in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
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7ab8bc0a60
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38cdf77cef
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@ -5078,10 +5078,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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update.TextureEntry = Utils.EmptyBytes;
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// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
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/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
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update.UpdateFlags = (uint)(
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PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
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PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
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PrimFlags.ObjectOwnerModify);
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*/
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update.UpdateFlags = 0;
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return update;
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}
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