* refactor: Extract caps related code from scene and put into a region module
* No functional changes in this revision0.6.3-post-fixes
parent
2921729bf2
commit
37fa677548
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@ -158,7 +158,7 @@ namespace OpenSim.Framework.Communications.Capabilities
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// the root of all evil
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m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
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m_log.DebugFormat(
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"[CAPS]: Registering seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
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"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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@ -86,10 +86,6 @@ namespace OpenSim.Framework
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/// </exception>
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bool PresenceChildStatus(UUID agentId);
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// Diva: get this out of here!!!
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string GetCapsPath(UUID agentId);
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Dictionary<ulong, string> GetChildrenSeeds(UUID agentId);
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T RequestModuleInterface<T>();
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T[] RequestModuleInterfaces<T>();
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}
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@ -41,6 +41,7 @@ using OpenSim.Framework.Client;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Timer = System.Timers.Timer;
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@ -1382,8 +1383,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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agentData.child = false;
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agentData.firstname = m_firstName;
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agentData.lastname = m_lastName;
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agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
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agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(m_scene.GetChildrenSeeds(m_agentId));
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ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
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agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
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agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId));
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return agentData;
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}
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@ -0,0 +1,74 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ICapabilitiesModule
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{
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void NewUserConnection(AgentCircuitData agent);
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/// <summary>
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/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
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/// then it is replaced by a new CAPS handler.
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///
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/// FIXME: On login this is called twice, once for the login and once when the connection is made.
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/// This is somewhat innefficient and should be fixed. The initial login creation is necessary
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/// since the client asks for capabilities immediately after being informed of the seed.
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/// </summary>
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/// <param name="agentId"></param>
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/// <param name="capsObjectPath"></param>
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void AddCapsHandler(UUID agentId);
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/// <summary>
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/// Remove the caps handler for a given agent.
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/// </summary>
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/// <param name="agentId"></param>
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void RemoveCapsHandler(UUID agentId);
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/// <summary>
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/// Will return null if the agent doesn't have a caps handler registered
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/// </summary>
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/// <param name="agentId"></param>
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Caps GetCapsHandlerForUser(UUID agentId);
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Dictionary<ulong, string> GetChildrenSeeds(UUID agentID);
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string GetChildSeed(UUID agentID, ulong handle);
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void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds);
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void DropChildSeed(UUID agentID, ulong handle);
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string GetCapsPath(UUID agentId);
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}
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}
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@ -0,0 +1,204 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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namespace OpenSim.Region.Environment.Modules.Agent.Capabilities
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{
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public class CapabilitiesModule : IRegionModule, ICapabilitiesModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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/// <summary>
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/// Each agent has its own capabilities handler.
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/// </summary>
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protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
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protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
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protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
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= new Dictionary<UUID, Dictionary<ulong, string>>();
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
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}
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public void PostInitialise() {}
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public void Close() {}
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public string Name { get { return "Capabilities Module"; } }
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public bool IsSharedModule { get { return false; } }
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public void AddCapsHandler(UUID agentId)
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{
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if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
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return;
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String capsObjectPath = GetCapsPath(agentId);
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Caps cap = null;
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if (m_capsHandlers.TryGetValue(agentId, out cap))
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{
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m_log.DebugFormat(
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"[CAPS]: Attempt at registering twice for the same agent {0}. {1}. Ignoring.",
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agentId, capsObjectPath);
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//return;
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}
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cap
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= new Caps(
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m_scene.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
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m_scene.CommsManager.HttpServer.Port,
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capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
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cap.RegisterHandlers();
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m_scene.EventManager.TriggerOnRegisterCaps(agentId, cap);
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cap.AddNewInventoryItem = m_scene.AddUploadedInventoryItem;
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cap.ItemUpdatedCall = m_scene.CapsUpdateInventoryItemAsset;
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cap.TaskScriptUpdatedCall = m_scene.CapsUpdateTaskInventoryScriptAsset;
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cap.CAPSFetchInventoryDescendents = m_scene.HandleFetchInventoryDescendentsCAPS;
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cap.GetClient = m_scene.m_sceneGraph.GetControllingClient;
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m_capsHandlers[agentId] = cap;
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}
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public void RemoveCapsHandler(UUID agentId)
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{
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if (childrenSeeds.ContainsKey(agentId))
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{
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childrenSeeds.Remove(agentId);
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}
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lock (m_capsHandlers)
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{
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if (m_capsHandlers.ContainsKey(agentId))
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{
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m_capsHandlers[agentId].DeregisterHandlers();
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m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
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m_capsHandlers.Remove(agentId);
