Thanks cmickyb for a patch that enhances the IRC module.
See mantis #2379 for some useful scripts that work with this. Note that I added another configuration parameter in addition to the patch to allow for legacy behavior in the absence of new configuration settings.0.6.0-stable
parent
d633cadb5f
commit
37d42890e7
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@ -61,6 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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internal object m_syncLogout = new object();
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private IConfig m_config;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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@ -173,14 +174,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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public void OnSimChat(Object sender, OSChatMessage e)
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{
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m_log.DebugFormat("[IRC] heard on channel {0}: {1}", e.Channel.ToString(), e.Message);
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// We only want to relay stuff on channel 0
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if (e.Channel == m_irc.m_commandChannel)
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{
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string[] messages = e.Message.Split(' ');
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string command = messages[0].ToLower();
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m_log.Debug("IRC: Got command on channel: " + e.Channel.ToString() + " message: " + e.Message);
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try
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{
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switch (command)
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@ -206,6 +207,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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case "server":
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m_irc.m_server = messages[1];
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break;
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case "verbosity":
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m_irc.m_verbosity = Convert.ToInt32(messages[1]);
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break;
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case "in-channel":
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m_irc.m_messageOutChannel = Convert.ToInt32(messages[1]);
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break;
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case "out-channel":
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m_irc.m_messageInChannel = Convert.ToInt32(messages[1]);
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break;
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default:
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m_irc.Send(e.Message);
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@ -215,7 +225,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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catch
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{ }
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}
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if (e.Channel != 0) return;
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if (e.Channel != m_irc.m_messageOutChannel) return;
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if (e.Message.Length == 0) return;
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// not interested in our own babblings
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@ -269,7 +280,27 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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// this is to keep objects from talking to IRC
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if (m_irc.Connected && (avatar != null))
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m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
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m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
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// Handle messages from objects
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if (m_irc.Connected && (null == avatar))
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{
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//Message came from an object
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char[] splits = { ',' };
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string[] tokens = e.Message.Split(splits,3); // This is certainly wrong
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if (tokens.Length == 3)
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{
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if (tokens[0] == m_irc.m_accessPassword) // This is my really simple check
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{
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m_log.DebugFormat("[IRC] message from object {0}, {1}", tokens[0], tokens[1]);
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m_irc.PrivMsg(tokens[1], scene.RegionInfo.RegionName, tokens[2]);
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}
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else
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{
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m_log.WarnFormat("[IRC] prim security key mismatch <{0}> not <{1}>", tokens[0], m_irc.m_accessPassword);
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}
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}
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}
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}
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#endregion
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@ -284,7 +315,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (client.Name != m_last_new_user)
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{
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if ((m_irc.Enabled) && (m_irc.Connected))
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if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 1))
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{
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m_log.DebugFormat("[IRC] {0} logging on", client.Name);
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m_irc.PrivMsg(m_irc.Nick, "Sim",
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@ -303,7 +334,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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try
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{
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if ((m_irc.Enabled) && (m_irc.Connected))
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if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 2))
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{
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string regionName = presence.Scene.RegionInfo.RegionName;
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string clientName = String.Format("{0} {1}", presence.Firstname, presence.Lastname);
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@ -320,7 +351,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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try
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{
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if ((m_irc.Enabled) && (m_irc.Connected))
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if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 2))
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{
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string regionName = presence.Scene.RegionInfo.RegionName;
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string clientName = String.Format("{0} {1}", presence.Firstname, presence.Lastname);
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@ -340,16 +371,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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try
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{
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if ((m_irc.Enabled) && (m_irc.Connected))
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if ((m_irc.Enabled) && (m_irc.Connected) && (m_irc.m_verbosity >= 1))
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{
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// handles simple case. May not work for hundred connecting in per second.
