Make sure to prefix NPC names with "NPC:" so they can't be mistaken for users
parent
70157a4ec5
commit
38ae479249
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@ -2100,6 +2100,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
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{
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if (firstname != String.Empty || lastname != String.Empty)
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{
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if (firstname != "Shown outfit:")
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firstname = "NPC: " + firstname;
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}
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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