If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.
parent
1aa7469253
commit
3888b9a670
|
@ -3828,9 +3828,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
// Everything else goes here
|
||||
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
|
||||
= CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
|
||||
|
||||
// Everything else goes here
|
||||
if (update.Entity is SceneObjectPart)
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||
|
@ -3843,6 +3844,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
continue;
|
||||
}
|
||||
|
||||
terseUpdateBlocks.Value.Add(terseUpdateBlock);
|
||||
terseUpdates.Value.Add(update);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue