diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 2e5c58a101..448f7b376a 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -417,9 +417,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { wearableCache[idx].CacheId = cacheItems[i].CacheId; validDirtyBakes++; - hits++; + //assuming this can only happen if asset is in cache } + hits++; continue; } @@ -448,7 +449,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // if we got a full set of baked textures save all in BakedTextureModule - if (validDirtyBakes == cacheItems.Length) + if (validDirtyBakes > 0 && hits == cacheItems.Length) { IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface(); if (m_BakedTextureModule != null)