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}
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else
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{
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m_log.WarnFormat(
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"[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!",
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agentId, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public Caps GetCapsHandlerForUser(UUID agentId)
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{
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lock (m_capsHandlers)
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{
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if (m_capsHandlers.ContainsKey(agentId))
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{
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return m_capsHandlers[agentId];
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}
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}
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return null;
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}
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public void NewUserConnection(AgentCircuitData agent)
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{
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capsPaths[agent.AgentID] = agent.CapsPath;
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childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
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}
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public string GetCapsPath(UUID agentId)
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{
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if (capsPaths.ContainsKey(agentId))
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{
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return capsPaths[agentId];
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}
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return null;
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}
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public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
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{
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Dictionary<ulong, string> seeds = null;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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return seeds;
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return new Dictionary<ulong, string>();
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}
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public void DropChildSeed(UUID agentID, ulong handle)
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{
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Dictionary<ulong, string> seeds;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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{
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seeds.Remove(handle);
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}
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}
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public string GetChildSeed(UUID agentID, ulong handle)
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{
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Dictionary<ulong, string> seeds;
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if (childrenSeeds.TryGetValue(agentID, out seeds))
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{
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return seeds[handle];
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}
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return null;
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}
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public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
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{
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//Console.WriteLine(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
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childrenSeeds[agentID] = seeds;
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}
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public void DumpChildrenSeeds(UUID agentID)
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{
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Console.WriteLine("================ ChildrenSeed {0} ================", m_scene.RegionInfo.RegionName);
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foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
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{
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uint x, y;
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Utils.LongToUInts(kvp.Key, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
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}
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}
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}
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}
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@ -436,9 +436,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
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}
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if (AvatarID != UUID.Zero)
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{
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// m_scene.GetCapsHandlerForUser will return null if the agent doesn't have a caps handler
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// registered
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return ProcessQueue(request, AvatarID, m_scene.GetCapsHandlerForUser(AvatarID));
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return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsHandlerForUser(AvatarID));
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}
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else
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{
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@ -558,7 +558,8 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
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string rezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar/rez";
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string derezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar/derez";
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// Get a reference to the user's cap so we can pull out the Caps Object Path
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OpenSim.Framework.Communications.Capabilities.Caps userCap = homeScene.GetCapsHandlerForUser(agentData.AgentID);
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OpenSim.Framework.Communications.Capabilities.Caps userCap
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= homeScene.CapsModule.GetCapsHandlerForUser(agentData.AgentID);
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string rezHttpProtocol = "http://";
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string regionCapsHttpProtocol = "http://";
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@ -681,9 +682,9 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
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if (homeScene != null)
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{
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// Get a reference to their Cap object so we can pull out the capobjectroot
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OpenSim.Framework.Communications.Capabilities.Caps userCap =
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homeScene.GetCapsHandlerForUser(userData.AgentID);
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// Get a referenceokay - to their Cap object so we can pull out the capobjectroot
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OpenSim.Framework.Communications.Capabilities.Caps userCap
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= homeScene.CapsModule.GetCapsHandlerForUser(userData.AgentID);
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//Update the circuit data in the region so this user is authorized
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homeScene.UpdateCircuitData(userData);
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@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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else
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{
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// child agent already there
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agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
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agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
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capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
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}
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@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
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/// </summary>
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private UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
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public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
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{
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ScenePresence avatar;
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@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see>
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/// </summary>
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private void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
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public void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
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UUID primId, bool isScriptRunning, byte[] data)
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{
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ScenePresence avatar;
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@ -113,11 +113,6 @@ namespace OpenSim.Region.Environment.Scenes
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get { return m_sceneGridService; }
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}
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/// <summary>
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/// Each agent has its own capabilities handler.
