Thanks cmickyb for a patch that enhances the IRC module.

See mantis #2379 for some useful scripts that work with this.
Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.
0.6.0-stable
Dahlia Trimble 2008-10-11 02:56:03 +00:00
parent d633cadb5f
commit 37d42890e7
3 changed files with 128 additions and 29 deletions

View File

@ -61,6 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
internal object m_syncLogout = new object();
private IConfig m_config;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource config)
@ -173,14 +174,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
public void OnSimChat(Object sender, OSChatMessage e)
{
m_log.DebugFormat("[IRC] heard on channel {0}: {1}", e.Channel.ToString(), e.Message);
// We only want to relay stuff on channel 0
if (e.Channel == m_irc.m_commandChannel)
{
string[] messages = e.Message.Split(' ');
string command = messages[0].ToLower();
m_log.Debug("IRC: Got command on channel: " + e.Channel.ToString() + " message: " + e.Message);
try
{
switch (command)
@ -206,6 +207,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
case "server":
m_irc.m_server = messages[1];
break;
case "verbosity":
m_irc.m_verbosity = Convert.ToInt32(messages[1]);
break;
case "in-channel":
m_irc.m_messageOutChannel = Convert.ToInt32(messages[1]);
break;
case "out-channel":
m_irc.m_messageInChannel = Convert.ToInt32(messages[1]);
break;
default:
m_irc.Send(e.Message);
@ -215,7 +225,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
catch
{ }
}
if (e.Channel != 0) return;
if (e.Channel != m_irc.m_messageOutChannel) return;
if (e.Message.Length == 0) return;
// not interested in our own babblings
@ -269,7 +280,27 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
// this is to keep objects from talking to IRC
if (m_irc.Connected && (avatar != null))
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
// Handle messages from objects
if (m_irc.Connected && (null == avatar))
{
//Message came from an object
char[] splits = { ',' };
string[] tokens = e.Message.Split(splits,3); // This is certainly wrong
if (tokens.Length == 3)
{
if (tokens[0] == m_irc.m_accessPassword) // This is my really simple check
{
m_log.DebugFormat("[IRC] message from object {0}, {1}", tokens[0], tokens[1]);
m_irc.PrivMsg(tokens[1], scene.RegionInfo.RegionName, tokens[2]);
}
else
{
m_log.WarnFormat("[IRC] prim security key mismatch <{0}> not <{1}>", tokens[0], m_irc.m_accessPassword);
}
}
}
}
#endregion
@ -284,7 +315,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (client.Name != m_last_new_user)
{
if ((m_irc.Enabled) && (m_irc.Connected))
if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 1))
{
m_log.DebugFormat("[IRC] {0} logging on", client.Name);
m_irc.PrivMsg(m_irc.Nick, "Sim",
@ -303,7 +334,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
try
{
if ((m_irc.Enabled) && (m_irc.Connected))
if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 2))
{
string regionName = presence.Scene.RegionInfo.RegionName;
string clientName = String.Format("{0} {1}", presence.Firstname, presence.Lastname);
@ -320,7 +351,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
try
{
if ((m_irc.Enabled) && (m_irc.Connected))
if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 2))
{
string regionName = presence.Scene.RegionInfo.RegionName;
string clientName = String.Format("{0} {1}", presence.Firstname, presence.Lastname);
@ -340,16 +371,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
try
{
if ((m_irc.Enabled) && (m_irc.Connected))
if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 1))
{
// handles simple case. May not work for hundred connecting in per second.
// and the NewClients calles getting interleved
// but filters out multiple reports
if (client.Name != m_last_leaving_user)
{
Console.WriteLine("Avatar was seen logging out.");
//Console.ReadLine();
Console.WriteLine();
// Console.WriteLine("Avatar was seen logging out.");
// Console.ReadLine();
// Console.WriteLine();
m_last_leaving_user = client.Name;
m_irc.PrivMsg(m_irc.Nick, "Sim", String.Format("notices {0} logging out", client.Name));
m_log.InfoFormat("[IRC]: {0} logging out", client.Name);
@ -412,6 +443,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
private bool m_connected = false;
private bool m_enabled = false;
public int m_commandChannel = -1;
public int m_verbosity = 1;
public int m_messageOutChannel = 0; // Will be the message channel we listen to
public int m_messageInChannel = 0; // Will be the message channel where we forward msgs
public string m_accessPassword = "badkitty";
public bool m_useWorldComm = false; // true if we want chat to be localized, false if we want to broadcast to the entire region
public List<Scene> m_last_scenes = null;
public string m_nick = null;
public uint m_port = 6668;
@ -469,6 +507,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_user = config.Configs["IRC"].GetString("username", m_user);
m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat);
m_commandChannel = config.Configs["IRC"].GetInt("commandchannel", m_commandChannel);
m_verbosity = config.Configs["IRC"].GetInt("verbosity", m_verbosity);
m_messageOutChannel = config.Configs["IRC"].GetInt("outchannel", m_messageOutChannel);
m_messageInChannel = config.Configs["IRC"].GetInt("inchannel", m_messageInChannel);
m_accessPassword = config.Configs["IRC"].GetString("access_password",m_accessPassword);
m_useWorldComm = config.Configs["IRC"].GetBoolean("useworldcomm", m_useWorldComm);
