Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.0.6.0-stable
parent
e3a1ccf0b2
commit
38e8853e57
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@ -570,6 +570,39 @@ namespace OpenSim.Data.MSSQL
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return friendList;
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}
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override public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
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{
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Dictionary<UUID, FriendRegionInfo> infos = new Dictionary<UUID,FriendRegionInfo>();
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try
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{
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foreach (UUID uuid in uuids)
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{
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using (AutoClosingSqlCommand command = database.Query(
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"select agentOnline,currentHandle from " + m_agentsTableName + " where UUID = @uuid"))
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{
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command.Parameters.Add(database.CreateParameter("@uuid", uuid));
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using (IDataReader reader = command.ExecuteReader())
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{
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while (reader.Read())
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{
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FriendRegionInfo fri = new FriendRegionInfo();
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fri.isOnline = (sbyte)reader["agentOnline"] != 0;
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fri.regionHandle = (ulong)reader["currentHandle"];
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infos[uuid] = fri;
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[MSSQL]: Got exception on trying to find friends regions:", e);
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}
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return infos;
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}
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#endregion
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#region Money functions (not used)
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@ -365,6 +365,49 @@ namespace OpenSim.Data.MySQL
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return Lfli;
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}
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override public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
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{
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MySQLSuperManager dbm = GetLockedConnection("GetFriendRegionInfos");
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Dictionary<UUID, FriendRegionInfo> infos = new Dictionary<UUID,FriendRegionInfo>();
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try
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{
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foreach (UUID uuid in uuids)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["?uuid"] = uuid.ToString();
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IDbCommand result =
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dbm.Manager.Query("select agentOnline,currentHandle from " + m_agentsTableName +
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" where UUID = ?uuid", param);
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IDataReader reader = result.ExecuteReader();
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while (reader.Read())
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{
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FriendRegionInfo fri = new FriendRegionInfo();
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fri.isOnline = (sbyte)reader["agentOnline"] != 0;
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fri.regionHandle = (ulong)reader["currentHandle"];
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infos[uuid] = fri;
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}
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reader.Dispose();
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result.Dispose();
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[MYSQL]: Got exception on trying to find friends regions:", e);
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dbm.Manager.Reconnect();
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m_log.Error(e.ToString());
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}
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finally
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{
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dbm.Release();
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}
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return infos;
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}
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#endregion
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public override void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
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@ -255,6 +255,7 @@ namespace OpenSim.Data.NHibernate
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public override void RemoveUserFriend(UUID friendlistowner, UUID friend) { return; }
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public override void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { return; }
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public override List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return new List<FriendListItem>(); }
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public override Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids) { return new Dictionary<UUID, FriendRegionInfo>(); }
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public override bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return true; }
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public override bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return true; }
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@ -332,8 +332,28 @@ namespace OpenSim.Data.SQLite
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return returnlist;
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}
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override public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
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{
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Dictionary<UUID, FriendRegionInfo> infos = new Dictionary<UUID,FriendRegionInfo>();
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DataTable agents = ds.Tables["useragents"];
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foreach (UUID uuid in uuids)
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{
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lock (ds)
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{
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DataRow row = agents.Rows.Find(Util.ToRawUuidString(uuid));
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if (row == null) infos[uuid] = null;
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else
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{
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FriendRegionInfo fri = new FriendRegionInfo();
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fri.isOnline = (bool)row["agentOnline"];
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fri.regionHandle = Convert.ToUInt64(row["currentHandle"]);
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infos[uuid] = fri;
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}
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}
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}
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return infos;
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}
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#endregion
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@ -53,6 +53,7 @@ namespace OpenSim.Data
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public abstract void RemoveUserFriend(UUID friendlistowner, UUID friend);
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public abstract void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
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public abstract List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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public abstract Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids);
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public abstract bool MoneyTransferRequest(UUID from, UUID to, uint amount);
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public abstract bool InventoryTransferRequest(UUID from, UUID to, UUID inventory);
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public abstract List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query);
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@ -50,6 +50,12 @@ namespace OpenSim.Framework.Communications
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}
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protected IUserService m_userService;
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public IMessagingService MessageService
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{
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get { return m_messageService; }
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}
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protected IMessagingService m_messageService;
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public IGridServices GridService
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{
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get { return m_gridService; }
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@ -370,6 +376,21 @@ namespace OpenSim.Framework.Communications
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return m_userService.GetUserFriendList(friendlistowner);
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}
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public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
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{
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return m_messageService.GetFriendRegionInfos(uuids);
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}
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public List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online)
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{
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return m_interRegion.InformFriendsInOtherRegion(agentId, destRegionHandle, friends, online);
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}
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public bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID)
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{
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return m_interRegion.TriggerTerminateFriend(regionHandle, agentID, exFriendID);
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}
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#endregion
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#region Packet Handlers
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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@ -46,5 +47,42 @@ namespace OpenSim.Framework.Communications
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bool AcknowledgePrimCrossed(ulong regionHandle, UUID primID);
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bool TellRegionToCloseChildConnection(ulong regionHandle, UUID agentID);
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/// <summary>
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/// Try to inform friends in the given region about online status of agent.
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/// </summary>
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/// <param name="agentId">
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/// The <see cref="UUID"/> of the agent.
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/// </param>
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/// <param name="destRegionHandle">
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/// The regionHandle of the region.
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/// </param>
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/// <param name="friends">
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/// A List of <see cref="UUID"/>s of friends to inform in the given region.
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/// </param>
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/// <param name="online">
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/// Is the agent online or offline
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/// </param>
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/// <returns>
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/// A list of friends that couldn't be reached on this region.
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/// </returns>
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List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online);
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/// <summary>
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/// Send TerminateFriend of exFriendID to agent agentID in region regionHandle.
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/// </summary>
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/// <param name="regionHandle">
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/// The handle of the region agentID is in (hopefully).
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/// </param>
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/// <param name="agentID">
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/// The agent to send the packet to.
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/// </param>
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/// <param name="exFriendID">
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/// The ex-friends ID.
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/// </param>
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/// <returns>
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/// Whether the packet could be sent. False if the agent couldn't be found in the region.
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/// </returns>
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bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID);
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}
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}
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@ -0,0 +1,37 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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{
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public interface IMessagingService
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{
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Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids);
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}
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}
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@ -35,6 +35,7 @@ using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using log4net;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Framework.Communications
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/// <summary>
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/// Base class for user management (create, read, etc)
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/// </summary>
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public abstract class UserManagerBase : IUserService, IUserServiceAdmin, IAvatarService
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public abstract class UserManagerBase : IUserService, IUserServiceAdmin, IAvatarService, IMessagingService
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -285,6 +286,27 @@ namespace OpenSim.Framework.Communications
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return null;
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}
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public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
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{
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foreach (IUserDataPlugin plugin in _plugins)
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{
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try
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{
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Dictionary<UUID, FriendRegionInfo> result = plugin.GetFriendRegionInfos(uuids);
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if (result != null)
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{
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return result;
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}
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}
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catch (Exception e)
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{
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m_log.Info("[USERSTORAGE]: Unable to GetFriendRegionInfos via " + plugin.Name + "(" + e.ToString() + ")");
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}
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}
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return null;
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}
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public void StoreWebLoginKey(UUID agentID, UUID webLoginKey)
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{
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foreach (IUserDataPlugin plugin in _plugins)
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@ -35,9 +35,9 @@ namespace OpenSim.Framework
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public UUID FriendListOwner;
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// These are what the list owner gives the friend permission to do
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public uint FriendListOwnerPerms;
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// These are what the friend gives the listowner permission to do
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public uint FriendListOwnerPerms;
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public uint FriendPerms;
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public bool onlinestatus = false;
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|
|
|
@ -0,0 +1,37 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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||||
|
||||
using System;
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namespace OpenSim.Framework
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{
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public class FriendRegionInfo
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{
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public bool isOnline;
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public ulong regionHandle;
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}
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}
|
|
@ -925,6 +925,8 @@ namespace OpenSim.Framework
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void SendAcceptCallingCard(UUID transactionID);
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void SendDeclineCallingCard(UUID transactionID);
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void SendTerminateFriend(UUID exFriendID);
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||||
void KillEndDone();
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||||
}
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||||
}
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||||
|
|
|
@ -135,6 +135,17 @@ namespace OpenSim.Framework
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|||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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|
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/// <summary>
|
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/// Returns a list of <see cref="FriendRegionInfo/>s for the specified UUIDs.
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||||
/// </summary>
|
||||
/// <param name="uuids">
|
||||
/// A <see cref="List"/> of <see cref="UUID/>s to fetch info for
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A <see cref="Dictionary"/>, mapping the <see cref="UUID"/>s to <see cref="FriendRegionInfo"/>s.
|
||||
/// </returns>
|
||||
Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids);
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||||
|
||||
/// <summary>
|
||||
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
|
||||
/// </summary>
|
||||
|
|
|
@ -53,6 +53,7 @@ namespace OpenSim.Framework
|
|||
public string HttpSSLCN = "";
|
||||
public uint httpSSLPort = 9001;
|
||||
|
||||
public string MessagingURL = String.Empty;
|
||||
|
||||
public NetworkServersInfo()
|
||||
{
|
||||
|
@ -102,6 +103,9 @@ namespace OpenSim.Framework
|
|||
"http://127.0.0.1:" +
|
||||
InventoryConfig.DefaultHttpPort.ToString());
|
||||
secureInventoryServer = config.Configs["Network"].GetBoolean("secure_inventory_server", true);
|
||||
|
||||
MessagingURL = config.Configs["Network"].GetString("messaging_server_url",
|
||||
"http://127.0.0.1:" + MessageServerConfig.DefaultHttpPort);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -586,7 +586,18 @@ namespace OpenSim.Framework.Servers
|
|||
XmlRpcMethod method;
|
||||
if (m_rpcHandlers.TryGetValue(methodName, out method))
|
||||
{
|
||||
xmlRpcResponse = method(xmlRprcRequest);
|
||||
try
|
||||
{
|
||||
xmlRpcResponse = method(xmlRprcRequest);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
// if the registered XmlRpc method threw an exception, we pass a fault-code along
|
||||
xmlRpcResponse = new XmlRpcResponse();
|
||||
// Code probably set in accordance with http://xmlrpc-epi.sourceforge.net/specs/rfc.fault_codes.php
|
||||
xmlRpcResponse.SetFault(-32603, String.Format("Requested method [{0}] threw exception: {1}",
|
||||
methodName, e.Message));
|
||||
}
|
||||
// if the method wasn't found, we can't determine KeepAlive state anyway, so lets do it only here
|
||||
response.KeepAlive = m_rpcHandlersKeepAlive[methodName];
|
||||
}
|
||||
|
|
|
@ -87,6 +87,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn);
|
||||
m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff);
|
||||
m_httpServer.AddXmlRPCHandler("get_presence_info_bulk", msgsvc.GetPresenceInfoBulk);
|
||||
|
||||
m_httpServer.Start();
|
||||
m_log.Info("[SERVER]: Userserver registration was successful");
|
||||
|
|
|
@ -37,8 +37,6 @@ using Nwc.XmlRpc;
|
|||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
|
||||
//using System.Xml;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class MessageService
|
||||
|
@ -48,17 +46,11 @@ namespace OpenSim.Grid.MessagingServer
|
|||
private MessageServerConfig m_cfg;
|
||||
private UserManager m_userManager;
|
||||
|
||||
//A hashtable of all current presences this server knows about
|
||||
private Hashtable m_presences = new Hashtable();
|
||||
// a dictionary of all current presences this server knows about
|
||||
private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
|
||||
|
||||
//a hashtable of all current regions this server knows about
|
||||
private Hashtable m_regionInfoCache = new Hashtable();
|
||||
|
||||
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
|
||||
private Hashtable m_presence_BackReferences = new Hashtable();
|
||||
|
||||
// Hashtable containing work units that need to be processed
|
||||
// private Hashtable m_unProcessedWorkUnits = new Hashtable();
|
||||
// a dictionary of all current regions this server knows about
|
||||
private Dictionary<ulong, RegionProfileData> m_regionInfoCache = new Dictionary<ulong,RegionProfileData>();
|
||||
|
||||
public MessageService(MessageServerConfig cfg)
|
||||
{
|
||||
|
@ -78,30 +70,60 @@ namespace OpenSim.Grid.MessagingServer
|
|||
/// Process Friendlist subscriptions for a user
|
||||
/// The login method calls this for a User
|
||||
/// </summary>
|
||||
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
|
||||
public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
|
||||
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
|
||||
private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
|
||||
{
|
||||
lock (m_presences)
|
||||
{
|
||||
if (!m_presences.Contains(userpresence.agentData.AgentID))
|
||||
m_presences.Add(userpresence.agentData.AgentID, userpresence);
|
||||
else
|
||||
m_presences[userpresence.agentData.AgentID] = userpresence;
|
||||
