.AddCollisionEvent(0, contact);
}
break;
}
}
}
@ -1722,8 +1724,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
case ActorTypes.Prim:
OdePrim pobj = (OdePrim)obj;
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
if (!pobj.m_outbounds)
if (!pobj.m_outbounds && (pobj.Body == IntPtr.Zero || d.BodyIsEnabled(pobj.Body)))
{
pobj.AddCollisionFrameTime((int)(odetimestepMS));
pobj.SendCollisions();

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@ -15678,6 +15678,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
try
{
if (amount <= 0)
{
replydata = "INVALID_AMOUNT";
return;
}
TaskInventoryItem item = m_item;
if (item == null)
{
@ -15685,6 +15691,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
if (m_host.OwnerID == m_host.GroupID)
{
replydata = "GROUP_OWNED";
return;
}
m_host.AddScriptLPS(1);
if (item.PermsGranter == UUID.Zero)
@ -15707,6 +15719,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, toID);
if (account == null)
{
replydata = "LINDENDOLLAR_ENTITYDOESNOTEXIST";
return;
}
IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
if (money == null)
@ -15716,8 +15735,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
string reason;
bool result = money.ObjectGiveMoney(
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason);
bool result = money.ObjectGiveMoney( m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason);
if (result)
{

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@ -3469,6 +3469,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public void osSetHealth(string avatar, double health)
{
CheckThreatLevel(ThreatLevel.High, "osSetHealth");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null && World.ScriptDanger(m_host.LocalId, m_host.GetWorldPosition()))
{
if (health > 100.0)
health = 100.0;
else if (health < 1.0)
health = 1.0;
presence.setHealthWithUpdate((float)health);
}
}
public void osSetHealRate(string avatar, double healrate)
{
CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
m_host.AddScriptLPS(1);
UUID avatarId = new UUID(avatar);
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null && World.ScriptDanger(m_host.LocalId, m_host.GetWorldPosition()))
presence.HealRate = (float)healrate;
}
public LSL_Float osGetHealRate(string avatar)
{
CheckThreatLevel(ThreatLevel.None, "osGetHealRate");
m_host.AddScriptLPS(1);
LSL_Float rate = new LSL_Float(0);
ScenePresence presence = World.GetScenePresence(new UUID(avatar));
if (presence != null)
rate = presence.HealRate;
return rate;
}
public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
{
CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");

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@ -368,6 +368,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osSetSpeed(string UUID, LSL_Float SpeedModifier);
LSL_Float osGetHealth(string avatar);
void osCauseHealing(string avatar, double healing);
void osSetHealth(string avatar, double health);
void osSetHealRate(string avatar, double health);
LSL_Float osGetHealRate(string avatar);
void osCauseDamage(string avatar, double damage);
void osForceOtherSit(string avatar);
void osForceOtherSit(string avatar, string target);

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@ -945,6 +945,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osCauseHealing(avatar, healing);
}
public void osSetHealth(string avatar, double health)
{
m_OSSL_Functions.osSetHealth(avatar, health);
}
public void osSetHealRate(string avatar, double health)
{
m_OSSL_Functions.osSetHealRate(avatar, health);
}
public LSL_Float osGetHealRate(string avatar)
{
return m_OSSL_Functions.osGetHealRate(avatar);
}
public void osForceOtherSit(string avatar)
{
m_OSSL_Functions.osForceOtherSit(avatar);

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@ -404,16 +404,19 @@ namespace OpenSim.Tests.Common
public UUID ActiveGroupId
{
get { return UUID.Zero; }
set { }
}
public string ActiveGroupName
{
get { return String.Empty; }
set { }
}
public ulong ActiveGroupPowers
{
get { return 0; }
set { }
}
public bool IsGroupMember(UUID groupID)
@ -421,6 +424,13 @@ namespace OpenSim.Tests.Common
return false;
}
public Dictionary<UUID, ulong> GetGroupPowers()
{
return new Dictionary<UUID, ulong>();
}
public void SetGroupPowers(Dictionary<UUID, ulong> powers) { }
public ulong GetGroupPowers(UUID groupID)
{
return 0;

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@ -147,9 +147,9 @@ namespace OpenSim.Tests.Common
timeStamp, offline, parentEstateID, position, ttl, transactionID, fromGroup, binaryBucket);
}
public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, bool isModerator, bool textMute)
public void ChatterBoxSessionAgentListUpdates (UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat, bool isModerator, bool textMute , bool isEnterorLeave)
{
AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, fromAgent, canVoiceChat, isModerator, textMute);
AddEvent(toAgent, "ChatterBoxSessionAgentListUpdates", sessionID, fromAgent, canVoiceChat, isModerator, textMute, isEnterorLeave);
}
public void ParcelProperties (OpenMetaverse.Messages.Linden.ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)

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@ -157,6 +157,9 @@
; ThreatLevel High
Allow_osCauseDamage = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osCauseHealing = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetHealth = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osSetHealRate = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osGetHealRate = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceAttachToAvatar = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceAttachToAvatarFromInventory = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Allow_osForceCreateLink = ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER