HG2.0: Generalized the allowed HG appearances to be more than 1.
parent
daa4745fb7
commit
380962d359
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@ -56,41 +56,54 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected bool m_RestrictAppearanceAbroad;
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protected string m_AccountName;
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protected AvatarAppearance m_ExportedAppearance;
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protected List<AvatarAppearance> m_ExportedAppearances;
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protected List<AvatarAttachment> m_Attachs;
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protected AvatarAppearance ExportedAppearance
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protected List<AvatarAppearance> ExportedAppearance
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{
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get
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{
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if (m_ExportedAppearance != null)
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return m_ExportedAppearance;
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if (m_ExportedAppearances != null)
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return m_ExportedAppearances;
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string[] parts = m_AccountName.Split();
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if (parts.Length != 2)
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{
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", m_AccountName);
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return null;
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}
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UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]);
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if (account == null)
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{
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName);
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return null;
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}
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m_ExportedAppearance = Scene.AvatarService.GetAppearance(account.PrincipalID);
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if (m_ExportedAppearance != null)
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", m_AccountName);
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m_ExportedAppearances = new List<AvatarAppearance>();
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m_Attachs = new List<AvatarAttachment>();
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foreach (AvatarAttachment att in m_ExportedAppearance.GetAttachments())
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string[] names = m_AccountName.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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foreach (string name in names)
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{
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InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
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item = Scene.InventoryService.GetItem(item);
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if (item != null)
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m_ExportedAppearance.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
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else
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory", att.ItemID);
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string[] parts = name.Trim().Split();
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if (parts.Length != 2)
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{
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", name);
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return null;
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}
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UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]);
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if (account == null)
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{
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName);
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return null;
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}
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AvatarAppearance a = Scene.AvatarService.GetAppearance(account.PrincipalID);
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if (a != null)
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", name);
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foreach (AvatarAttachment att in a.GetAttachments())
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{
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InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
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item = Scene.InventoryService.GetItem(item);
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if (item != null)
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a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
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else
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory {1}", att.ItemID, name);
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}
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m_ExportedAppearances.Add(a);
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m_Attachs.AddRange(a.GetAttachments());
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}
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return m_ExportedAppearance;
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return m_ExportedAppearances;
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}
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}
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@ -270,13 +283,29 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (sp.Appearance.Wearables[i] == null)
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continue;
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if (ExportedAppearance.Wearables[i] == null)
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bool found = false;
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foreach (AvatarAppearance a in ExportedAppearance)
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if (a.Wearables[i] != null)
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{
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found = true;
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break;
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}
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if (!found)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i);
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return false;
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}
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if (sp.Appearance.Wearables[i][j].AssetID != ExportedAppearance.Wearables[i][j].AssetID)
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found = false;
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foreach (AvatarAppearance a in ExportedAppearance)
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if (sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID)
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{
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found = true;
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break;
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}
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if (!found)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i);
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return false;
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@ -285,11 +314,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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// Check attachments
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foreach (AvatarAttachment att in sp.Appearance.GetAttachments())
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{
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bool found = false;
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foreach (AvatarAttachment att2 in ExportedAppearance.GetAttachments())
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foreach (AvatarAttachment att2 in m_Attachs)
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{
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if (att2.AssetID == att.AssetID)
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{
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