m_presences[userpresence.agentData.AgentID] = userpresence;
|
||||
}
|
||||
|
||||
List<FriendListItem> uFriendList = userpresence.friendData;
|
||||
for (int i = 0; i < uFriendList.Count; i++)
|
||||
Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
|
||||
foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
|
||||
{
|
||||
//m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
|
||||
// m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
|
||||
|
||||
if (m_presences.Contains(uFriendList[i].Friend))
|
||||
UserPresenceData friendup = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i].Friend];
|
||||
// Add backreference
|
||||
|
||||
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
|
||||
m_presences.TryGetValue(pair.Key, out friendup);
|
||||
}
|
||||
if (friendup != null)
|
||||
{
|
||||
SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
|
||||
/// </summary>
|
||||
/// <param name="talkingAbout">We are sending presence information about this user.</param>
|
||||
/// <param name="receiver">We are sending the presence update to this user</param>
|
||||
private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
|
||||
{
|
||||
UserAgentData p2Handle = m_userManager.GetUserAgentData(receiver.agentData.AgentID);
|
||||
if (p2Handle != null)
|
||||
{
|
||||
if (receiver.lookupUserRegionYN)
|
||||
{
|
||||
receiver.regionData.regionHandle = p2Handle.Handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
receiver.lookupUserRegionYN = true; // TODO Huh?
|
||||
}
|
||||
|
||||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = talkingAbout;
|
||||
friendlistupdater.presence2 = receiver;
|
||||
friendlistupdater.OnGetRegionData += GetRegionInfo;
|
||||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
WaitCallback cb = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID);
|
||||
// Skip because we can't find any data on the user
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,139 +135,34 @@ namespace OpenSim.Grid.MessagingServer
|
|||
/// <param name="userpresence">P1</param>
|
||||
/// <param name="friendpresence">P2</param>
|
||||
/// <param name="uFriendListItem"></param>
|
||||
/// <param name="uFriendListIndex"></param>
|
||||
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
|
||||
FriendListItem uFriendListItem, int uFriendListIndex)
|
||||
private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
|
||||
UserPresenceData friendpresence,
|
||||
FriendListItem uFriendListItem)
|
||||
{
|
||||
// Can the friend see me online?
|
||||
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// Subscribe and Send Out updates
|
||||
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
||||
// tell user to update friend about user's presence changes
|
||||
if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
||||
{
|
||||
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
||||
//Send Region Notice....
|
||||
}
|
||||
else
|
||||
{
|
||||
// we need to send out online status update, but the user is already subscribed
|
||||
}
|
||||
UserAgentData p2Handle = m_userManager.GetUserAgentData(userpresence.agentData.AgentID);
|
||||
if (p2Handle != null)
|
||||
{
|
||||
if (userpresence.lookupUserRegionYN)
|
||||
{
|
||||
userpresence.regionData.regionHandle = p2Handle.Handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
userpresence.lookupUserRegionYN = true;
|
||||
}
|
||||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = friendpresence;
|
||||
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
|
||||
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
|
||||
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
|
||||
friendlistupdater.presence2 = userpresence;
|
||||
friendlistupdater.OnGetRegionData += GetRegionInfo;
|
||||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
WaitCallback cb = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip because we can't find any data on the user
|
||||
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
||||
}
|
||||
|
||||
//SendRegionPresenceUpdate(friendpresence, userpresence);
|
||||
// send an update about user's presence to the friend
|
||||
enqueuePresenceUpdate(userpresence, friendpresence);
|
||||
}
|
||||
|
||||
// Can I see the friend online?
|
||||
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// tell friend to update user about friend's presence changes
|
||||
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
||||
{
|
||||
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
|
||||
//Send Region Notice....
