Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-06-27 20:28:49 -04:00
commit 3857295b13
1 changed files with 41 additions and 17 deletions

View File

@ -768,16 +768,39 @@ namespace OpenSim.Region.ScriptEngine.XEngine
int colon = firstline.IndexOf(':'); int colon = firstline.IndexOf(':');
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1) if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
{ {
string engineName = firstline.Substring(2, colon-2); string engineName = firstline.Substring(2, colon - 2);
if (names.Contains(engineName)) if (names.Contains(engineName))
{ {
engine = engineName; engine = engineName;
script = "//" + script.Substring(script.IndexOf(':')+1); script = "//" + script.Substring(colon + 1);
} }
else else
{ {
if (engine == ScriptEngineName) if (engine == ScriptEngineName)
{
// If we are falling back on XEngine as the default engine, then only complain to the user
// if a script language has been explicitly set and it's one that we recognize. If it's
// explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message.
//
// This avoids the overwhelming number of false positives where we're in this code because
// there's a colon in a comment in the first line of a script for entirely
// unrelated reasons (e.g. vim settings).
//
// TODO: A better fix would be to deprecate simple : detection and look for some less likely
// string to begin the comment (like #! in unix shell scripts).
bool scriptExplicitlyInXEngineLanguage = false;
string restOfScript = script.Substring(colon + 1);
// FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs
if (restOfScript.StartsWith("c#")
|| restOfScript.StartsWith("vb")
|| restOfScript.StartsWith("lsl")
|| restOfScript.StartsWith("js")
|| restOfScript.StartsWith("yp"))
scriptExplicitlyInXEngineLanguage = true;
if (scriptExplicitlyInXEngineLanguage)
{ {
SceneObjectPart part = SceneObjectPart part =
m_Scene.GetSceneObjectPart( m_Scene.GetSceneObjectPart(
@ -802,6 +825,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
} }
} }
}
if (engine != ScriptEngineName) if (engine != ScriptEngineName)
return; return;