revert 4546, I definitely didn't understand what I was doing here

and awebb says he's close to a functional patch for 1166
0.6.0-stable
Sean Dague 2008-05-07 15:01:02 +00:00
parent 4999b00294
commit 3792827cf3
1 changed files with 43 additions and 62 deletions

View File

@ -2601,50 +2601,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bytes[i++] = state; bytes[i++] = state;
bytes[i++] = 0; bytes[i++] = 0;
byte[] buff = position.GetBytes(); byte[] pb = position.GetBytes();
Array.Copy(buff, 0, bytes, i, buff.Length); Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12; i += 12;
ushort ac = 32767;
buff = velocity.GetBytes(); ushort velx, vely, velz;
Array.Copy(buff, 0, bytes, i, buff.Length); Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
i += 12;
// this should be real value
LLVector3 accel = new LLVector3(0, 0 ,0);
buff = accel.GetBytes();
Array.Copy(buff, 0, bytes, i, buff.Length);
i += 12;
vel = vel / 128.0f;
vel.x += 1;
vel.y += 1;
vel.z += 1;
//vel
velx = (ushort)(32768 * (vel.x));
vely = (ushort)(32768 * (vel.y));
velz = (ushort)(32768 * (vel.z));
// ushort ac = 32767; bytes[i++] = (byte)(velx % 256);
bytes[i++] = (byte)((velx >> 8) % 256);
bytes[i++] = (byte)(vely % 256);
bytes[i++] = (byte)((vely >> 8) % 256);
bytes[i++] = (byte)(velz % 256);
bytes[i++] = (byte)((velz >> 8) % 256);
// ushort velx, vely, velz; //accel
// Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z); bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
// vel = vel / 128.0f; bytes[i++] = (byte)(ac % 256);
// vel.x += 1; bytes[i++] = (byte)((ac >> 8) % 256);
// vel.y += 1; bytes[i++] = (byte)(ac % 256);
// vel.z += 1; bytes[i++] = (byte)((ac >> 8) % 256);
// //vel
// velx = (ushort)(32768 * (vel.x));
// vely = (ushort)(32768 * (vel.y));
// velz = (ushort)(32768 * (vel.z));
// bytes[i++] = (byte)(velx % 256);
// bytes[i++] = (byte)((velx >> 8) % 256);
// bytes[i++] = (byte)(vely % 256);
// bytes[i++] = (byte)((vely >> 8) % 256);
// bytes[i++] = (byte)(velz % 256);
// bytes[i++] = (byte)((velz >> 8) % 256);
// //accel
// bytes[i++] = (byte)(ac % 256);
// bytes[i++] = (byte)((ac >> 8) % 256);
// bytes[i++] = (byte)(ac % 256);
// bytes[i++] = (byte)((ac >> 8) % 256);
// bytes[i++] = (byte)(ac % 256);
// bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz; ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (rotation.W + 1)); rw = (ushort)(32768 * (rotation.W + 1));
@ -2662,31 +2649,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bytes[i++] = (byte)(rw % 256); bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256); bytes[i++] = (byte)((rw >> 8) % 256);
// //rotation vel //rotation vel
// ushort rvelx, rvely, rvelz; ushort rvelx, rvely, rvelz;
// Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z); Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
// rvel = rvel / 128.0f;
// rvel.x += 1;
// rvel.y += 1;
// rvel.z += 1;
// //vel
// rvelx = (ushort)(32768 * (rvel.x));
// rvely = (ushort)(32768 * (rvel.y));
// rvelz = (ushort)(32768 * (rvel.z));
// bytes[i++] = (byte)(rvelx % 256);
// bytes[i++] = (byte)((rvelx >> 8) % 256);
// bytes[i++] = (byte)(rvely % 256);
// bytes[i++] = (byte)((rvely >> 8) % 256);
// bytes[i++] = (byte)(rvelz % 256);
// bytes[i++] = (byte)((rvelz >> 8) % 256);
buff = rotationalvelocity.GetBytes();
Array.Copy(buff, 0, bytes, i, buff.Length);
i += 12;
rvel = rvel / 128.0f;
rvel.x += 1;
rvel.y += 1;
rvel.z += 1;
//vel
rvelx = (ushort)(32768 * (rvel.x));
rvely = (ushort)(32768 * (rvel.y));
rvelz = (ushort)(32768 * (rvel.z));
bytes[i++] = (byte)(rvelx % 256);
bytes[i++] = (byte)((rvelx >> 8) % 256);
bytes[i++] = (byte)(rvely % 256);
bytes[i++] = (byte)((rvely >> 8) % 256);
bytes[i++] = (byte)(rvelz % 256);
bytes[i++] = (byte)((rvelz >> 8) % 256);
dat.Data = bytes; dat.Data = bytes;