* Oops, fixed.

0.6.0-stable
Adam Frisby 2008-03-03 09:17:15 +00:00
parent 907980318d
commit 38568aa75f
1 changed files with 3 additions and 3 deletions

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
int pallete = gradientmapLd.Height; int pallete = gradientmapLd.Height;
Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); Bitmap bmp = new Bitmap(map.Width, map.Height);
Color[] colours = new Color[pallete]; Color[] colours = new Color[pallete];
for (int i = 0; i < pallete; i++) for (int i = 0; i < pallete; i++)
@ -55,9 +55,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FileLoaders
colours[i] = gradientmapLd.GetPixel(0, i); colours[i] = gradientmapLd.GetPixel(0, i);
} }
for (int y = 0; y < copy.h; y++) for (int y = 0; y < map.Height; y++)
{ {
for (int x = 0; x < copy.w; x++) for (int x = 0; x < map.Width; x++)
{ {
// 512 is the largest possible height before colours clamp // 512 is the largest possible height before colours clamp
int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1)); int colorindex = (int)(Math.Max(Math.Min(1.0, map[x, y] / 512.0), 0.0) * (pallete - 1));