* refactor: Extract caps related code from scene and put into a region module

* No functional changes in this revision
0.6.3-post-fixes
Justin Clarke Casey 2009-01-21 21:14:17 +00:00
parent 2921729bf2
commit 37fa677548
16 changed files with 331 additions and 190 deletions

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@ -158,7 +158,7 @@ namespace OpenSim.Framework.Communications.Capabilities
// the root of all evil
m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest);
m_log.DebugFormat(
"[CAPS]: Registering seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_agentID);
//m_capsHandlers["MapLayer"] =
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",

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@ -86,10 +86,6 @@ namespace OpenSim.Framework
/// </exception>
bool PresenceChildStatus(UUID agentId);
// Diva: get this out of here!!!
string GetCapsPath(UUID agentId);
Dictionary<ulong, string> GetChildrenSeeds(UUID agentId);
T RequestModuleInterface<T>();
T[] RequestModuleInterfaces<T>();
}

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@ -41,6 +41,7 @@ using OpenSim.Framework.Client;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Statistics;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Timer = System.Timers.Timer;
@ -1382,8 +1383,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
agentData.child = false;
agentData.firstname = m_firstName;
agentData.lastname = m_lastName;
agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(m_scene.GetChildrenSeeds(m_agentId));
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId));
return agentData;
}

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@ -0,0 +1,74 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
namespace OpenSim.Region.Environment.Interfaces
{
public interface ICapabilitiesModule
{
void NewUserConnection(AgentCircuitData agent);
/// <summary>
/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
/// then it is replaced by a new CAPS handler.
///
/// FIXME: On login this is called twice, once for the login and once when the connection is made.
/// This is somewhat innefficient and should be fixed. The initial login creation is necessary
/// since the client asks for capabilities immediately after being informed of the seed.
/// </summary>
/// <param name="agentId"></param>
/// <param name="capsObjectPath"></param>
void AddCapsHandler(UUID agentId);
/// <summary>
/// Remove the caps handler for a given agent.
/// </summary>
/// <param name="agentId"></param>
void RemoveCapsHandler(UUID agentId);
/// <summary>
/// Will return null if the agent doesn't have a caps handler registered
/// </summary>
/// <param name="agentId"></param>
Caps GetCapsHandlerForUser(UUID agentId);
Dictionary<ulong, string> GetChildrenSeeds(UUID agentID);
string GetChildSeed(UUID agentID, ulong handle);
void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds);
void DropChildSeed(UUID agentID, ulong handle);
string GetCapsPath(UUID agentId);
}
}

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@ -0,0 +1,204 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyrightD
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Capabilities;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
namespace OpenSim.Region.Environment.Modules.Agent.Capabilities
{
public class CapabilitiesModule : IRegionModule, ICapabilitiesModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
/// <summary>
/// Each agent has its own capabilities handler.
/// </summary>
protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
= new Dictionary<UUID, Dictionary<ulong, string>>();
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Capabilities Module"; } }
public bool IsSharedModule { get { return false; } }
public void AddCapsHandler(UUID agentId)
{
if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
return;
String capsObjectPath = GetCapsPath(agentId);
Caps cap = null;
if (m_capsHandlers.TryGetValue(agentId, out cap))
{
m_log.DebugFormat(
"[CAPS]: Attempt at registering twice for the same agent {0}. {1}. Ignoring.",
agentId, capsObjectPath);
//return;
}
cap
= new Caps(
m_scene.AssetCache, m_scene.CommsManager.HttpServer, m_scene.RegionInfo.ExternalHostName,
m_scene.CommsManager.HttpServer.Port,
capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
cap.RegisterHandlers();
m_scene.EventManager.TriggerOnRegisterCaps(agentId, cap);
cap.AddNewInventoryItem = m_scene.AddUploadedInventoryItem;
cap.ItemUpdatedCall = m_scene.CapsUpdateInventoryItemAsset;
cap.TaskScriptUpdatedCall = m_scene.CapsUpdateTaskInventoryScriptAsset;
cap.CAPSFetchInventoryDescendents = m_scene.HandleFetchInventoryDescendentsCAPS;
cap.GetClient = m_scene.m_sceneGraph.GetControllingClient;
m_capsHandlers[agentId] = cap;
}
public void RemoveCapsHandler(UUID agentId)
{
if (childrenSeeds.ContainsKey(agentId))
{
childrenSeeds.Remove(agentId);
}
lock (m_capsHandlers)
{
if (m_capsHandlers.ContainsKey(agentId))
{
m_capsHandlers[agentId].DeregisterHandlers();
m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
m_capsHandlers.Remove(agentId);
}
else
{
m_log.WarnFormat(
"[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!",
agentId, m_scene.RegionInfo.RegionName);
}
}
}
public Caps GetCapsHandlerForUser(UUID agentId)
{
lock (m_capsHandlers)
{
if (m_capsHandlers.ContainsKey(agentId))
{
return m_capsHandlers[agentId];
}
}
return null;
}
public void NewUserConnection(AgentCircuitData agent)
{
capsPaths[agent.AgentID] = agent.CapsPath;
childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
}
public string GetCapsPath(UUID agentId)
{
if (capsPaths.ContainsKey(agentId))
{
return capsPaths[agentId];
}
return null;
}
public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
{
Dictionary<ulong, string> seeds = null;
if (childrenSeeds.TryGetValue(agentID, out seeds))
return seeds;
return new Dictionary<ulong, string>();
}
public void DropChildSeed(UUID agentID, ulong handle)
{
Dictionary<ulong, string> seeds;
if (childrenSeeds.TryGetValue(agentID, out seeds))
{
seeds.Remove(handle);
}
}
public string GetChildSeed(UUID agentID, ulong handle)
{
Dictionary<ulong, string> seeds;
if (childrenSeeds.TryGetValue(agentID, out seeds))
{
return seeds[handle];
}
return null;
}
public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds)
{
//Console.WriteLine(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
childrenSeeds[agentID] = seeds;
}
public void DumpChildrenSeeds(UUID agentID)
{
Console.WriteLine("================ ChildrenSeed {0} ================", m_scene.RegionInfo.RegionName);
foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
{
uint x, y;
Utils.LongToUInts(kvp.Key, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
}
}
}
}