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/// </summary>
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protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
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/// <value>
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/// All the region modules attached to this scene.
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/// </value>
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@ -147,7 +142,8 @@ namespace OpenSim.Region.Environment.Scenes
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protected IInterregionCommsOut m_interregionCommsOut;
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protected IInterregionCommsIn m_interregionCommsIn;
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protected IDialogModule m_dialogModule;
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protected internal ICapabilitiesModule CapsModule;
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// Central Update Loop
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protected int m_fps = 10;
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@ -342,7 +338,7 @@ namespace OpenSim.Region.Environment.Scenes
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RegisterDefaultSceneEvents();
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m_dumpAssetsToFile = dumpAssetsToFile;
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DumpAssetsToFile = dumpAssetsToFile;
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m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
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@ -780,6 +776,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>();
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m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>();
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m_dialogModule = RequestModuleInterface<IDialogModule>();
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CapsModule = RequestModuleInterface<ICapabilitiesModule>();
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}
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#endregion
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@ -2578,7 +2575,7 @@ namespace OpenSim.Region.Environment.Scenes
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(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
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m_sceneGraph.removeUserCount(!childagentYN);
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RemoveCapsHandler(agentID);
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CapsModule.RemoveCapsHandler(agentID);
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if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
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{
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@ -2759,9 +2756,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="agent"></param>
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public void NewUserConnection(AgentCircuitData agent)
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{
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/// Diva: Horrible stuff!
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capsPaths[agent.AgentID] = agent.CapsPath;
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childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
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CapsModule.NewUserConnection(agent);
|
||||
|
||||
ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
|
||||
if (sp != null)
|
||||
|
@ -2786,8 +2781,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
"[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user is on the region banlist",
|
||||
agent.AgentID, RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
AddCapsHandler(agent.AgentID);
|
||||
|
||||
CapsModule.AddCapsHandler(agent.AgentID);
|
||||
|
||||
if (!agent.child)
|
||||
{
|
||||
|
@ -2859,88 +2854,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
|
||||
/// then it is replaced by a new CAPS handler.
|
||||
///
|
||||
/// FIXME: On login this is called twice, once for the login and once when the connection is made.
|
||||
/// This is somewhat innefficient and should be fixed. The initial login creation is necessary
|
||||
/// since the client asks for capabilities immediately after being informed of the seed.
|
||||
/// </summary>
|
||||
/// <param name="agentId"></param>
|
||||
/// <param name="capsObjectPath"></param>
|
||||
public void AddCapsHandler(UUID agentId)
|
||||
{
|
||||
if (RegionInfo.EstateSettings.IsBanned(agentId))
|
||||
return;
|
||||
|
||||
String capsObjectPath = GetCapsPath(agentId);
|
||||
|
||||
Caps cap = null;
|
||||
if (m_capsHandlers.TryGetValue(agentId, out cap))
|
||||
{
|
||||
m_log.DebugFormat("[CAPS] Attempt at registering twice for the same agent {0}. {1}. Ignoring.", agentId, capsObjectPath);
|
||||
//return;
|
||||
}
|
||||
|
||||
cap
|
||||
= new Caps(
|
||||
AssetCache, CommsManager.HttpServer, m_regInfo.ExternalHostName, CommsManager.HttpServer.Port,
|
||||
capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName);
|
||||
|
||||
cap.RegisterHandlers();
|
||||
|
||||
EventManager.TriggerOnRegisterCaps(agentId, cap);
|
||||
|
||||
cap.AddNewInventoryItem = AddUploadedInventoryItem;
|
||||
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
|
||||
cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
|
||||
cap.CAPSFetchInventoryDescendents = HandleFetchInventoryDescendentsCAPS;
|
||||
cap.GetClient = m_sceneGraph.GetControllingClient;
|
||||
m_capsHandlers[agentId] = cap;
|
||||
}
|
||||
|
||||
public Caps GetCapsHandlerForUser(UUID agentId)
|
||||
{
|
||||
lock (m_capsHandlers)
|
||||
{
|
||||
if (m_capsHandlers.ContainsKey(agentId))
|
||||
{
|
||||
return m_capsHandlers[agentId];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the caps handler for a given agent.
