diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 95713e9b87..d52ebda1d4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -439,7 +439,7 @@ namespace OpenSim.Region.ClientStack.Linden } /// - /// + /// Convert raw uploaded data into the appropriate asset and item. /// /// /// @@ -506,8 +506,6 @@ namespace OpenSim.Region.ClientStack.Linden } } - - /// /// /// @@ -632,7 +630,7 @@ namespace OpenSim.Region.ClientStack.Linden } /// - /// + /// Handle raw asset upload data via the capability. /// /// /// @@ -670,6 +668,7 @@ namespace OpenSim.Region.ClientStack.Linden return res; } + ///Left this in and commented in case there are unforseen issues //private void SaveAssetToFile(string filename, byte[] data) //{ @@ -679,6 +678,7 @@ namespace OpenSim.Region.ClientStack.Linden // bw.Close(); // fs.Close(); //} + private static void SaveAssetToFile(string filename, byte[] data) { string assetPath = "UserAssets"; @@ -719,7 +719,7 @@ namespace OpenSim.Region.ClientStack.Linden } /// - /// + /// Handle raw uploaded asset data. /// /// /// @@ -752,6 +752,7 @@ namespace OpenSim.Region.ClientStack.Linden return res; } + ///Left this in and commented in case there are unforseen issues //private void SaveAssetToFile(string filename, byte[] data) //{ @@ -761,6 +762,7 @@ namespace OpenSim.Region.ClientStack.Linden // bw.Close(); // fs.Close(); //} + private static void SaveAssetToFile(string filename, byte[] data) { string assetPath = "UserAssets"; @@ -905,7 +907,7 @@ namespace OpenSim.Region.ClientStack.Linden } /// - /// + /// Handle raw uploaded baked texture data. /// /// ///