Add regression test for terrain fill at two digit height and max ll height.

0.8.0.3
Justin Clark-Casey (justincc) 2014-04-25 23:01:24 +01:00
parent 904baa6da6
commit 38acda9f29
2 changed files with 76 additions and 1 deletions

View File

@ -1171,7 +1171,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_channel[x, y] -= (double) args[0];
}
private void InterfaceFillTerrain(Object[] args)
public void InterfaceFillTerrain(Object[] args)
{
int x, y;

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@ -0,0 +1,75 @@
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using System;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.Terrain.Tests
{
public class TerrainModuleTests : OpenSimTestCase
{
[Test]
public void TestTerrainFill()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
//UUID userId = TestHelpers.ParseTail(0x1);
TerrainModule tm = new TerrainModule();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, tm);
// Fillheight of 30
{
double fillHeight = 30;
tm.InterfaceFillTerrain(new object[] { fillHeight });
double height = scene.Heightmap[128, 128];
Assert.AreEqual(fillHeight, height);
}
// Max fillheight of 30
// According to http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
{
double fillHeight = 508;
tm.InterfaceFillTerrain(new object[] { fillHeight });
double height = scene.Heightmap[128, 128];
Assert.AreEqual(fillHeight, height);
}
}
}
}