|
||||
/// </summary>
|
||||
/// <param name="agentId"></param>
|
||||
public void RemoveCapsHandler(UUID agentId)
|
||||
{
|
||||
if (childrenSeeds.ContainsKey(agentId))
|
||||
{
|
||||
childrenSeeds.Remove(agentId);
|
||||
}
|
||||
|
||||
lock (m_capsHandlers)
|
||||
{
|
||||
if (m_capsHandlers.ContainsKey(agentId))
|
||||
{
|
||||
m_capsHandlers[agentId].DeregisterHandlers();
|
||||
EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
|
||||
|
||||
m_capsHandlers.Remove(agentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!",
|
||||
agentId, RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an agent crosses into this sim. Also happens on initial login.
|
||||
/// </summary>
|
||||
|
@ -3740,7 +3653,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#region Script Engine
|
||||
|
||||
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
|
||||
private bool m_dumpAssetsToFile;
|
||||
public bool DumpAssetsToFile;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
|
|
@ -214,67 +214,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// XXX These two methods are very temporary
|
||||
/// XXX Diva: this is really truly horrible; must...move...to...LL client...stack...
|
||||
/// </summary>
|
||||
protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
|
||||
protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds = new Dictionary<UUID, Dictionary<ulong, string>>();
|
||||
public string GetCapsPath(UUID agentId)
|
||||
{
|
||||
if (capsPaths.ContainsKey(agentId))
|
||||
{
|
||||
return capsPaths[agentId];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
|
||||
{
|
||||
Dictionary<ulong, string> seeds = null;
|
||||
if (childrenSeeds.TryGetValue(agentID, out seeds))
|
||||
return seeds;
|
||||
return new Dictionary<ulong, string>();
|
||||
}
|
||||
|
||||
public void DropChildSeed(UUID agentID, ulong handle)
|
||||
{
|
||||
Dictionary<ulong, string> seeds;
|
||||
if (childrenSeeds.TryGetValue(agentID, out seeds))
|
||||
{
|
||||
seeds.Remove(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetChildSeed(UUID agentID, ulong handle)
|
||||
{
|
||||
Dictionary<ulong, string> seeds;
|
||||
if (childrenSeeds.TryGetValue(agentID, out seeds))
|
||||
{
|
||||
return seeds[handle];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> value)
|
||||
{
|
||||
//Console.WriteLine(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
|
||||
childrenSeeds[agentID] = value;
|
||||
}
|
||||
|
||||
public void DumpChildrenSeeds(UUID agentID)
|
||||
{
|
||||
Console.WriteLine("================ ChildrenSeed {0} ================", RegionInfo.RegionName);
|
||||
foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(kvp.Key, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new unallocated local ID
|
||||
/// </summary>
|
||||
|
|
|
@ -359,7 +359,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// and the regions where there are already child agents. We only send notification to the former.
|
||||
List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
|
||||
neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
|
||||
List<ulong> previousRegionNeighbourHandles = new List<ulong>(avatar.Scene.GetChildrenSeeds(avatar.UUID).Keys);
|
||||
List<ulong> previousRegionNeighbourHandles
|
||||
= new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
|
||||
List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
|
||||
List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
|
||||
|
||||
|
@ -372,7 +373,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
avatar.DropOldNeighbours(oldRegions);
|
||||
|
||||
/// Collect as many seeds as possible
|
||||
Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(avatar.Scene.GetChildrenSeeds(avatar.UUID));
|
||||
Dictionary<ulong, string> seeds
|
||||
= new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
|
||||
|
||||
//Console.WriteLine(" !!! No. of seeds: " + seeds.Count);
|
||||
if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
|
||||
seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
|
||||
|
@ -397,7 +400,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
|
||||
}
|
||||
else
|
||||
agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
|
||||
agent.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
|
||||
|
||||
cagents.Add(agent);
|
||||
}
|
||||
|
@ -409,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
|
||||
}
|
||||
// These two are the same thing!
