Debugger tags for VS2010
parent
8cbd0d3b5f
commit
37815f3402
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@ -221,8 +221,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public List<SceneObjectPart> GetLinkParts(int linkType)
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{
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List<SceneObjectPart> ret = new List<SceneObjectPart>();
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if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
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List<SceneObjectPart> ret = new List<SceneObjectPart>();
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if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
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return ret;
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ret.Add(m_host);
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@ -1115,6 +1115,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return detectedParams.TouchUV;
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}
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[DebuggerNonUserCode]
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public virtual void llDie()
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{
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m_host.AddScriptLPS(1);
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@ -1190,8 +1191,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void llSetStatus(int status, int value)
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{
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if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
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{
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if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
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return;
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m_host.AddScriptLPS(1);
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@ -1367,7 +1368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetScale(SceneObjectPart part, LSL_Vector scale)
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{
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{
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// TODO: this needs to trigger a persistance save as well
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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@ -1426,8 +1427,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -1471,8 +1472,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void SetTexGen(SceneObjectPart part, int face,int style)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -1504,8 +1505,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void SetGlow(SceneObjectPart part, int face, float glow)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -1532,8 +1533,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Shininess sval = new Shininess();
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@ -1584,8 +1585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void SetFullBright(SceneObjectPart part, int face, bool bright)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -1654,8 +1655,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetAlpha(SceneObjectPart part, double alpha, int face)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -1702,8 +1703,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <param name="Force"></param>
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protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
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float wind, float tension, LSL_Vector Force)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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if (flexi)
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@ -1737,8 +1738,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <param name="radius"></param>
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/// <param name="falloff"></param>
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protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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if (light)
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@ -1823,8 +1824,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetTexture(SceneObjectPart part, string texture, int face)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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UUID textureID=new UUID();
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@ -1871,8 +1872,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -1910,8 +1911,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -1949,8 +1950,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void RotateTexture(SceneObjectPart part, double rotation, int face)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -2022,8 +2023,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
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@ -2119,8 +2120,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetRot(SceneObjectPart part, Quaternion rot)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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part.UpdateRotation(rot);
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@ -4016,7 +4017,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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bucket);
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if (m_TransferModule != null)
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m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
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m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
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//This delay should only occur when giving inventory to avatars.
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ScriptSleep(3000);
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@ -6662,9 +6663,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return shapeBlock;
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if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
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@ -6735,8 +6736,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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@ -6787,8 +6788,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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@ -6832,8 +6833,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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ObjectShapePacket.ObjectDataBlock shapeBlock;
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@ -6956,8 +6957,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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@ -6993,13 +6994,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void llSetPrimitiveParams(LSL_List rules)
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{
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{
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m_host.AddScriptLPS(1);
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SetPrimParams(m_host, rules);
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}
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public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
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{
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{
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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@ -7014,8 +7015,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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{
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if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
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return;
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int idx = 0;
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@ -7848,96 +7849,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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break;
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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if (remain < 1)
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return res;
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face = (int)rules.GetLSLIntegerItem(idx++);
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tex = part.Shape.Textures;
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int shiny;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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{
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Shininess shinyness = tex.GetFace((uint)face).Shiny;
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if (shinyness == Shininess.High)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
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}
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else if (shinyness == Shininess.Medium)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
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}
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else if (shinyness == Shininess.Low)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_LOW;
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}
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else
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{
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shiny = ScriptBaseClass.PRIM_SHINY_NONE;
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}
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res.Add(new LSL_Integer(shiny));
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res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
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}
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}
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else
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{
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Shininess shinyness = tex.GetFace((uint)face).Shiny;
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if (shinyness == Shininess.High)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
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}
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else if (shinyness == Shininess.Medium)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
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}
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else if (shinyness == Shininess.Low)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_LOW;
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}
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else
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{
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shiny = ScriptBaseClass.PRIM_SHINY_NONE;