if (m_server != null && m_nick != null && m_channel != null)
{
if (m_nrnick == true)
@ -480,7 +525,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
catch (Exception ex)
{
m_log.Info("[IRC]: Incomplete IRC configuration, skipping IRC bridge configuration");
m_log.Error("[IRC]: Incomplete IRC configuration, skipping IRC bridge configuration");
m_log.DebugFormat("[IRC] Incomplete IRC configuration: {0}", ex.ToString());
}
}
@ -515,12 +560,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
m_tcp = new TcpClient(m_server, (int)m_port);
m_log.Info("[IRC]: Connecting...");
m_stream = m_tcp.GetStream();
m_log.Info("[IRC]: Connected to " + m_server);
m_reader = new StreamReader(m_stream);
m_writer = new StreamWriter(m_stream);
m_log.DebugFormat("[IRC]: Connected to {0}:{1}", m_server, m_port);
pingSender = new Thread(new ThreadStart(PingRun));
pingSender.Name = "PingSenderThread";
pingSender.IsBackground = true;
@ -547,6 +592,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}",
m_server, m_port, e.Message);
}
m_log.Debug("[IRC] Connected");
return m_connected;
}
}
@ -574,6 +620,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
public void PrivMsg(string from, string region, string msg)
{
m_log.DebugFormat("[IRC] Sending message to IRC from {0}: {1}", from, msg);
// One message to the IRC server
try
{
@ -686,7 +734,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
{
//Console.WriteLine("IRC: " + inputLine);
m_log.Info("[IRC]: " + inputLine);
if (inputLine.Contains(m_channel))
{
Dictionary<string, string> data = ExtractMsg(inputLine);
@ -696,7 +744,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
OSChatMessage c = new OSChatMessage();
c.Message = data["msg"];
c.Type = ChatTypeEnum.Say;
c.Channel = 0;
c.Channel = m_messageInChannel;
c.Position = pos;
c.From = data["nick"];
c.Sender = null;
@ -707,10 +755,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION"))
c.Message = String.Format("/me {0}", c.Message.Substring(8, c.Message.Length - 9));
m_log.DebugFormat("[IRC] ListenerRun from: {0}, {1}", c.From, c.Message);
foreach (Scene scene in m_scenes)
{
c.Scene = scene;
scene.EventManager.TriggerOnChatBroadcast(this, c);
if (m_useWorldComm)
{
IWorldComm wComm = scene.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(ChatTypeEnum.Region, m_messageInChannel, c.From, UUID.Zero, c.Message);
}
else
{
c.Scene = scene;
scene.EventManager.TriggerOnChatBroadcast(this, c);
}
}
}
@ -744,16 +802,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
OSChatMessage c = new OSChatMessage();
c.From = sender;
c.Message = String.Format(format, args);
c.Type = ChatTypeEnum.Say;
c.Channel = 0;
c.Type = ChatTypeEnum.Region; // ChatTypeEnum.Say;
c.Channel = m_messageInChannel;
c.Position = new Vector3(128, 128, 20);
c.Sender = null;
c.SenderUUID = UUID.Zero;
m_log.DebugFormat("[IRC] BroadcastSim from {0}: {1}", c.From, c.Message);
foreach (Scene m_scene in m_scenes)
{
c.Scene = m_scene;
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
// m_scene.EventManager.TriggerOnChatBroadcast(this, c);
// m_scene.EventManager.TriggerOnChatFromWorld(this, c);
IWorldComm wComm = m_scene.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(ChatTypeEnum.Region, m_messageInChannel, sender, UUID.Zero, c.Message);
//IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
//wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
}
}
catch (Exception ex) // IRC gate should not crash Sim
@ -764,7 +830,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
public void ProcessIRCCommand(string command)
{
//m_log.Info("[IRC]: ProcessIRCCommand:" + command);
m_log.Debug("[IRC]: ProcessIRCCommand:" + command);
string[] commArgs = new string[command.Split(' ').Length];
string c_server = m_server;
@ -866,14 +932,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (IrcChannel.StartsWith(":"))
IrcChannel = IrcChannel.Substring(1);
string IrcUser = commArgs[0].Split('!')[0];
BroadcastSim(IrcUser, "/me joins {0}", IrcChannel);
if (m_verbosity >= 1)
BroadcastSim(IrcUser, "/me joins {0}", IrcChannel);
}
public void eventIrcPart(string[] commArgs)
{
string IrcChannel = commArgs[2];
string IrcUser = commArgs[0].Split('!')[0];
BroadcastSim(IrcUser, "/me parts {0}", IrcChannel);
if (m_verbosity >= 2)
BroadcastSim(IrcUser, "/me parts {0}", IrcChannel);
}
public void eventIrcMode(string[] commArgs)
@ -894,7 +962,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
string UserOldNick = commArgs[0].Split('!')[0];
string UserNewNick = commArgs[2].Remove(0, 1);
BroadcastSim(UserOldNick, "/me is now known as {0}", UserNewNick);
if (m_verbosity >= 2)
BroadcastSim(UserOldNick, "/me is now known as {0}", UserNewNick);
}
public void eventIrcKick(string[] commArgs)
@ -907,7 +976,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
KickMessage += commArgs[i] + " ";
}
BroadcastSim(UserKicker, "/me kicks kicks {0} off {1} saying \"{2}\"", UserKicked, IrcChannel, KickMessage);
if (m_verbosity >= 1)
BroadcastSim(UserKicker, "/me kicks kicks {0} off {1} saying \"{2}\"", UserKicked, IrcChannel, KickMessage);
if (UserKicked == m_nick)
{
BroadcastSim(m_nick, "Hey, that was me!!!");
@ -923,7 +993,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
QuitMessage += commArgs[i] + " ";
}
BroadcastSim(IrcUser, "/me quits saying \"{0}\"", QuitMessage);
if (m_verbosity >= 1)
BroadcastSim(IrcUser, "/me quits saying \"{0}\"", QuitMessage);
}
public void Close()