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@ -436,9 +436,7 @@ namespace OpenSim.Region.Environment.Modules.Framework.EventQueue
}
if (AvatarID != UUID.Zero)
{
// m_scene.GetCapsHandlerForUser will return null if the agent doesn't have a caps handler
// registered
return ProcessQueue(request, AvatarID, m_scene.GetCapsHandlerForUser(AvatarID));
return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsHandlerForUser(AvatarID));
}
else
{

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@ -558,7 +558,8 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
string rezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar/rez";
string derezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar/derez";
// Get a reference to the user's cap so we can pull out the Caps Object Path
OpenSim.Framework.Communications.Capabilities.Caps userCap = homeScene.GetCapsHandlerForUser(agentData.AgentID);
OpenSim.Framework.Communications.Capabilities.Caps userCap
= homeScene.CapsModule.GetCapsHandlerForUser(agentData.AgentID);
string rezHttpProtocol = "http://";
string regionCapsHttpProtocol = "http://";
@ -681,9 +682,9 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
if (homeScene != null)
{
// Get a reference to their Cap object so we can pull out the capobjectroot
OpenSim.Framework.Communications.Capabilities.Caps userCap =
homeScene.GetCapsHandlerForUser(userData.AgentID);
// Get a referenceokay - to their Cap object so we can pull out the capobjectroot
OpenSim.Framework.Communications.Capabilities.Caps userCap
= homeScene.CapsModule.GetCapsHandlerForUser(userData.AgentID);
//Update the circuit data in the region so this user is authorized
homeScene.UpdateCircuitData(userData);

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@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
else
{
// child agent already there
agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
}

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@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
/// </summary>
private UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
{
ScenePresence avatar;
@ -305,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
/// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see>
/// </summary>
private void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
public void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
UUID primId, bool isScriptRunning, byte[] data)
{
ScenePresence avatar;

