Add regression test for terrain fill at two digit height and max ll height.
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38acda9f29
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@ -1171,7 +1171,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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m_channel[x, y] -= (double) args[0];
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m_channel[x, y] -= (double) args[0];
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}
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}
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private void InterfaceFillTerrain(Object[] args)
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public void InterfaceFillTerrain(Object[] args)
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{
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{
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int x, y;
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int x, y;
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@ -0,0 +1,75 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.Terrain.Tests
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{
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public class TerrainModuleTests : OpenSimTestCase
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{
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[Test]
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public void TestTerrainFill()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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//UUID userId = TestHelpers.ParseTail(0x1);
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TerrainModule tm = new TerrainModule();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, tm);
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// Fillheight of 30
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{
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double fillHeight = 30;
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tm.InterfaceFillTerrain(new object[] { fillHeight });
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double height = scene.Heightmap[128, 128];
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Assert.AreEqual(fillHeight, height);
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}
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// Max fillheight of 30
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// According to http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
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{
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double fillHeight = 508;
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tm.InterfaceFillTerrain(new object[] { fillHeight });
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double height = scene.Heightmap[128, 128];
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Assert.AreEqual(fillHeight, height);
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}
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}
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}
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}
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