* Oops, fixed.
parent
907980318d
commit
38568aa75f
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@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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int pallete = gradientmapLd.Height;
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int pallete = gradientmapLd.Height;
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Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
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Bitmap bmp = new Bitmap(map.Width, map.Height);
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Color[] colours = new Color[pallete];
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Color[] colours = new Color[pallete];
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for (int i = 0; i < pallete; i++)
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for (int i = 0; i < pallete; i++)
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@ -55,9 +55,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
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colours[i] = gradientmapLd.GetPixel(0, i);
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colours[i] = gradientmapLd.GetPixel(0, i);
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}
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}
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for (int y = 0; y < copy.h; y++)
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for (int y = 0; y < map.Height; y++)
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{
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{
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for (int x = 0; x < copy.w; x++)
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for (int x = 0; x < map.Width; x++)
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{
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{
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// 512 is the largest possible height before colours clamp
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// 512 is the largest possible height before colours clamp
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int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
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int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));
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