Merge branch 'master' of /home/opensim/var/repo/opensim

integration
BlueWall 2012-04-24 23:24:51 -04:00
commit 38c0927707
4 changed files with 49 additions and 11 deletions

View File

@ -215,6 +215,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportStart(teleportFlags);
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.Velocity = Vector3.Zero;
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.GetAttachments())

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@ -990,23 +990,24 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param>
public void Teleport(Vector3 pos)
{
bool isFlying = Flying;
RemoveFromPhysicalScene();
Velocity = Vector3.Zero;
CheckLandingPoint(ref pos);
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
SendTerseUpdateToAllClients();
TeleportWithMomentum(pos, null);
}
public void TeleportWithMomentum(Vector3 pos)
public void TeleportWithMomentum(Vector3 pos, Vector3? v)
{
bool isFlying = Flying;
Vector3 vel = Velocity;
RemoveFromPhysicalScene();
CheckLandingPoint(ref pos);
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
if (PhysicsActor != null)
{
if (v.HasValue)
PhysicsActor.SetMomentum((Vector3)v);
else
PhysicsActor.SetMomentum(vel);
}
SendTerseUpdateToAllClients();
}

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@ -33,6 +33,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
[Test]
public void TestSameRegionTeleport()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
EntityTransferModule etm = new EntityTransferModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
SceneHelpers.SetupSceneModules(scene, config, etm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.AbsolutePosition = new Vector3(30, 31, 32);
scene.RequestTeleportLocation(
sp.ControllingClient,
scene.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
/// <summary>
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
/// </summary>

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public Vector3 WorldPosition
{
get { return GetSP().AbsolutePosition; }
set { GetSP().TeleportWithMomentum(value); }
set { GetSP().Teleport(value); }
}
public bool IsChildAgent