Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

0.7.1-dev
Melanie 2011-01-28 23:22:16 +00:00
commit 38bfdb0c9d
9 changed files with 261 additions and 64 deletions

View File

@ -179,8 +179,10 @@ namespace OpenSim
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(sources[i]))
{
iniFileExists = true;
AddIncludes(sources);
AddIncludes(sources);
}
}
if (!iniFileExists)
@ -235,10 +237,19 @@ namespace OpenSim
string path = Path.Combine(basepath, chunkWithoutWildcards);
path = Path.GetFullPath(path) + chunkWithWildcards;
string[] paths = Util.Glob(path);
foreach (string p in paths)
// If the include path contains no wildcards, then warn the user that it wasn't found.
if (wildcardIndex == -1 && paths.Length == 0)
{
if (!sources.Contains(p))
sources.Add(p);
m_log.WarnFormat("[CONFIG]: Could not find include file {0}", path);
}
else
{
foreach (string p in paths)
{
if (!sources.Contains(p))
sources.Add(p);
}
}
}
}

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@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}

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@ -38,9 +38,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
{
private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours!
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private ExpiringCache<UUID, UserAccount> m_UUIDCache;
private ExpiringCache<string, UUID> m_NameCache;

View File

@ -555,37 +555,12 @@ namespace OpenSim.Region.CoreModules.World.Estate
try
{
MemoryStream terrainStream = new MemoryStream(terrainData);
terr.LoadFromStream(filename, terrainStream);
terrainStream.Close();
string localfilename = "terrain.raw";
if (terrainData.Length == 851968)
{
localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW
}
if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap
localfilename = Path.Combine(Util.dataDir(), "terrain.bmp");
if (terrainData.Length == 256 * 256 * 4) // It's a .R32
localfilename = Path.Combine(Util.dataDir(), "terrain.r32");
if (terrainData.Length == 256 * 256 * 8) // It's a .R64
localfilename = Path.Combine(Util.dataDir(), "terrain.r64");
if (File.Exists(localfilename))
{
File.Delete(localfilename);
}
FileStream input = new FileStream(localfilename, FileMode.CreateNew);
input.Write(terrainData, 0, terrainData.Length);
input.Close();
FileInfo x = new FileInfo(localfilename);
terr.LoadFromFile(localfilename);
remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear.");
FileInfo x = new FileInfo(filename);
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{

View File

@ -45,8 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Region
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
public class RestartModule : INonSharedRegionModule, IRestartModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_Scene;
protected Timer m_CountdownTimer = null;

