*Removed some exceptions that were thrown in Land that is no longer needed.
parent
9961a5565f
commit
37ea050886
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@ -227,6 +227,19 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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}
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public bool isEitherBannedOrRestricted(LLUUID avatar)
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{
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if (isBannedFromLand(avatar))
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{
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return true;
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}
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else if (isRestrictedFromLand(avatar))
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{
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return true;
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}
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return false;
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}
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public bool isBannedFromLand(LLUUID avatar)
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public bool isBannedFromLand(LLUUID avatar)
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{
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{
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if ((this.landData.landFlags & (uint)Parcel.ParcelFlags.UseBanList) > 0)
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if ((this.landData.landFlags & (uint)Parcel.ParcelFlags.UseBanList) > 0)
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@ -274,12 +287,15 @@ namespace OpenSim.Region.Environment.LandManagement
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Land over =
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Land over =
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m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X),
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m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X),
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(int) Math.Round(avatars[i].AbsolutePosition.Y));
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(int) Math.Round(avatars[i].AbsolutePosition.Y));
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if (over != null)
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{
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if (over.landData.localID == landData.localID)
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if (over.landData.localID == landData.localID)
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{
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{
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sendLandUpdateToClient(avatars[i].ControllingClient);
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sendLandUpdateToClient(avatars[i].ControllingClient);
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}
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}
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}
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}
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}
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}
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}
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#endregion
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#endregion
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@ -192,7 +192,8 @@ namespace OpenSim.Region.Environment.LandManagement
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{
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{
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if (landIDList[x, y] == local_id)
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if (landIDList[x, y] == local_id)
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{
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{
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throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
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return;
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//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
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}
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}
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}
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}
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}
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}
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@ -210,7 +211,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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else
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else
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{
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{
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throw new Exception("Could not update land object. Local ID '" + local_id + "' does not exist");
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//throw new Exception("Could not update land object. Local ID '" + local_id + "' does not exist");
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}
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}
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}
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}
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@ -246,10 +247,7 @@ namespace OpenSim.Region.Environment.LandManagement
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if (x >= 64 || y >= 64 || x < 0 || y < 0)
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if (x >= 64 || y >= 64 || x < 0 || y < 0)
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{
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{
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// These exceptions here will cause a lot of complaints from the users specifically because
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return null;
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// they happen every time at border crossings
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throw new Exception("Error: Parcel not found at point " + x + ", " + y);
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}
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}
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else
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else
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{
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{
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@ -366,12 +364,15 @@ namespace OpenSim.Region.Environment.LandManagement
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for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
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for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
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{
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{
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Land p = getLandObject(stepXSelected, stepYSelected);
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Land p = getLandObject(stepXSelected, stepYSelected);
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if (p != null)
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{
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if (!selectedLandObjects.Contains(p))
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if (!selectedLandObjects.Contains(p))
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{
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{
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selectedLandObjects.Add(p);
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selectedLandObjects.Add(p);
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}
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}
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}
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}
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}
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}
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}
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Land masterLandObject = selectedLandObjects[0];
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Land masterLandObject = selectedLandObjects[0];
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selectedLandObjects.RemoveAt(0);
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selectedLandObjects.RemoveAt(0);
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@ -429,7 +430,8 @@ namespace OpenSim.Region.Environment.LandManagement
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{
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{
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byte tempByte = (byte) 0; //This represents the byte for the current 4x4
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byte tempByte = (byte) 0; //This represents the byte for the current 4x4
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Land currentParcelBlock = getLandObject(x*4, y*4);
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Land currentParcelBlock = getLandObject(x*4, y*4);
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if (currentParcelBlock != null)
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{
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if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
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if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
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{
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{
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//Owner Flag
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//Owner Flag
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@ -455,11 +457,14 @@ namespace OpenSim.Region.Environment.LandManagement
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//Now for border control
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//Now for border control
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Land westParcel = getLandObject((x - 1) * 4, y * 4);
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Land southParcel = getLandObject(x * 4, (y - 1) * 4);
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if (x == 0)
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if (x == 0)
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{
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{
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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}
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}
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else if (getLandObject((x - 1)*4, y*4) != currentParcelBlock)
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else if (westParcel != null && westParcel != currentParcelBlock)
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{
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{
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
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}
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}
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@ -468,7 +473,7 @@ namespace OpenSim.Region.Environment.LandManagement
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{
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{
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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}
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}
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else if (getLandObject(x*4, (y - 1)*4) != currentParcelBlock)
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else if (southParcel != null && southParcel != currentParcelBlock)
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{
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{
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
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}
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}
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@ -488,6 +493,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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}
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}
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}
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}
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public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
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public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
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bool snap_selection, IClientAPI remote_client)
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bool snap_selection, IClientAPI remote_client)
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@ -502,6 +508,8 @@ namespace OpenSim.Region.Environment.LandManagement
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for (y = 0; y < inc_y; y++)
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for (y = 0; y < inc_y; y++)
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{
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{
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Land currentParcel = getLandObject(start_x + x, start_y + y);
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Land currentParcel = getLandObject(start_x + x, start_y + y);
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if (currentParcel != null)