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}
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res.Add(new LSL_Integer(shiny));
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res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
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}
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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if (remain < 1)
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return res;
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face = (int)rules.GetLSLIntegerItem(idx++);
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tex = part.Shape.Textures;
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int shiny;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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{
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Shininess shinyness = tex.GetFace((uint)face).Shiny;
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if (shinyness == Shininess.High)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
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}
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else if (shinyness == Shininess.Medium)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
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}
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else if (shinyness == Shininess.Low)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_LOW;
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}
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else
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{
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shiny = ScriptBaseClass.PRIM_SHINY_NONE;
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}
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res.Add(new LSL_Integer(shiny));
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res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
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}
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}
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else
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{
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Shininess shinyness = tex.GetFace((uint)face).Shiny;
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if (shinyness == Shininess.High)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
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}
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else if (shinyness == Shininess.Medium)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
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}
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else if (shinyness == Shininess.Low)
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{
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shiny = ScriptBaseClass.PRIM_SHINY_LOW;
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}
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else
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{
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shiny = ScriptBaseClass.PRIM_SHINY_NONE;
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}
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res.Add(new LSL_Integer(shiny));
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res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
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}
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break;
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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if (remain < 1)
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return res;
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face = (int)rules.GetLSLIntegerItem(idx++);
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tex = part.Shape.Textures;
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int fullbright;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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{
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if (tex.GetFace((uint)face).Fullbright == true)
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{
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fullbright = ScriptBaseClass.TRUE;
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}
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else
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{
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fullbright = ScriptBaseClass.FALSE;
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}
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res.Add(new LSL_Integer(fullbright));
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}
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}
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else
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{
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if (tex.GetFace((uint)face).Fullbright == true)
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{
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fullbright = ScriptBaseClass.TRUE;
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}
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else
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{
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fullbright = ScriptBaseClass.FALSE;
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}
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res.Add(new LSL_Integer(fullbright));
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}
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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if (remain < 1)
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return res;
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face = (int)rules.GetLSLIntegerItem(idx++);
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tex = part.Shape.Textures;
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int fullbright;
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if (face == ScriptBaseClass.ALL_SIDES)
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{
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for (face = 0; face < GetNumberOfSides(part); face++)
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{
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if (tex.GetFace((uint)face).Fullbright == true)
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{
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fullbright = ScriptBaseClass.TRUE;
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}
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else
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{
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fullbright = ScriptBaseClass.FALSE;
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}
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res.Add(new LSL_Integer(fullbright));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tex.GetFace((uint)face).Fullbright == true)
|
||||
{
|
||||
fullbright = ScriptBaseClass.TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
fullbright = ScriptBaseClass.FALSE;
|
||||
}
|
||||
res.Add(new LSL_Integer(fullbright));
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
|
||||
|
@ -7958,37 +7959,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_TEXGEN:
|
||||
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
|
||||
if (remain < 1)
|
||||
return res;
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
tex = part.Shape.Textures;
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
{
|
||||
for (face = 0; face < GetNumberOfSides(part); face++)
|
||||
{
|
||||
if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
|
||||
}
|
||||
else
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
|
||||
}
|
||||
else
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
|
||||
}
|
||||
}
|
||||
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
|
||||
if (remain < 1)
|
||||
return res;
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
tex = part.Shape.Textures;
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
{
|
||||
for (face = 0; face < GetNumberOfSides(part); face++)
|
||||
{
|
||||
if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
|
||||
}
|
||||
else
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
|
||||
}
|
||||
else
|
||||
{
|
||||
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
|
||||
|
@ -8006,26 +8007,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
res.Add(new LSL_Float(shape.LightFalloff)); // falloff
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_GLOW:
|
||||
if (remain < 1)
|
||||
case (int)ScriptBaseClass.PRIM_GLOW:
|
||||
if (remain < 1)
|
||||
return res;
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
tex = part.Shape.Textures;
|
||||
float primglow;
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
{
|
||||
for (face = 0; face < GetNumberOfSides(part); face++)
|
||||
{
|
||||
primglow = tex.GetFace((uint)face).Glow;
|
||||
res.Add(new LSL_Float(primglow));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
primglow = tex.GetFace((uint)face).Glow;
|
||||
res.Add(new LSL_Float(primglow));
|
||||
}
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
tex = part.Shape.Textures;
|
||||
float primglow;
|
||||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
{
|
||||
for (face = 0; face < GetNumberOfSides(part); face++)
|
||||
{
|
||||
primglow = tex.GetFace((uint)face).Glow;
|
||||
res.Add(new LSL_Float(primglow));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
primglow = tex.GetFace((uint)face).Glow;
|
||||
res.Add(new LSL_Float(primglow));
|
||||
}
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
Color4 textColor = part.GetTextColor();
|
||||
|
@ -9187,7 +9188,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (quick_pay_buttons.Data.Length < 4)
|
||||
{
|
||||
{
|
||||
int x;
|
||||
for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
|
||||
{
|
||||
|
@ -9195,12 +9196,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
int[] nPrice = new int[5];
|
||||
nPrice[0]=price;
|
||||
nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
|
||||
nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
|
||||
nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
|
||||
nPrice[0]=price;
|
||||
nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
|
||||
nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
|
||||
nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
|
||||
nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
|
||||
m_host.ParentGroup.RootPart.PayPrice = nPrice;
|
||||
m_host.ParentGroup.RootPart.PayPrice = nPrice;
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
|
@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void llDie()
|
||||
{
|
||||
m_LSL_Functions.llDie();
|
||||
|
|
Loading…
Reference in New Issue