* Change permission check for llParcelMediaCommandList to use the permissions

module, thus including estate owners and gods.
0.6.0-stable
Homer Horwitz 2008-10-11 20:53:33 +00:00
parent 8bc724a418
commit 38a0a68091
1 changed files with 5 additions and 4 deletions

View File

@ -7190,12 +7190,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// according to the docs, this command only works if script owner and land owner are the same
UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (landowner == UUID.Zero || landowner != m_host.ObjectOwner) return;
// lets add estate owners and gods, too, and use the generic permission check.
ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (!World.ExternalChecks.ExternalChecksCanEditParcel(m_host.ObjectOwner, landObject)) return;
bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
LandData landData = landObject.landData;
string url = landData.MediaURL;
string texture = landData.MediaID.ToString();
bool autoAlign = landData.MediaAutoScale != 0;