change lldialog and llTextBox maximum message lenght to 512 bytes as specification.
parent
ae9d40c7d0
commit
38aad774f7
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@ -2437,7 +2437,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// this is the username of the *owner*
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// this is the username of the *owner*
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dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
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dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
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dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
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dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
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dialog.Data.Message = Util.StringToBytes1024(msg);
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dialog.Data.Message = Util.StringToBytes(msg,512);
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dialog.Data.ImageID = textureID;
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dialog.Data.ImageID = textureID;
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dialog.Data.ChatChannel = ch;
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dialog.Data.ChatChannel = ch;
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ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
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ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
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@ -13172,7 +13172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// this is the username of the *owner*
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// this is the username of the *owner*
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dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
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dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
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dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
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dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
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dialog.Data.Message = Util.StringToBytes256(message);
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dialog.Data.Message = Util.StringToBytes(message,512);
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ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[1];
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ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[1];
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buttons[0] = new ScriptDialogPacket.ButtonsBlock();
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buttons[0] = new ScriptDialogPacket.ButtonsBlock();
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