View File

@ -222,10 +222,25 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
else {
avatar = m_scene.GetScenePresence(id);
if (avatar != null)
{
position = avatar.AbsolutePosition;
}
else
// bail out early, given source could not be found
return;
{
// This is potentially problematic, though I don't
// see how to take advantage of it, basically a request
// to send a message to the region does not have to come
// from something in the region (eg a plugin can send it)
if (type == ChatTypeEnum.Region)
{
position = new Vector3(128, 128, 20);
}
else
{
// bail out early, given source could not be found
return;
}
}
}
// Determine which listen event filters match the given set of arguments, this results

View File

@ -389,7 +389,20 @@ flush-on-error=true
;nick = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to
;port = 6667
;; channel to listen for configuration updates
;commandchannel = 2777
;; 0 for no control messages, 2 for all control messages
;verbosity = 1
;; bridging connections
;; outchannel -- channel to send messages out to the IRC bridge
;; inchannel -- channel to receive message from the IRC bridge
;; access_password -- simple security device
;inchannel = 2226
;outchannel = 2225
;access_password = foobar
;fallback_region = name of "default" region
;;useworldcomm = true will send IRC chat over the inchannel, false (default) will broadcast to all agents in the region
;useworldcomm = true
;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
; must start with "PRIVMSG {0} : " or irc server will get upset
;for <bot>:<user in region> :<message>