diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4b5e4c4d5c..1d364d4178 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1465,6 +1465,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendKillObject(ulong regionHandle, uint localID) { +// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); + KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); // TODO: don't create new blocks if recycling an old packet kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; @@ -3472,6 +3474,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void SendPrimitiveToClient(SendPrimitiveData data) { +// string text = data.text; +// if (text.IndexOf("\n") >= 0) +// text = text.Remove(text.IndexOf("\n")); +// m_log.DebugFormat( +// "[CLIENT]: Placing request to send full info about prim {0} text {1} to client {2}", +// data.localID, text, Name); + if (data.priority == double.NaN) { m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update"); @@ -3509,7 +3518,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; for (int i = 0; i < count; i++) + { outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); + +// string text = Util.FieldToString(outPacket.ObjectData[i].Text); +// if (text.IndexOf("\n") >= 0) +// text = text.Remove(text.IndexOf("\n")); +// m_log.DebugFormat( +// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", +// outPacket.ObjectData[i].ID, text, Name); + } } OutPacket(outPacket, ThrottleOutPacketType.State); diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 67395fa23d..eeb51024e9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -77,7 +77,11 @@ namespace OpenSim.Region.Framework.Interfaces /// /// Stop all the scripts in this entity. /// - void RemoveScriptInstances(); + /// + /// Should be true if these scripts are being removed because the scene + /// object is being deleted. This will prevent spurious updates to the client. + /// + void RemoveScriptInstances(bool sceneObjectBeingDeleted); /// /// Start a script which is in this entity's inventory. @@ -103,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces /// Stop a script which is in this prim's inventory. /// /// - void RemoveScriptInstance(UUID itemId); + /// + /// Should be true if these scripts are being removed because the scene + /// object is being deleted. This will prevent spurious updates to the client. + /// + void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted); /// /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 30440172bd..11754eaca8 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -256,7 +256,7 @@ namespace OpenSim.Region.Framework.Scenes if (isScriptRunning) { - part.Inventory.RemoveScriptInstance(item.ItemID); + part.Inventory.RemoveScriptInstance(item.ItemID, false); } // Update item with new asset @@ -855,8 +855,10 @@ namespace OpenSim.Region.Framework.Scenes if (item.Type == 10) { + part.RemoveScriptEvents(itemID); EventManager.TriggerRemoveScript(localID, itemID); } + group.RemoveInventoryItem(localID, itemID); part.GetProperties(remoteClient); } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 234554ee4d..4da05cf3c1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Framework.Scenes { if (ent is SceneObjectGroup) { - ((SceneObjectGroup) ent).RemoveScriptInstances(); + ((SceneObjectGroup) ent).RemoveScriptInstances(false); } } } @@ -1884,13 +1884,15 @@ namespace OpenSim.Region.Framework.Scenes /// Suppress broadcasting changes to other clients. public void DeleteSceneObject(SceneObjectGroup group, bool silent) { +// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); + //SceneObjectPart rootPart = group.GetChildPart(group.UUID); // Serialise calls to RemoveScriptInstances to avoid // deadlocking on m_parts inside SceneObjectGroup lock (m_deleting_scene_object) { - group.RemoveScriptInstances(); + group.RemoveScriptInstances(true); } foreach (SceneObjectPart part in group.Children.Values) @@ -1918,6 +1920,8 @@ namespace OpenSim.Region.Framework.Scenes } group.DeleteGroup(silent); + +// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); } /// diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 5a06bdb7b9..71354b4eac 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs @@ -74,13 +74,17 @@ namespace OpenSim.Region.Framework.Scenes /// /// Stop the scripts contained in all the prims in this group /// - public void RemoveScriptInstances() + /// + /// Should be true if these scripts are being removed because the scene + /// object is being deleted. This will prevent spurious updates to the client. + /// + public void RemoveScriptInstances(bool sceneObjectBeingDeleted) { lock (m_parts) { foreach (SceneObjectPart part in m_parts.Values) { - part.Inventory.RemoveScriptInstances(); + part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted); } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 56b2f13f3d..a5296eb1fd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2479,7 +2479,7 @@ namespace OpenSim.Region.Framework.Scenes //m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString()); //ScheduleFullUpdate(); } - + public void RemoveScriptEvents(UUID scriptid) { lock (m_scriptEvents) @@ -2533,6 +2533,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleFullUpdate() { +// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId); + if (m_parentGroup != null) { m_parentGroup.QueueForUpdateCheck(); @@ -4042,6 +4044,8 @@ namespace OpenSim.Region.Framework.Scenes if (m_parentGroup == null) { +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents() since m_parentGroup == null", Name, LocalId); ScheduleFullUpdate(); return; } @@ -4058,9 +4062,15 @@ namespace OpenSim.Region.Framework.Scenes LocalFlags=(PrimFlags)objectflagupdate; if (m_parentGroup != null && m_parentGroup.RootPart == this) + { m_parentGroup.aggregateScriptEvents(); + } else + { +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); ScheduleFullUpdate(); + } } public int registerTargetWaypoint(Vector3 target, float tolerance) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index eb7f5ffc9f..5f132788e1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -230,7 +230,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Stop all the scripts in this prim. /// - public void RemoveScriptInstances() + /// + /// Should be true if these scripts are being removed because the scene + /// object is being deleted. This will prevent spurious updates to the client. + /// + public void RemoveScriptInstances(bool sceneObjectBeingDeleted) { lock (Items) { @@ -238,8 +242,7 @@ namespace OpenSim.Region.Framework.Scenes { if ((int)InventoryType.LSL == item.InvType) { - RemoveScriptInstance(item.ItemID); - m_part.RemoveScriptEvents(item.ItemID); + RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); } } } @@ -388,10 +391,17 @@ namespace OpenSim.Region.Framework.Scenes /// Stop a script which is in this prim's inventory. /// /// - public void RemoveScriptInstance(UUID itemId) + /// + /// Should be true if this script is being removed because the scene + /// object is being deleted. This will prevent spurious updates to the client. + /// + public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) { if (m_items.ContainsKey(itemId)) { + if (!sceneObjectBeingDeleted) + m_part.RemoveScriptEvents(itemId); + m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId); m_part.ParentGroup.AddActiveScriptCount(-1); } @@ -465,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes if (i.Name == item.Name) { if (i.InvType == (int)InventoryType.LSL) - RemoveScriptInstance(i.ItemID); + RemoveScriptInstance(i.ItemID, false); RemoveInventoryItem(i.ItemID); break; @@ -613,6 +623,7 @@ namespace OpenSim.Region.Framework.Scenes int type = m_items[itemID].InvType; if (type == 10) // Script { + m_part.RemoveScriptEvents(itemID); m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); } m_items.Remove(itemID); diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 6dd94bb042..c552b92a26 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -806,12 +806,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine instance.ClearQueue(); instance.Stop(0); - SceneObjectPart part = - m_Scene.GetSceneObjectPart(localID); - - if (part != null) - part.RemoveScriptEvents(itemID); - // bool objectRemoved = false; lock (m_PrimObjects) @@ -846,7 +840,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine ObjectRemoved handlerObjectRemoved = OnObjectRemoved; if (handlerObjectRemoved != null) + { + SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); handlerObjectRemoved(part.UUID); + } CleanAssemblies(); }