* Fixed world map image generator. Has to be run manually right now, but automatic generation is on the cards.
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79df5f840c
commit
3760bfda24
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@ -422,14 +422,14 @@ namespace OpenSim.Terrain
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{
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{
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Bitmap gradientmapLd = new Bitmap(gradientmap);
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Bitmap gradientmapLd = new Bitmap(gradientmap);
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int pallete = gradientmapLd.Width;
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int pallete = gradientmapLd.Height;
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Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
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Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
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Color[] colours = new Color[pallete];
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Color[] colours = new Color[pallete];
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for (int i = 0; i < pallete; i++)
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for (int i = 0; i < pallete; i++)
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{
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{
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colours[i] = gradientmapLd.GetPixel(1, i);
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colours[i] = gradientmapLd.GetPixel(0, i);
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}
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}
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Channel copy = heightmap.copy();
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Channel copy = heightmap.copy();
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