Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle.
parent
459c7635af
commit
38ce9d45a5
|
@ -160,16 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
#region ISimulation
|
||||
|
||||
public IScene GetScene(ulong regionhandle)
|
||||
public IScene GetScene(UUID regionId)
|
||||
{
|
||||
foreach (Scene s in m_scenes.Values)
|
||||
if (m_scenes.ContainsKey(regionId))
|
||||
{
|
||||
if (s.RegionInfo.RegionHandle == regionhandle)
|
||||
return s;
|
||||
return m_scenes[regionId];
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather
|
||||
// than making it obvious and fixable. Need to see if the error message comes up in practice.
|
||||
Scene s = m_scenes.Values.ToArray()[0];
|
||||
|
||||
// ? weird. should not happen
|
||||
return m_scenes.Values.ToArray()[0];
|
||||
m_log.ErrorFormat(
|
||||
"[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead",
|
||||
regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID);
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
public ISimulationService GetInnerService()
|
||||
|
|
|
@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
#region IInterregionComms
|
||||
|
||||
public IScene GetScene(ulong handle)
|
||||
public IScene GetScene(UUID regionId)
|
||||
{
|
||||
return m_localBackend.GetScene(handle);
|
||||
return m_localBackend.GetScene(regionId);
|
||||
}
|
||||
|
||||
public ISimulationService GetInnerService()
|
||||
|
|
|
@ -546,7 +546,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
AgentData agent = new AgentData();
|
||||
try
|
||||
{
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -566,7 +566,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
AgentPosition agent = new AgentPosition();
|
||||
try
|
||||
{
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
|
||||
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
|
@ -161,7 +161,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
if (args.ContainsKey("extra") && args["extra"] != null)
|
||||
extraStr = args["extra"].AsString();
|
||||
|
||||
IScene s = m_SimulationService.GetScene(destination.RegionHandle);
|
||||
IScene s = m_SimulationService.GetScene(destination.RegionID);
|
||||
ISceneObject sog = null;
|
||||
try
|
||||
{
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
//m_Region = region;
|
||||
}
|
||||
|
||||
public IScene GetScene(ulong regionHandle)
|
||||
public IScene GetScene(UUID regionId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -35,7 +35,17 @@ namespace OpenSim.Services.Interfaces
|
|||
{
|
||||
public interface ISimulationService
|
||||
{
|
||||
IScene GetScene(ulong regionHandle);
|
||||
/// <summary>
|
||||
/// Retrieve the scene with the given region ID.
|
||||
/// </summary>
|
||||
/// <param name='regionId'>
|
||||
/// Region identifier.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The scene.
|
||||
/// </returns>
|
||||
IScene GetScene(UUID regionId);
|
||||
|
||||
ISimulationService GetInnerService();
|
||||
|
||||
#region Agents
|
||||
|
|
Loading…
Reference in New Issue