|
||||
}
|
||||
else
|
||||
{
|
||||
// we need to send out online status update, but the user is already subscribed
|
||||
}
|
||||
|
||||
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendpresence.agentData.AgentID);
|
||||
|
||||
if (p2Handle != null)
|
||||
{
|
||||
|
||||
friendpresence.regionData.regionHandle = p2Handle.Handle;
|
||||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = userpresence;
|
||||
friendlistupdater.presence2 = friendpresence;
|
||||
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
|
||||
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
|
||||
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
|
||||
friendlistupdater.OnGetRegionData += GetRegionInfo;
|
||||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
WaitCallback cb2 = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// skip, agent doesn't appear to exist anymore
|
||||
}
|
||||
|
||||
|
||||
|
||||
//SendRegionPresenceUpdate(userpresence, friendpresence);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a backreference so presence specific data doesn't have to be
|
||||
/// enumerated for each logged in user every time someone logs on or off.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="friendID"></param>
|
||||
public void addBackReference(UUID agentID, UUID friendID)
|
||||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<UUID> presenseBackReferences = (List<UUID>)m_presence_BackReferences[friendID];
|
||||
if (!presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Add(agentID);
|
||||
}
|
||||
m_presence_BackReferences[friendID] = presenseBackReferences;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<UUID> presenceBackReferences = new List<UUID>();
|
||||
presenceBackReferences.Add(agentID);
|
||||
m_presence_BackReferences[friendID] = presenceBackReferences;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a backreference to free up some memory
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="friendID"></param>
|
||||
public void removeBackReference(UUID agentID, UUID friendID)
|
||||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<UUID> presenseBackReferences = (List<UUID>)m_presence_BackReferences[friendID];
|
||||
if (presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Remove(agentID);
|
||||
}
|
||||
|
||||
// If there are no more backreferences for this agent,
|
||||
// remove it to free up memory.
|
||||
if (presenseBackReferences.Count == 0)
|
||||
{
|
||||
m_presence_BackReferences.Remove(agentID);
|
||||
}
|
||||
// send an update about friend's presence to user.
|
||||
enqueuePresenceUpdate(friendpresence, userpresence);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -256,90 +173,42 @@ namespace OpenSim.Grid.MessagingServer
|
|||
private void ProcessLogOff(UUID AgentID)
|
||||
{
|
||||
m_log.Info("[LOGOFF]: Processing Logoff");
|
||||
UserPresenceData AgentData = null;
|
||||
List<UUID> AgentsNeedingNotification = new List<UUID>();
|
||||
UserPresenceData friendd = null;
|
||||
|
||||
UserPresenceData userPresence = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
if (m_presences.Contains(AgentID))
|
||||
{
|
||||
AgentData = (UserPresenceData)m_presences[AgentID];
|
||||
}
|
||||
m_presences.TryGetValue(AgentID, out userPresence);
|
||||
}
|
||||
|
||||
if (AgentData != null)
|
||||
if (userPresence != null) // found the user
|
||||
{
|
||||
AgentsNeedingNotification = AgentData.subscriptionData;
|
||||
AgentData.OnlineYN = false;
|
||||
//lock (m_presence_BackReferences)
|
||||
//{
|
||||
//if (m_presence_BackReferences.Contains(AgentID))
|
||||
//{
|
||||
//AgentsNeedingNotification = (List<UUID>)m_presence_BackReferences[AgentID];
|
||||
//}
|
||||
//}
|
||||
List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
|
||||
userPresence.OnlineYN = false;
|
||||
|
||||
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
||||
{
|
||||
// TODO: Do Region Notifications
|
||||
UserPresenceData friendPresence = null;
|
||||
lock (m_presences)
|
||||
{
|
||||
if (m_presences.Contains(AgentsNeedingNotification[i]))
|
||||
{
|
||||
friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
|
||||
}
|
||||
m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
|
||||
}
|
||||
|
||||
// This might need to be enumerated and checked before we try to remove it.