View File

@ -30,6 +30,7 @@ using System.IO;
using System.Text;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return retval;
}
public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
{
TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Open, FileAccess.Read);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
int fileXPoints = 0;
int fileYPoints = 0;
// Terragen file
while (eof == false)
{
string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
switch (tmp)
{
case "SIZE":
fileXPoints = bs.ReadInt16() + 1;
fileYPoints = fileXPoints;
bs.ReadInt16();
break;
case "XPTS":
fileXPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
fileYPoints = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
int currFileYOffset = 0;
// if our region isn't on the first X section of the areas to be landscaped, then
// advance to our section of the file
while (currFileYOffset < offsetY)
{
// read a whole strip of regions
int heightsToRead = sectionHeight * fileXPoints;
bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
currFileYOffset++;
}
for (int y = 0; y < sectionHeight; y++)
{
int currFileXOffset = 0;
// if our region isn't the first X section of the areas to be landscaped, then
// advance the stream to the X start pos of our section in the file
// i.e. eat X upto where we start
while (currFileXOffset < offsetX)
{
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
// got to our X offset, so write our regions X line
for (int x = 0; x < sectionWidth; x++)
{
// Read a strip and continue
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
// record that we wrote it
currFileXOffset++;
// if our region isn't the last X section of the areas to be landscaped, then
// advance the stream to the end of this Y column
while (currFileXOffset < fileWidth)
{
// eat the next regions x line
bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
currFileXOffset++;
}
//eat the last additional point
bs.ReadInt16();
}
break;
default:
bs.ReadInt32();
break;
}
}
bs.Close();
s.Close();
return retval;
}
public ITerrainChannel LoadStream(Stream s)
{
TerrainChannel retval = new TerrainChannel();
int w = (int)Constants.RegionSize;
int h = (int)Constants.RegionSize;
TerrainChannel retval = new TerrainChannel(w, h);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
{
int w = 256;
int h = 256;
int fileWidth = w;
int fileHeight = h;
// Terragen file
while (eof == false)
@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
case "SIZE":
int sztmp = bs.ReadInt16() + 1;
w = sztmp;
h = sztmp;
fileWidth = sztmp;
fileHeight = sztmp;
bs.ReadInt16();
break;
case "XPTS":
w = bs.ReadInt16();
fileWidth = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
h = bs.ReadInt16();
fileHeight = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
retval = new TerrainChannel(w, h);
int x;
for (x = 0; x < w; x++)
for (int y = 0; y < h; y++)
{
int y;
for (y = 0; y < h; y++)
for (int x = 0; x < w; x++)
{
retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
}
break;
@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
public void SaveFile(string filename, ITerrainChannel map)
{
throw new NotImplementedException();
FileInfo file = new FileInfo(filename);
FileStream s = file.Open(FileMode.Create, FileAccess.Write);
SaveStream(s, map);
s.Close();
}
public void SaveStream(Stream stream, ITerrainChannel map)
{
throw new NotImplementedException();
BinaryWriter bs = new BinaryWriter(stream);
//find the max and min heights on the map
double heightMax = map[0,0];
double heightMin = map[0,0];
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
double current = map[x,y];
if (heightMax < current)
heightMax = current;
if (heightMin > current)
heightMin = current;
}
}
double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
double horizontalScale = Math.Ceiling((heightMax - heightMin));
// if we are completely flat add 1cm range to avoid NaN divisions
if (horizontalScale < 0.01d)
horizontalScale = 0.01d;
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
bs.Write(enc.GetBytes("SIZE"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
//The XPTS and YPTS chunks are not needed for square regions
//but L3DT won't load the terrain file properly without them.
bs.Write(enc.GetBytes("XPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("YPTS"));
bs.Write(Convert.ToInt16(Constants.RegionSize));
bs.Write(Convert.ToInt16(0)); // necessary padding
bs.Write(enc.GetBytes("SCAL"));
bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
bs.Write(ToLittleEndian(1f));
bs.Write(ToLittleEndian(1f));
// as we are square and not projected on a sphere then the other
// header blocks are not required
// now write the elevation data
bs.Write(enc.GetBytes("ALTW"));
bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
// clamp rounding issues
if (elevation > Int16.MaxValue)
elevation = Int16.MaxValue;
else if (elevation < Int16.MinValue)
elevation = Int16.MinValue;
bs.Write(Convert.ToInt16(elevation));
}
}
//This is only necessary for older versions of Terragen.
bs.Write(enc.GetBytes("EOF "));
bs.Close();
}
public string FileExtension
@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
get { return ".ter"; }
}
public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
{
throw new NotImplementedException();
}
#endregion
public override string ToString()
{
return "Terragen";
}
/// <summary>
/// terragen SCAL floats need to be written intel ordered regardless of
/// big or little endian system
/// </summary>
/// <param name="number"></param>
/// <returns></returns>
private byte[] ToLittleEndian( float number)
{
byte[] retVal = BitConverter.GetBytes(number);
if (BitConverter.IsLittleEndian == false)
{
byte[] tmp = new byte[4];
for (int i = 0; i < 4; i++)
{
tmp[i] = retVal[3 - i];
}
retVal = tmp;
}
return retVal ;
}
}
}

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@ -131,7 +131,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
InstallInterfaces();
}
InstallDefaultEffects();
@ -140,6 +139,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
public void RegionLoaded(Scene scene)
{
//Do this here to give file loaders time to initialize and
//register their supported file extensions and file formats.
InstallInterfaces();
}
public void RemoveRegion(Scene scene)
@ -1082,8 +1084,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
// Load / Save
string supportedFileExtensions = "";
string supportedFilesSeparator = "";
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
{
supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
supportedFilesSeparator = ", ";
}
Command loadFromFileCommand =
new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");

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@ -702,7 +702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// and convert the regionName to the target region
if (regionName.Contains(".") && regionName.Contains(":"))
{
List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
string[] parts = regionName.Split(new char[] { ':' });
if (parts.Length > 2)
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];

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@ -1186,6 +1186,11 @@
; This makes the Groups modules very chatty on the console.
DebugEnabled = false
; Groups data is cached for this number of seconds before another request is made to the groups service
; Set to 0 to disable the cache.
; Default is 30 seconds
GroupsCacheTimeout = 30
; Specify which messaging module to use for groups messaging and if it's enabled
;MessagingModule = GroupsMessagingModule
;MessagingEnabled = true