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{
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if (!temp.Contains(currentParcel))
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if (!temp.Contains(currentParcel))
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{
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{
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currentParcel.forceUpdateLandInfo();
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currentParcel.forceUpdateLandInfo();
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@ -509,6 +517,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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}
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}
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}
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}
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int requestResult = LAND_RESULT_SINGLE;
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int requestResult = LAND_RESULT_SINGLE;
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if (temp.Count > 1)
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if (temp.Count > 1)
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@ -583,12 +592,15 @@ namespace OpenSim.Region.Environment.LandManagement
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for (y = -4; y <= 4; y += 4)
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for (y = -4; y <= 4; y += 4)
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{
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{
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Land check = getLandObject(position.X + x, position.Y + y);
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Land check = getLandObject(position.X + x, position.Y + y);
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if (check != null)
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{
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if (!parcelsNear.Contains(check))
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if (!parcelsNear.Contains(check))
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{
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{
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parcelsNear.Add(check);
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parcelsNear.Add(check);
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}
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}
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}
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}
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}
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}
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}
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return parcelsNear;
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return parcelsNear;
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@ -693,6 +705,8 @@ namespace OpenSim.Region.Environment.LandManagement
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sendLandUpdate(clientAvatar);
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sendLandUpdate(clientAvatar);
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sendOutNearestBanLine(remote_client);
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sendOutNearestBanLine(remote_client);
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Land parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
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Land parcel = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
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if (parcel != null)
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{
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if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
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if (clientAvatar.AbsolutePosition.Z < BAN_LINE_SAFETY_HIEGHT && clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
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{
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{
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@ -708,10 +722,13 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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}
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}
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}
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}
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public void handleAnyClientMovement(ScenePresence avatar) //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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public void handleAnyClientMovement(ScenePresence avatar) //Like handleSignificantClientMovement, but called with an AgentUpdate regardless of distance.
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{
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{
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Land over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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Land over = getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if (over != null)
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{
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if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT)
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if (!over.isBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= BAN_LINE_SAFETY_HIEGHT)
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{
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{
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avatar.lastKnownAllowedPosition = new Axiom.Math.Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
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avatar.lastKnownAllowedPosition = new Axiom.Math.Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
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@ -719,6 +736,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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}
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}
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}
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public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client)
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public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client)
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@ -110,6 +110,8 @@ namespace OpenSim.Region.Environment
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string reason = "Insufficient permission";
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string reason = "Insufficient permission";
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Land land = this.m_scene.LandManager.getLandObject(position.X, position.Y);
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Land land = this.m_scene.LandManager.getLandObject(position.X, position.Y);
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if (land == null) return false;
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if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) == (int)Parcel.ParcelFlags.CreateObjects)
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if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) == (int)Parcel.ParcelFlags.CreateObjects)
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permission = true;
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permission = true;
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@ -176,8 +178,8 @@ namespace OpenSim.Region.Environment
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return OwnerMask;
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return OwnerMask;
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// Users should be able to edit what is over their land.
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// Users should be able to edit what is over their land.
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if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
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Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
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user)
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if (parcel != null && parcel.landData.ownerID == user)
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return OwnerMask;
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return OwnerMask;
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// Estate users should be able to edit anything in the sim
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// Estate users should be able to edit anything in the sim
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@ -235,8 +237,8 @@ namespace OpenSim.Region.Environment
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permission = true;
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permission = true;
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// Users should be able to edit what is over their land.
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// Users should be able to edit what is over their land.
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if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
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Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
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user)
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if (parcel != null && parcel.landData.ownerID == user)
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permission = true;
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permission = true;
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// Estate users should be able to edit anything in the sim
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// Estate users should be able to edit anything in the sim
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@ -399,7 +401,8 @@ namespace OpenSim.Region.Environment
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Y = 0;
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Y = 0;
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// Land owner can terraform too
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// Land owner can terraform too
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if (GenericParcelPermission(user, m_scene.LandManager.getLandObject(X, Y)))
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Land parcel = m_scene.LandManager.getLandObject(X, Y);
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if (parcel != null && GenericParcelPermission(user, parcel))
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permission = true;
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permission = true;
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if (!permission)
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if (!permission)
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@ -466,7 +469,9 @@ namespace OpenSim.Region.Environment
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protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos)
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protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos)
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{
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{
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return GenericParcelPermission(user, m_scene.LandManager.getLandObject(pos.X, pos.Y));
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Land parcel = m_scene.LandManager.getLandObject(pos.X, pos.Y);
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if (parcel == null) return false;
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return GenericParcelPermission(user, parcel);
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}
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}
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public virtual bool CanEditParcel(LLUUID user, Land parcel)
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public virtual bool CanEditParcel(LLUUID user, Land parcel)
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@ -103,7 +103,10 @@ namespace OpenSim.Region.ExtensionsScriptModule
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{
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{
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Vector myPosition = Task.AbsolutePosition;
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Vector myPosition = Task.AbsolutePosition;
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Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
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Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
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if (myParcel == null)
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{
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//Dont do anything!
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}
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MainLog.Instance.Warn("script",
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MainLog.Instance.Warn("script",
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"Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
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"Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
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return;
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return;
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Reference in New Issue