|
||||
if (friendd != null)
|
||||
if (friendPresence != null)
|
||||
{
|
||||
lock (friendd)
|
||||
lock (friendPresence)
|
||||
{
|
||||
friendd.subscriptionData.Remove(AgentID);
|
||||
// no updates for this user anymore
|
||||
friendPresence.subscriptionData.Remove(AgentID);
|
||||
|
||||
List<FriendListItem> fl = friendd.friendData;
|
||||
for (int j = 0; j < fl.Count; j++)
|
||||
// set user's entry in the friend's list to offline (if it exists)
|
||||
if (friendPresence.friendData.ContainsKey(AgentID))
|
||||
{
|
||||
if (fl[j].Friend == AgentID)
|
||||
{
|
||||
fl[j].onlinestatus = false;
|
||||
}
|
||||
friendPresence.friendData[AgentID].onlinestatus = false;
|
||||
}
|
||||
|
||||
friendd.friendData = fl;
|
||||
m_presences[AgentsNeedingNotification[i]] = friendd;
|
||||
}
|
||||
|
||||
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendd.agentData.AgentID);
|
||||
if (p2Handle != null)
|
||||
{
|
||||
|
||||
|
||||
friendd.regionData.regionHandle = p2Handle.Handle;
|
||||
PresenceInformer friendlistupdater = new PresenceInformer();
|
||||
friendlistupdater.presence1 = AgentData;
|
||||
friendlistupdater.presence2 = friendd;
|
||||
|
||||
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
|
||||
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
|
||||
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
|
||||
|
||||
friendlistupdater.OnGetRegionData += GetRegionInfo;
|
||||
friendlistupdater.OnDone += PresenceUpdateDone;
|
||||
|
||||
WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
|
||||
ThreadPool.QueueUserWorkItem(cb3);
|
||||
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// skip, agent can't be found
|
||||
}
|
||||
//SendRegionPresenceUpdate(AgentData, friendd);
|
||||
|
||||
//removeBackReference(AgentID, AgentsNeedingNotification[i]);
|
||||
enqueuePresenceUpdate(userPresence, friendPresence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -347,7 +216,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
#endregion
|
||||
|
||||
public void PresenceUpdateDone(PresenceInformer obj)
|
||||
private void PresenceUpdateDone(PresenceInformer obj)
|
||||
{
|
||||
obj.OnGetRegionData -= GetRegionInfo;
|
||||
obj.OnDone -= PresenceUpdateDone;
|
||||
|
@ -356,12 +225,13 @@ namespace OpenSim.Grid.MessagingServer
|
|||
#region UserServer Comms
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend
|
||||
/// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
||||
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
|
||||
private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -376,7 +246,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
if (respData.Contains("avcount"))
|
||||
{
|
||||
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||
buddies = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -386,7 +256,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
e.Message);
|
||||
// Return Empty list (no friends)
|
||||
}
|
||||
return buddylist;
|
||||
return buddies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -394,9 +264,9 @@ namespace OpenSim.Grid.MessagingServer
|
|||
/// </summary>
|
||||
/// <param name="data">XMLRPC response data Hashtable</param>
|
||||
/// <returns></returns>
|
||||
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||
public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||
{
|
||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||
Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
|
||||
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
||||
|
||||
for (int i = 0; i < buddycount; i++)
|
||||
|
@ -408,10 +278,10 @@ namespace OpenSim.Grid.MessagingServer
|
|||
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
||||
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
||||
|
||||
buddylist.Add(buddylistitem);
|
||||
buddies.Add(buddylistitem.Friend, buddylistitem);
|
||||
}
|
||||
|
||||
return buddylist;
|
||||
return buddies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -423,20 +293,8 @@ namespace OpenSim.Grid.MessagingServer
|
|||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
||||
{
|
||||
m_log.Info("[LOGON]: User logged on, building indexes for user");
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
//requestData["sendkey"] = serv.sendkey;
|
||||
//requestData["agentid"] = agentID.ToString();
|
||||
//requestData["sessionid"] = sessionID.ToString();
|
||||
//requestData["regionid"] = RegionID.ToString();
|
||||
//requestData["regionhandle"] = regionhandle.ToString();
|
||||
//requestData["positionx"] = positionX.ToString();
|
||||
//requestData["positiony"] = positionY.ToString();
|
||||
//requestData["positionz"] = positionZ.ToString();
|
||||
//requestData["firstname"] = firstname;
|
||||
//requestData["lastname"] = lastname;
|
||||
|
||||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.SessionID = new UUID((string)requestData["sessionid"]);
|
||||
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
|
||||
|
@ -461,12 +319,13 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||
|
||||
m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
|
||||
agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
|
||||
|
||||
UserPresenceData up = new UserPresenceData();
|
||||
up.agentData = agentData;
|
||||
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
|
||||
up.friendData = flData;
|
||||
RegionProfileData riData = GetRegionInfo(regionHandle);
|
||||
up.regionData = riData;
|
||||
up.friendData = GetUserFriendList(agentData.AgentID);
|
||||
up.regionData = GetRegionInfo(regionHandle);
|
||||
up.OnlineYN = true;
|
||||
up.lookupUserRegionYN = false;
|
||||
ProcessFriendListSubscriptions(up);
|
||||
|
@ -486,7 +345,6 @@ namespace OpenSim.Grid.MessagingServer
|
|||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
UUID AgentID = new UUID((string)requestData["agentid"]);
|
||||
|
||||
ProcessLogOff(AgentID);
|
||||
|
||||
return new XmlRpcResponse();
|
||||
|
@ -494,6 +352,49 @@ namespace OpenSim.Grid.MessagingServer
|
|||
|
||||
#endregion
|
||||
|
||||
public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable paramHash = (Hashtable)request.Params[0];
|
||||
Hashtable result = new Hashtable();
|
||||
|
||||
// TODO check access (recv_key/send_key)
|
||||
|
||||
IList list = (IList)paramHash["uuids"];
|
||||
|
||||
// convert into List<UUID>
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
{
|
||||
UUID uuid;
|
||||
if (UUID.TryParse((string)list[i], out uuid))
|
||||
{
|
||||
uuids.Add(uuid);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
Dictionary<UUID, FriendRegionInfo> infos = m_userManager.GetFriendRegionInfos(uuids);
|
||||
m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
|
||||
int count = 0;
|
||||
foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
|
||||
{
|
||||
result["uuid_" + count] = pair.Key.ToString();
|
||||
result["isOnline_" + count] = pair.Value.isOnline;
|
||||
result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
|
||||
++count;
|
||||
}
|
||||
result["count"] = count;
|
||||
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = result;
|
||||
return response;
|
||||
}
|
||||
catch(Exception e) {
|
||||
m_log.Error("Got exception:", e);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
#region regioninfo gathering
|
||||
|
||||
/// <summary>
|
||||
|
@ -506,37 +407,21 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public RegionProfileData GetRegionInfo(ulong regionhandle)
|
||||
{
|
||||
RegionProfileData regionInfo = null;
|
||||
bool lookup = false;
|
||||
|
||||
lock (m_regionInfoCache)
|
||||
{
|
||||
if (m_regionInfoCache.Contains(regionhandle))
|
||||
{
|
||||
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't lock the cache while we're looking up the region!
|
||||
lookup = true;
|
||||
}
|
||||
m_regionInfoCache.TryGetValue(regionhandle, out regionInfo);
|
||||
}
|
||||
|
||||
if (lookup)
|
||||
if (regionInfo == null) // not found in cache
|
||||
{
|
||||
regionInfo = RequestRegionInfo(regionhandle);
|
||||
|
||||
if (regionInfo != null)
|
||||
if (regionInfo != null) // lookup was successful
|
||||
{
|
||||
lock (m_regionInfoCache)
|
||||
{
|
||||
if (m_regionInfoCache.Contains(regionhandle))
|
||||
{
|
||||
m_regionInfoCache[regionhandle] = regionInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_regionInfoCache.Add(regionhandle, regionInfo);
|
||||
}
|
||||
m_regionInfoCache[regionhandle] = regionInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -558,21 +443,25 @@ namespace OpenSim.Grid.MessagingServer
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get RegionProfileData from the GridServer
|
||||
/// We'll Cache this information and use it for presence updates
|
||||
/// Get RegionProfileData from the GridServer.
|
||||
/// We'll cache this information in GetRegionInfo and use it for presence updates
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public RegionProfileData RequestRegionInfo(ulong regionHandle)
|
||||
{ RegionProfileData regionProfile = null;
|
||||
{
|
||||
RegionProfileData regionProfile = null;
|
||||
try
|
||||
{
|
||||
Hashtable requestData = new Hashtable();
|
||||
requestData["region_handle"] = regionHandle.ToString();
|
||||
requestData["authkey"] = m_cfg.GridSendKey;
|
||||
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(requestData);
|
||||
|
||||
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
|
||||
|
||||
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
|
||||
|
||||
Hashtable responseData = (Hashtable)GridResp.Value;
|
||||
|