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@ -113,11 +113,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_sceneGridService; }
}
/// <summary>
/// Each agent has its own capabilities handler.
/// </summary>
protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
/// <value>
/// All the region modules attached to this scene.
/// </value>
@ -147,6 +142,7 @@ namespace OpenSim.Region.Environment.Scenes
protected IInterregionCommsOut m_interregionCommsOut;
protected IInterregionCommsIn m_interregionCommsIn;
protected IDialogModule m_dialogModule;
protected internal ICapabilitiesModule CapsModule;
// Central Update Loop
@ -342,7 +338,7 @@ namespace OpenSim.Region.Environment.Scenes
RegisterDefaultSceneEvents();
m_dumpAssetsToFile = dumpAssetsToFile;
DumpAssetsToFile = dumpAssetsToFile;
m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
@ -780,6 +776,7 @@ namespace OpenSim.Region.Environment.Scenes
m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>();
m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>();
m_dialogModule = RequestModuleInterface<IDialogModule>();
CapsModule = RequestModuleInterface<ICapabilitiesModule>();
}
#endregion
@ -2578,7 +2575,7 @@ namespace OpenSim.Region.Environment.Scenes
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
m_sceneGraph.removeUserCount(!childagentYN);
RemoveCapsHandler(agentID);
CapsModule.RemoveCapsHandler(agentID);
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
{
@ -2759,9 +2756,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="agent"></param>
public void NewUserConnection(AgentCircuitData agent)
{
/// Diva: Horrible stuff!
capsPaths[agent.AgentID] = agent.CapsPath;
childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
CapsModule.NewUserConnection(agent);
ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
if (sp != null)
@ -2787,7 +2782,7 @@ namespace OpenSim.Region.Environment.Scenes
agent.AgentID, RegionInfo.RegionName);
}
AddCapsHandler(agent.AgentID);
CapsModule.AddCapsHandler(agent.AgentID);
if (!agent.child)
{
@ -2859,88 +2854,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
/// then it is replaced by a new CAPS handler.
///
/// FIXME: On login this is called twice, once for the login and once when the connection is made.
/// This is somewhat innefficient and should be fixed. The initial login creation is necessary
/// since the client asks for capabilities immediately after being informed of the seed.
/// </summary>
/// <param name="agentId"></param>
/// <param name="capsObjectPath"></param>
public void AddCapsHandler(UUID agentId)
{
if (RegionInfo.EstateSettings.IsBanned(agentId))
return;
String capsObjectPath = GetCapsPath(agentId);
Caps cap = null;
if (m_capsHandlers.TryGetValue(agentId, out cap))
{
m_log.DebugFormat("[CAPS] Attempt at registering twice for the same agent {0}. {1}. Ignoring.", agentId, capsObjectPath);
//return;
}
cap
= new Caps(
AssetCache, CommsManager.HttpServer, m_regInfo.ExternalHostName, CommsManager.HttpServer.Port,
capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName);
cap.RegisterHandlers();
EventManager.TriggerOnRegisterCaps(agentId, cap);
cap.AddNewInventoryItem = AddUploadedInventoryItem;
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
cap.CAPSFetchInventoryDescendents = HandleFetchInventoryDescendentsCAPS;
cap.GetClient = m_sceneGraph.GetControllingClient;
m_capsHandlers[agentId] = cap;
}
public Caps GetCapsHandlerForUser(UUID agentId)
{
lock (m_capsHandlers)
{
if (m_capsHandlers.ContainsKey(agentId))
{
return m_capsHandlers[agentId];
}
}
return null;
}
/// <summary>
/// Remove the caps handler for a given agent.
/// </summary>
/// <param name="agentId"></param>
public void RemoveCapsHandler(UUID agentId)
{
if (childrenSeeds.ContainsKey(agentId))
{
childrenSeeds.Remove(agentId);
}
lock (m_capsHandlers)
{
if (m_capsHandlers.ContainsKey(agentId))
{
m_capsHandlers[agentId].DeregisterHandlers();
EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
m_capsHandlers.Remove(agentId);
}
else
{
m_log.WarnFormat(
"[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!",
agentId, RegionInfo.RegionName);
}
}
}
/// <summary>
/// Triggered when an agent crosses into this sim. Also happens on initial login.
/// </summary>
@ -3740,7 +3653,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Script Engine
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
private bool m_dumpAssetsToFile;
public bool DumpAssetsToFile;
/// <summary>
///

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@ -214,67 +214,6 @@ namespace OpenSim.Region.Environment.Scenes
#endregion
/// <summary>
/// XXX These two methods are very temporary
/// XXX Diva: this is really truly horrible; must...move...to...LL client...stack...
/// </summary>
protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds = new Dictionary<UUID, Dictionary<ulong, string>>();
public string GetCapsPath(UUID agentId)
{
if (capsPaths.ContainsKey(agentId))
{
return capsPaths[agentId];
}
return null;
}
public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
{
Dictionary<ulong, string> seeds = null;
if (childrenSeeds.TryGetValue(agentID, out seeds))
return seeds;
return new Dictionary<ulong, string>();
}
public void DropChildSeed(UUID agentID, ulong handle)
{
Dictionary<ulong, string> seeds;
if (childrenSeeds.TryGetValue(agentID, out seeds))
{
seeds.Remove(handle);
}
}
public string GetChildSeed(UUID agentID, ulong handle)
{
Dictionary<ulong, string> seeds;
if (childrenSeeds.TryGetValue(agentID, out seeds))
{
return seeds[handle];
}
return null;
}
public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> value)
{
//Console.WriteLine(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
childrenSeeds[agentID] = value;
}
public void DumpChildrenSeeds(UUID agentID)
{
Console.WriteLine("================ ChildrenSeed {0} ================", RegionInfo.RegionName);
foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
{
uint x, y;
Utils.LongToUInts(kvp.Key, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
}
}
/// <summary>
/// Returns a new unallocated local ID
/// </summary>

