If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.
parent
1aa7469253
commit
3888b9a670
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@ -3828,9 +3828,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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else
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else
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{
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{
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// Everything else goes here
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
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terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
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= CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
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// Everything else goes here
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if (update.Entity is SceneObjectPart)
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if (update.Entity is SceneObjectPart)
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{
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{
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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@ -3843,6 +3844,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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continue;
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continue;
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}
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}
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terseUpdateBlocks.Value.Add(terseUpdateBlock);
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terseUpdates.Value.Add(update);
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terseUpdates.Value.Add(update);
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}
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}
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}
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}
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