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// and the NewClients calles getting interleved
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// but filters out multiple reports
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if (client.Name != m_last_leaving_user)
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{
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Console.WriteLine("Avatar was seen logging out.");
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//Console.ReadLine();
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Console.WriteLine();
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// Console.WriteLine("Avatar was seen logging out.");
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// Console.ReadLine();
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// Console.WriteLine();
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m_last_leaving_user = client.Name;
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m_irc.PrivMsg(m_irc.Nick, "Sim", String.Format("notices {0} logging out", client.Name));
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m_log.InfoFormat("[IRC]: {0} logging out", client.Name);
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@ -412,6 +443,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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private bool m_connected = false;
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private bool m_enabled = false;
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public int m_commandChannel = -1;
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public int m_verbosity = 1;
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public int m_messageOutChannel = 0; // Will be the message channel we listen to
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public int m_messageInChannel = 0; // Will be the message channel where we forward msgs
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public string m_accessPassword = "badkitty";
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public bool m_useWorldComm = false; // true if we want chat to be localized, false if we want to broadcast to the entire region
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public List<Scene> m_last_scenes = null;
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public string m_nick = null;
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public uint m_port = 6668;
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@ -469,6 +507,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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m_user = config.Configs["IRC"].GetString("username", m_user);
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m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat);
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m_commandChannel = config.Configs["IRC"].GetInt("commandchannel", m_commandChannel);
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m_verbosity = config.Configs["IRC"].GetInt("verbosity", m_verbosity);
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m_messageOutChannel = config.Configs["IRC"].GetInt("outchannel", m_messageOutChannel);
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m_messageInChannel = config.Configs["IRC"].GetInt("inchannel", m_messageInChannel);
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m_accessPassword = config.Configs["IRC"].GetString("access_password",m_accessPassword);
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m_useWorldComm = config.Configs["IRC"].GetBoolean("useworldcomm", m_useWorldComm);
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if (m_server != null && m_nick != null && m_channel != null)
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{
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if (m_nrnick == true)
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@ -480,7 +525,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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catch (Exception ex)
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{
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m_log.Info("[IRC]: Incomplete IRC configuration, skipping IRC bridge configuration");
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m_log.Error("[IRC]: Incomplete IRC configuration, skipping IRC bridge configuration");
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m_log.DebugFormat("[IRC] Incomplete IRC configuration: {0}", ex.ToString());
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}
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}
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@ -515,12 +560,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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}
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m_tcp = new TcpClient(m_server, (int)m_port);
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m_log.Info("[IRC]: Connecting...");
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m_stream = m_tcp.GetStream();
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m_log.Info("[IRC]: Connected to " + m_server);
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m_reader = new StreamReader(m_stream);
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m_writer = new StreamWriter(m_stream);
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m_log.DebugFormat("[IRC]: Connected to {0}:{1}", m_server, m_port);
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pingSender = new Thread(new ThreadStart(PingRun));
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pingSender.Name = "PingSenderThread";
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pingSender.IsBackground = true;
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@ -547,6 +592,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}",
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m_server, m_port, e.Message);
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}
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m_log.Debug("[IRC] Connected");
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return m_connected;
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}
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}
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@ -574,6 +620,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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public void PrivMsg(string from, string region, string msg)
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{
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m_log.DebugFormat("[IRC] Sending message to IRC from {0}: {1}", from, msg);
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// One message to the IRC server
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try
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{
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@ -686,7 +734,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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{
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while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null))
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{
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//Console.WriteLine("IRC: " + inputLine);
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m_log.Info("[IRC]: " + inputLine);
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if (inputLine.Contains(m_channel))
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{
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Dictionary<string, string> data = ExtractMsg(inputLine);
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@ -696,7 +744,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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OSChatMessage c = new OSChatMessage();
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c.Message = data["msg"];
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c.Type = ChatTypeEnum.Say;
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c.Channel = 0;
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c.Channel = m_messageInChannel;
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c.Position = pos;
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c.From = data["nick"];
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c.Sender = null;
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if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION"))
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c.Message = String.Format("/me {0}", c.Message.Substring(8, c.Message.Length - 9));
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m_log.DebugFormat("[IRC] ListenerRun from: {0}, {1}", c.From, c.Message);
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foreach (Scene scene in m_scenes)
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{
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c.Scene = scene;
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scene.EventManager.TriggerOnChatBroadcast(this, c);
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if (m_useWorldComm)
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{
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IWorldComm wComm = scene.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(ChatTypeEnum.Region, m_messageInChannel, c.From, UUID.Zero, c.Message);
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}
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else
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{
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c.Scene = scene;
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scene.EventManager.TriggerOnChatBroadcast(this, c);
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}
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}
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}
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OSChatMessage c = new OSChatMessage();
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c.From = sender;
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c.Message = String.Format(format, args);
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c.Type = ChatTypeEnum.Say;
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c.Channel = 0;
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c.Type = ChatTypeEnum.Region; // ChatTypeEnum.Say;
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c.Channel = m_messageInChannel;
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c.Position = new Vector3(128, 128, 20);
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c.Sender = null;
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c.SenderUUID = UUID.Zero;
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m_log.DebugFormat("[IRC] BroadcastSim from {0}: {1}", c.From, c.Message);
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foreach (Scene m_scene in m_scenes)
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{
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c.Scene = m_scene;
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m_scene.EventManager.TriggerOnChatBroadcast(this, c);
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// m_scene.EventManager.TriggerOnChatBroadcast(this, c);
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// m_scene.EventManager.TriggerOnChatFromWorld(this, c);
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IWorldComm wComm = m_scene.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(ChatTypeEnum.Region, m_messageInChannel, sender, UUID.Zero, c.Message);
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//IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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//wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
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}
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}
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catch (Exception ex) // IRC gate should not crash Sim
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@ -764,7 +830,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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public void ProcessIRCCommand(string command)
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{
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//m_log.Info("[IRC]: ProcessIRCCommand:" + command);
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m_log.Debug("[IRC]: ProcessIRCCommand:" + command);
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string[] commArgs = new string[command.Split(' ').Length];
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string c_server = m_server;
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@ -866,14 +932,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
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if (IrcChannel.StartsWith(":"))
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IrcChannel = IrcChannel.Substring(1);
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string IrcUser = commArgs[0].Split('!')[0];
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BroadcastSim(IrcUser, "/me joins {0}", IrcChannel);
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if (m_verbosity >= 1)
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BroadcastSim(IrcUser, "/me joins {0}", IrcChannel);
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}
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public void eventIrcPart(string[] commArgs)
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{
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string IrcChannel = commArgs[2];
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string IrcUser = commArgs[0].Split('!')[0];
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BroadcastSim(IrcUser, "/me parts {0}", IrcChannel);
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if (m_verbosity >= 2)
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BroadcastSim(IrcUser, "/me parts {0}", IrcChannel);
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}
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public void eventIrcMode(string[] commArgs)
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{
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string UserOldNick = commArgs[0].Split('!')[0];
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string UserNewNick = commArgs[2].Remove(0, 1);
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BroadcastSim(UserOldNick, "/me is now known as {0}", UserNewNick);
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if (m_verbosity >= 2)
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BroadcastSim(UserOldNick, "/me is now known as {0}", UserNewNick);
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}
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public void eventIrcKick(string[] commArgs)
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{
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KickMessage += commArgs[i] + " ";
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}
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BroadcastSim(UserKicker, "/me kicks kicks {0} off {1} saying \"{2}\"", UserKicked, IrcChannel, KickMessage);
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if (m_verbosity >= 1)
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BroadcastSim(UserKicker, "/me kicks kicks {0} off {1} saying \"{2}\"", UserKicked, IrcChannel, KickMessage);
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if (UserKicked == m_nick)
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{
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BroadcastSim(m_nick, "Hey, that was me!!!");
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{
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QuitMessage += commArgs[i] + " ";
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}
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BroadcastSim(IrcUser, "/me quits saying \"{0}\"", QuitMessage);
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if (m_verbosity >= 1)
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BroadcastSim(IrcUser, "/me quits saying \"{0}\"", QuitMessage);
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}
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public void Close()
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@ -222,10 +222,25 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
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else {
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avatar = m_scene.GetScenePresence(id);
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if (avatar != null)
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{
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position = avatar.AbsolutePosition;
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}
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else
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// bail out early, given source could not be found
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return;
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{
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// This is potentially problematic, though I don't
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// see how to take advantage of it, basically a request
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// to send a message to the region does not have to come
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// from something in the region (eg a plugin can send it)
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if (type == ChatTypeEnum.Region)
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{
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position = new Vector3(128, 128, 20);
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}
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else
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{
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// bail out early, given source could not be found
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return;
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}
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}
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}
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// Determine which listen event filters match the given set of arguments, this results
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@ -389,7 +389,20 @@ flush-on-error=true
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;nick = OpenSimBotNameProbablyMakeThisShorter
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;channel = #the_irc_channel_you_want_to_connect_to
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;port = 6667
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;; channel to listen for configuration updates
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;commandchannel = 2777
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;; 0 for no control messages, 2 for all control messages
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;verbosity = 1
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;; bridging connections
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;; outchannel -- channel to send messages out to the IRC bridge
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;; inchannel -- channel to receive message from the IRC bridge
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;; access_password -- simple security device
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;inchannel = 2226
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;outchannel = 2225
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;access_password = foobar
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;fallback_region = name of "default" region
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;;useworldcomm = true will send IRC chat over the inchannel, false (default) will broadcast to all agents in the region
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;useworldcomm = true
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;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
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; must start with "PRIVMSG {0} : " or irc server will get upset
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;for <bot>:<user in region> :<message>
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