diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index c5a1828682..bb63bcd188 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -211,8 +211,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // Process the visual params, this may change height as well if (visualParams != null) { + float oldHeight = sp.Appearance.AvatarHeight; changed = sp.Appearance.SetVisualParams(visualParams); - if (sp.Appearance.AvatarHeight > 0) + + if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) sp.SetHeight(sp.Appearance.AvatarHeight); } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0fc85b970e..9358a4aba1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3308,6 +3308,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void AddToPhysicalScene(bool isFlying) { +// m_log.DebugFormat( +// "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}", +// Name, isFlying, Scene.RegionInfo.RegionName); + if (m_appearance.AvatarHeight == 0) m_appearance.SetHeight();