moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
Signed-off-by: Diva Canto <diva@metaverseink.com>integration
parent
a180fef99e
commit
37c9700904
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@ -51,10 +51,10 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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private Scene m_scene = null;
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private UUID regionID = UUID.Zero;
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private static bool Enabled = false;
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private static readonly string capsName = "EnvironmentSettings";
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private static readonly string capsBase = "/CAPS/0020/";
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private LLSDEnvironmentSetResponse setResponse = null;
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#region INonSharedRegionModule
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@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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}
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Enabled = true;
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m_log.InfoFormat("[{0}]: Module is enabled.", Name);
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}
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@ -132,8 +132,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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#region Events
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private void OnRegisterCaps(UUID agentID, Caps caps)
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{
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// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
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// Name, agentID, caps.RegionName);
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// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
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// Name, agentID, caps.RegionName);
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string capsPath = capsBase + UUID.Random();
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@ -163,8 +163,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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private string GetEnvironmentSettings(string request, string path, string param,
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UUID agentID, Caps caps)
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{
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// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
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// Name, agentID, caps.RegionName);
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// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
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// Name, agentID, caps.RegionName);
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string env = String.Empty;
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@ -188,8 +188,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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UUID agentID, Caps caps)
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{
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// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
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// Name, agentID, caps.RegionName);
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// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
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// Name, agentID, caps.RegionName);
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setResponse.regionID = regionID;
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setResponse.success = false;
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@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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{
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m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request);
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setResponse.success = true;
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m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
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Name, agentID, caps.RegionName);
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}
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@ -27,22 +27,20 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.World.LightShare
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class LightShareModule : INonSharedRegionModule, ICommandableModule
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public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Commander m_commander = new Commander("windlight");
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@ -58,22 +56,10 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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#endregion
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#region IRegionModule Members
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public static bool EnableWindlight
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{
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get
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{
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return m_enableWindlight;
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}
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set
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{
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}
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}
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#region INonSharedRegionModule Members
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public void Initialise(IConfigSource config)
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{
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// ini file settings
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try
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{
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m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
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@ -92,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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return;
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m_scene = scene;
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//m_scene.RegisterModuleInterface<IRegionModule>(this);
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m_scene.RegisterModuleInterface<ILightShareModule>(this);
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
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@ -137,6 +123,17 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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#endregion
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public static bool EnableWindlight
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{
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get
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{
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return m_enableWindlight;
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}
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set
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{
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}
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}
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#region events
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private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
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@ -260,7 +257,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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private void HandleDisable(Object[] args)
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{
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m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
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m_enableWindlight=false;
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m_enableWindlight = false;
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}
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private void HandleEnable(Object[] args)
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@ -0,0 +1,33 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ILightShareModule
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{
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}
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}
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