moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface

Signed-off-by: Diva Canto <diva@metaverseink.com>
integration
PixelTomsen 2012-11-11 19:12:06 +01:00 committed by Diva Canto
parent a180fef99e
commit 37c9700904
3 changed files with 60 additions and 30 deletions

View File

@ -132,8 +132,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
#region Events
private void OnRegisterCaps(UUID agentID, Caps caps)
{
// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
string capsPath = capsBase + UUID.Random();
@ -163,8 +163,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
private string GetEnvironmentSettings(string request, string path, string param,
UUID agentID, Caps caps)
{
// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
string env = String.Empty;
@ -188,8 +188,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
UUID agentID, Caps caps)
{
// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
// Name, agentID, caps.RegionName);
setResponse.regionID = regionID;
setResponse.success = false;

View File

@ -27,22 +27,20 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
using Nini.Config;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.World.LightShare
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class LightShareModule : INonSharedRegionModule, ICommandableModule
public class LightShareModule : INonSharedRegionModule, ILightShareModule, ICommandableModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Commander m_commander = new Commander("windlight");
@ -58,22 +56,10 @@ namespace OpenSim.Region.CoreModules.World.LightShare
#endregion
#region IRegionModule Members
public static bool EnableWindlight
{
get
{
return m_enableWindlight;
}
set
{
}
}
#region INonSharedRegionModule Members
public void Initialise(IConfigSource config)
{
// ini file settings
try
{
m_enableWindlight = config.Configs["LightShare"].GetBoolean("enable_windlight", false);
@ -92,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
return;
m_scene = scene;
//m_scene.RegisterModuleInterface<IRegionModule>(this);
m_scene.RegisterModuleInterface<ILightShareModule>(this);
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnMakeRootAgent += EventManager_OnMakeRootAgent;
@ -137,6 +123,17 @@ namespace OpenSim.Region.CoreModules.World.LightShare
#endregion
public static bool EnableWindlight
{
get
{
return m_enableWindlight;
}
set
{
}
}
#region events
private List<byte[]> compileWindlightSettings(RegionLightShareData wl)
@ -260,7 +257,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
private void HandleDisable(Object[] args)
{
m_log.InfoFormat("[WINDLIGHT]: Plugin now disabled");
m_enableWindlight=false;
m_enableWindlight = false;
}
private void HandleEnable(Object[] args)

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@ -0,0 +1,33 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Region.Framework.Interfaces
{
public interface ILightShareModule
{
}
}