Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
Signed-off-by: Diva Canto <diva@metaverseink.com>fsassets
parent
54c1659934
commit
3853904b80
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@ -52,9 +52,9 @@ namespace OpenSim.Data.MySQL
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return ret[0];
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return ret[0];
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}
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}
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public void Store(AgentPreferencesData data)
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public override bool Store(AgentPreferencesData data)
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{
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{
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base.Store(data);
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return base.Store(data);
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}
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}
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}
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}
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}
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}
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@ -52,9 +52,9 @@ namespace OpenSim.Data.PGSQL
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return ret[0];
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return ret[0];
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}
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}
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public void Store(AgentPreferencesData data)
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public override bool Store(AgentPreferencesData data)
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{
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{
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base.Store(data);
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return base.Store(data);
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}
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}
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}
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}
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}
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}
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@ -56,9 +56,9 @@ namespace OpenSim.Data.SQLite
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return ret[0];
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return ret[0];
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}
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}
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public void Store(AgentPreferencesData data)
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public override bool Store(AgentPreferencesData data)
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{
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{
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base.Store(data);
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return base.Store(data);
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}
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}
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}
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}
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}
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}
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@ -118,12 +118,13 @@ namespace OpenSim.Region.ClientStack.LindenCaps
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public string UpdateAgentPreferences(string request, string path, string param, UUID agent)
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public string UpdateAgentPreferences(string request, string path, string param, UUID agent)
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{
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{
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OSDMap resp = new OSDMap();
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// The viewer doesn't do much with the return value, so for now, if there is no preference service,
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// The viewer doesn't do much with the return value, so for now, if there is no preference service,
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// we'll return a null llsd block for debugging purposes. This may change if someone knows what the
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// we'll return a null llsd block for debugging purposes. This may change if someone knows what the
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// correct server response would be here.
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// correct server response would be here.
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if (m_scenes[0].AgentPreferencesService == null)
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if (m_scenes[0].AgentPreferencesService == null)
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{
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{
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return "<llsd><undef /></llsd>";
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return OSDParser.SerializeLLSDXmlString(resp);
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}
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}
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m_log.DebugFormat("[AgentPrefs]: UpdateAgentPreferences for {0}", agent.ToString());
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m_log.DebugFormat("[AgentPrefs]: UpdateAgentPreferences for {0}", agent.ToString());
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OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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@ -158,7 +159,6 @@ namespace OpenSim.Region.ClientStack.LindenCaps
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data.LanguageIsPublic = req["language_is_public"].AsBoolean();
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data.LanguageIsPublic = req["language_is_public"].AsBoolean();
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}
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}
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m_scenes[0].AgentPreferencesService.StoreAgentPreferences(data);
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m_scenes[0].AgentPreferencesService.StoreAgentPreferences(data);
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OSDMap resp = new OSDMap();
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OSDMap respAccessPrefs = new OSDMap();
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OSDMap respAccessPrefs = new OSDMap();
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respAccessPrefs["max"] = data.AccessPrefs;
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respAccessPrefs["max"] = data.AccessPrefs;
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resp["access_prefs"] = respAccessPrefs;
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resp["access_prefs"] = respAccessPrefs;
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