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@ -359,7 +359,8 @@ namespace OpenSim.Region.Environment.Scenes
/// and the regions where there are already child agents. We only send notification to the former.
List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
List<ulong> previousRegionNeighbourHandles = new List<ulong>(avatar.Scene.GetChildrenSeeds(avatar.UUID).Keys);
List<ulong> previousRegionNeighbourHandles
= new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
@ -372,7 +373,9 @@ namespace OpenSim.Region.Environment.Scenes
avatar.DropOldNeighbours(oldRegions);
/// Collect as many seeds as possible
Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(avatar.Scene.GetChildrenSeeds(avatar.UUID));
Dictionary<ulong, string> seeds
= new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
//Console.WriteLine(" !!! No. of seeds: " + seeds.Count);
if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
@ -397,7 +400,7 @@ namespace OpenSim.Region.Environment.Scenes
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
}
else
agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
agent.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
cagents.Add(agent);
}
@ -409,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
}
// These two are the same thing!
avatar.Scene.SetChildrenSeed(avatar.UUID, seeds);
avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds);
avatar.KnownRegions = seeds;
//avatar.Scene.DumpChildrenSeeds(avatar.UUID);
//avatar.DumpKnownRegions();
@ -821,7 +824,7 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
agentCircuit.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
}

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@ -510,7 +510,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AdjustKnownSeeds()
{
Dictionary<ulong, string> seeds = Scene.GetChildrenSeeds(UUID);
Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID);
List<ulong> old = new List<ulong>();
foreach (ulong handle in seeds.Keys)
{
@ -524,7 +524,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
DropOldNeighbours(old);
Scene.SetChildrenSeed(UUID, seeds);
Scene.CapsModule.SetChildrenSeed(UUID, seeds);
KnownRegions = seeds;
//Console.WriteLine(" ++++++++++AFTER+++++++++++++ ");
//DumpKnownRegions();
@ -849,7 +849,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.SwapRootAgentCount(false);
m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(m_uuid);
m_scene.AddCapsHandler(m_uuid);
m_scene.CapsModule.AddCapsHandler(m_uuid);
// On the next prim update, all objects will be sent
//
@ -969,7 +969,7 @@ namespace OpenSim.Region.Environment.Scenes
foreach (ulong handle in oldRegions)
{
RemoveNeighbourRegion(handle);
Scene.DropChildSeed(UUID, handle);
Scene.CapsModule.DropChildSeed(UUID, handle);
}
}
@ -2494,14 +2494,13 @@ namespace OpenSim.Region.Environment.Scenes
{
// Restore the user structures that we needed to delete before asking the receiving region to complete the crossing
m_scene.CommsManager.UserProfileCacheService.RequestInventoryForUser(UUID);
m_scene.AddCapsHandler(UUID);
m_scene.CapsModule.AddCapsHandler(UUID);
}
}
//Console.WriteLine("AFTER CROSS");
//Scene.DumpChildrenSeeds(UUID);
//DumpKnownRegions();
}
/// <summary>

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@ -34,6 +34,8 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Agent.Capabilities;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
@ -80,6 +82,11 @@ namespace OpenSim.Region.Environment.Scenes.Tests
TestScene testScene = new TestScene(
regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
IRegionModule capsModule = new CapabilitiesModule();
capsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(capsModule.Name, capsModule);
testScene.SetModuleInterfaces();
testScene.LandChannel = new TestLandChannel();
testScene.LoadWorldMap();

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@ -33,6 +33,7 @@ using log4net;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Tests.Common.Mock
@ -492,8 +493,10 @@ namespace OpenSim.Tests.Common.Mock
agentData.child = false;
agentData.firstname = m_firstName;
agentData.lastname = m_lastName;
agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(m_scene.GetChildrenSeeds(m_agentId));
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(capsModule.GetChildrenSeeds(m_agentId));
return agentData;
}