|
||||
avatar.Scene.SetChildrenSeed(avatar.UUID, seeds);
|
||||
avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds);
|
||||
avatar.KnownRegions = seeds;
|
||||
//avatar.Scene.DumpChildrenSeeds(avatar.UUID);
|
||||
//avatar.DumpKnownRegions();
|
||||
|
@ -821,7 +824,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
|
||||
agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
|
||||
capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
|
||||
}
|
||||
|
|
|
@ -510,7 +510,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void AdjustKnownSeeds()
|
||||
{
|
||||
Dictionary<ulong, string> seeds = Scene.GetChildrenSeeds(UUID);
|
||||
Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID);
|
||||
List<ulong> old = new List<ulong>();
|
||||
foreach (ulong handle in seeds.Keys)
|
||||
{
|
||||
|
@ -524,7 +524,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
DropOldNeighbours(old);
|
||||
Scene.SetChildrenSeed(UUID, seeds);
|
||||
Scene.CapsModule.SetChildrenSeed(UUID, seeds);
|
||||
KnownRegions = seeds;
|
||||
//Console.WriteLine(" ++++++++++AFTER+++++++++++++ ");
|
||||
//DumpKnownRegions();
|
||||
|
@ -848,8 +848,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//SendAnimPack();
|
||||
|
||||
m_scene.SwapRootAgentCount(false);
|
||||
m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
|
||||
m_scene.AddCapsHandler(m_uuid);
|
||||
m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
|
||||
m_scene.CapsModule.AddCapsHandler(m_uuid);
|
||||
|
||||
// On the next prim update, all objects will be sent
|
||||
//
|
||||
|
@ -969,7 +969,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (ulong handle in oldRegions)
|
||||
{
|
||||
RemoveNeighbourRegion(handle);
|
||||
Scene.DropChildSeed(UUID, handle);
|
||||
Scene.CapsModule.DropChildSeed(UUID, handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2494,14 +2494,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// Restore the user structures that we needed to delete before asking the receiving region to complete the crossing
|
||||
m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID);
|
||||
m_scene.AddCapsHandler(UUID);
|
||||
m_scene.CapsModule.AddCapsHandler(UUID);
|
||||
}
|
||||
}
|
||||
|
||||
//Console.WriteLine("AFTER CROSS");
|
||||
//Scene.DumpChildrenSeeds(UUID);
|
||||
//DumpKnownRegions();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -34,6 +34,8 @@ using OpenSim.Framework.Communications.Cache;
|
|||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules.Agent.Capabilities;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
|
@ -79,6 +81,11 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
|
||||
TestScene testScene = new TestScene(
|
||||
regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
|
||||
|
||||
IRegionModule capsModule = new CapabilitiesModule();
|
||||
capsModule.Initialise(testScene, new IniConfigSource());
|
||||
testScene.AddModule(capsModule.Name, capsModule);
|
||||
testScene.SetModuleInterfaces();
|
||||
|
||||
testScene.LandChannel = new TestLandChannel();
|
||||
testScene.LoadWorldMap();
|
||||
|
|
|
@ -63,13 +63,13 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
|||
// TODO: Clean this up
|
||||
Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
|
||||
interregionComms.Initialise(sceneA, new IniConfigSource());
|
||||
sceneA.AddModule(interregionComms.Name, interregionComms);
|
||||
sceneA.AddModule(interregionComms.Name, interregionComms);
|
||||
sceneA.SetModuleInterfaces();
|
||||
sceneA.RegisterRegionWithGrid();
|
||||
|
||||
// TODO: Clean this up
|
||||
Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
|
||||
interregionComms.Initialise(sceneB, new IniConfigSource());
|
||||
interregionComms.Initialise(sceneB, new IniConfigSource());
|
||||
sceneB.AddModule(interregionComms.Name, interregionComms);
|
||||
sceneB.SetModuleInterfaces();
|
||||
sceneB.RegisterRegionWithGrid();
|
||||
|
|
|
@ -33,6 +33,7 @@ using log4net;
|
|||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
|
@ -492,8 +493,10 @@ namespace OpenSim.Tests.Common.Mock
|
|||
agentData.child = false;
|
||||
agentData.firstname = m_firstName;
|
||||
agentData.lastname = m_lastName;
|
||||
agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
|
||||
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(m_scene.GetChildrenSeeds(m_agentId));
|
||||
|
||||
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
|
||||
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
|
||||
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId));
|
||||
|
||||
return agentData;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue