Yengine: rename a field, do some updates using interlocked
parent
09d92565dc
commit
37fb937e0d
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@ -60,7 +60,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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public Delegate[][] iarSDTIntfObjs;
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private XMRInstAbstract instance;
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private int heapUse;
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private int arraysHeapUse;
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private static readonly XMR_Array[] noArrays = new XMR_Array[0];
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private static readonly char[] noChars = new char[0];
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@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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~XMRInstArrays()
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{
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heapUse = instance.UpdateHeapUse(heapUse, 0);
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arraysHeapUse = instance.UpdateHeapUse(arraysHeapUse, 0);
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}
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public void Clear()
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@ -109,13 +109,13 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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if (iarVectors != null)
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newheapUse += iarVectors.Length * HeapTrackerObject.HT_VEC;
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heapUse = instance.UpdateHeapUse(0, newheapUse);
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arraysHeapUse = instance.UpdateHeapUse(0, newheapUse);
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}
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public void AllocVarArrays(XMRInstArSizes ars)
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{
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ClearOldArrays();
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int newuse = heapUse +
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int newuse = arraysHeapUse +
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ars.iasChars* HeapTrackerObject.HT_CHAR +
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ars.iasFloats * HeapTrackerObject.HT_SFLT +
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ars.iasIntegers * HeapTrackerObject.HT_INT +
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@ -123,7 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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ars.iasVectors * HeapTrackerObject.HT_VEC +
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ars.iasSDTIntfObjs * HeapTrackerObject.HT_DELE;
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heapUse = instance.UpdateHeapUse(heapUse, newuse);
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arraysHeapUse = instance.UpdateHeapUse(arraysHeapUse, newuse);
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iarArrays = (ars.iasArrays > 0) ? new XMR_Array[ars.iasArrays] : noArrays;
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iarChars = (ars.iasChars > 0) ? new char[ars.iasChars] : noChars;
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@ -143,9 +143,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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*/
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public void PopList(int index, LSL_List lis)
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{
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LSL_List old = iarLists[index];
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int newheapuse = heapUse + HeapTrackerList.Size(lis) - HeapTrackerList.Size(old);
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heapUse = instance.UpdateHeapUse(heapUse, newheapuse);
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int delta = HeapTrackerObject.Size(lis) - HeapTrackerObject.Size(iarLists[index]);
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instance.UpdateHeapUse(0, delta);
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Interlocked.Add(ref arraysHeapUse, delta);
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iarLists[index] = lis;
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}
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@ -154,9 +154,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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*/
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public void PopObject(int index, object obj)
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{
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object old = iarObjects[index];
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int newheapuse = heapUse + HeapTrackerObject.Size(obj) - HeapTrackerObject.Size(old);
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heapUse = instance.UpdateHeapUse(heapUse, newheapuse);
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int delta = HeapTrackerObject.Size(obj) - HeapTrackerObject.Size(iarObjects[index]);
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instance.UpdateHeapUse(0, delta);
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Interlocked.Add(ref arraysHeapUse, delta);
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iarObjects[index] = obj;
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}
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@ -165,9 +165,9 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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*/
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public void PopString(int index, string str)
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{
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string old = iarStrings[index];
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int newheapuse = heapUse + HeapTrackerString.Size(str) - HeapTrackerString.Size(old);
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heapUse = instance.UpdateHeapUse(heapUse, newheapuse);
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int delta = HeapTrackerString.Size(str) - HeapTrackerString.Size(iarStrings[index]);
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instance.UpdateHeapUse(0, delta);
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Interlocked.Add(ref arraysHeapUse, delta);
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iarStrings[index] = str;
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}
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@ -210,7 +210,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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iarSDTClObjs = (XMRSDTypeClObj[])recver();
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Delegate[][] dels = (Delegate[][])recver();
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int newheapuse = heapUse;
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int newheapuse = arraysHeapUse;
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// value types simply are the size of the value * number of values
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newheapuse += chrs.Length * HeapTrackerObject.HT_CHAR;
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@ -233,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// others (XMR_Array, XMRSDTypeClObj) keep track of their own heap usage
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// update script heap usage, throwing an exception before finalizing changes
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heapUse = instance.UpdateHeapUse(heapUse, newheapuse);
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arraysHeapUse = instance.UpdateHeapUse(arraysHeapUse, newheapuse);
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iarChars = chrs;
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iarFloats = flts;
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@ -248,7 +248,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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private void ClearOldArrays()
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{
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int newheapuse = heapUse;
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int newheapuse = arraysHeapUse;
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iarArrays = null;
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if(iarChars != null)
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@ -301,7 +301,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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iarSDTIntfObjs = null;
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}
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heapUse = instance.UpdateHeapUse(heapUse, newheapuse);
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arraysHeapUse = instance.UpdateHeapUse(arraysHeapUse, newheapuse);
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}
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}
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