change lldialog and llTextBox maximum message lenght to 512 bytes as specification.
parent
ae9d40c7d0
commit
38aad774f7
|
@ -2437,14 +2437,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// this is the username of the *owner*
|
// this is the username of the *owner*
|
||||||
dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
|
dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
|
||||||
dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
|
dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
|
||||||
dialog.Data.Message = Util.StringToBytes1024(msg);
|
dialog.Data.Message = Util.StringToBytes(msg,512);
|
||||||
dialog.Data.ImageID = textureID;
|
dialog.Data.ImageID = textureID;
|
||||||
dialog.Data.ChatChannel = ch;
|
dialog.Data.ChatChannel = ch;
|
||||||
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
|
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
|
||||||
for (int i = 0; i < buttonlabels.Length; i++)
|
for (int i = 0; i < buttonlabels.Length; i++)
|
||||||
{
|
{
|
||||||
buttons[i] = new ScriptDialogPacket.ButtonsBlock();
|
buttons[i] = new ScriptDialogPacket.ButtonsBlock();
|
||||||
buttons[i].ButtonLabel = Util.StringToBytes256(buttonlabels[i]);
|
buttons[i].ButtonLabel = Util.StringToBytes256(buttonlabels[i]);
|
||||||
}
|
}
|
||||||
dialog.Buttons = buttons;
|
dialog.Buttons = buttons;
|
||||||
|
|
||||||
|
@ -13172,7 +13172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// this is the username of the *owner*
|
// this is the username of the *owner*
|
||||||
dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
|
dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
|
||||||
dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
|
dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
|
||||||
dialog.Data.Message = Util.StringToBytes256(message);
|
dialog.Data.Message = Util.StringToBytes(message,512);
|
||||||
|
|
||||||
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[1];
|
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[1];
|
||||||
buttons[0] = new ScriptDialogPacket.ButtonsBlock();
|
buttons[0] = new ScriptDialogPacket.ButtonsBlock();
|
||||||
|
|
Loading…
Reference in New Issue