Change the way ban lines work
parent
1b2deb5b77
commit
3834000778
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@ -367,10 +367,18 @@ namespace OpenSim.Region.CoreModules.World.Land
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private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
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private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
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{
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{
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if (m_scene.Permissions.IsGod(avatar.UUID)) return;
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if (m_scene.Permissions.IsGod(avatar.UUID)) return;
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if (position.HasValue)
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{
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if (!position.HasValue)
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forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
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return;
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}
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bool isFlying = avatar.PhysicsActor.Flying;
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avatar.RemoveFromPhysicalScene();
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avatar.AbsolutePosition = (Vector3)position;
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avatar.AddToPhysicalScene(isFlying);
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forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position;
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}
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}
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public void SendYouAreRestrictedNotice(ScenePresence avatar)
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public void SendYouAreRestrictedNotice(ScenePresence avatar)
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@ -1128,7 +1128,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// <summary>
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/// Removes physics plugin scene representation of this agent if it exists.
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/// Removes physics plugin scene representation of this agent if it exists.
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/// </summary>
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/// </summary>
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private void RemoveFromPhysicalScene()
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public void RemoveFromPhysicalScene()
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{
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{
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if (PhysicsActor != null)
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if (PhysicsActor != null)
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{
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{
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