@ -586,9 +475,6 @@ namespace OpenSim.Grid.MessagingServer
|
|||
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
|
||||
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
|
||||
string internalIpStr = (string)responseData["sim_ip"];
|
||||
// uint port = Convert.ToUInt32(responseData["sim_port"]);
|
||||
// string externalUri = (string)responseData["sim_uri"];
|
||||
// string neighbourExternalUri = externalUri;
|
||||
|
||||
regionProfile = new RegionProfileData();
|
||||
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
|
||||
|
@ -600,20 +486,12 @@ namespace OpenSim.Grid.MessagingServer
|
|||
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
|
||||
regionProfile.UUID = new UUID((string)responseData["region_UUID"]);
|
||||
regionProfile.regionName = (string)responseData["region_name"];
|
||||
lock (m_regionInfoCache)
|
||||
{
|
||||
if (!m_regionInfoCache.Contains(regionHandle))
|
||||
{
|
||||
m_regionInfoCache.Add(regionHandle, regionProfile);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.Error("[GRID]: " +
|
||||
"Region lookup failed for: " + regionHandle.ToString() +
|
||||
" - Is the GridServer down?");
|
||||
return null;
|
||||
}
|
||||
|
||||
return regionProfile;
|
||||
|
@ -641,30 +519,21 @@ namespace OpenSim.Grid.MessagingServer
|
|||
SendParams.Add(UserParams);
|
||||
|
||||
// Send Request
|
||||
XmlRpcRequest UserReq;
|
||||
XmlRpcResponse UserResp;
|
||||
try
|
||||
{
|
||||
UserReq = new XmlRpcRequest("register_messageserver", SendParams);
|
||||
UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
|
||||
} catch (Exception ex)
|
||||
XmlRpcRequest UserReq = new XmlRpcRequest("register_messageserver", SendParams);
|
||||
XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
|
||||
|
||||
// Process Response
|
||||
Hashtable GridRespData = (Hashtable)UserResp.Value;
|
||||
// if we got a response, we were successful
|
||||
return GridRespData.ContainsKey("responsestring");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("Unable to connect to grid. Grid server not running?");
|
||||
m_log.Error("Unable to connect to grid. User server not running?");
|
||||
throw(ex);
|
||||
}
|
||||
Hashtable GridRespData = (Hashtable)UserResp.Value;
|
||||
// Hashtable griddatahash = GridRespData;
|
||||
|
||||
// Process Response
|
||||
if (GridRespData.ContainsKey("responsestring"))
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool deregisterWithUserServer()
|
||||
|
@ -689,30 +558,20 @@ namespace OpenSim.Grid.MessagingServer
|
|||
SendParams.Add(UserParams);
|
||||
|
||||
// Send Request
|
||||
XmlRpcRequest UserReq;
|
||||
XmlRpcResponse UserResp;
|
||||
try
|
||||
{
|
||||
UserReq = new XmlRpcRequest("deregister_messageserver", SendParams);
|
||||
UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
|
||||
XmlRpcRequest UserReq = new XmlRpcRequest("deregister_messageserver", SendParams);
|
||||
XmlRpcResponse UserResp = UserReq.Send(m_cfg.UserServerURL, 16000);
|
||||
// Process Response
|
||||
Hashtable UserRespData = (Hashtable)UserResp.Value;
|
||||
// if we got a response, we were successful
|
||||
return UserRespData.ContainsKey("responsestring");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("Unable to connect to grid. Grid server not running?");
|
||||
m_log.Error("Unable to connect to grid. User server not running?");
|
||||
throw (ex);
|
||||
}
|
||||
Hashtable UserRespData = (Hashtable)UserResp.Value;
|
||||
// Hashtable userdatahash = UserRespData;
|
||||
|
||||
// Process Response
|
||||
if (UserRespData.ContainsKey("responsestring"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Grid.MessagingServer
|
|||
public AgentCircuitData agentData = new AgentCircuitData();
|
||||
public RegionProfileData regionData = new RegionProfileData();
|
||||
public string httpURI = String.Empty;
|
||||
public List<FriendListItem> friendData = new List<FriendListItem> ();
|
||||
public Dictionary<UUID, FriendListItem> friendData = new Dictionary<UUID,FriendListItem>();
|
||||
public List<UUID> subscriptionData = new List<UUID>();
|
||||
public bool OnlineYN = true;
|
||||
public bool lookupUserRegionYN = true;
|
||||
|
|
|
@ -364,7 +364,8 @@ namespace OpenSim
|
|||
m_commsManager
|
||||
= new CommunicationsLocal(
|
||||
m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
|
||||
inventoryService, backendService, backendService, libraryRootFolder, m_dumpAssetsToFile);
|
||||
inventoryService, backendService, backendService, userService,
|
||||
libraryRootFolder, m_dumpAssetsToFile);
|
||||
|
||||
// set up XMLRPC handler for client's initial login request message
|
||||
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
|
||||
|
|
|
@ -4130,6 +4130,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
break;
|
||||
|
||||
case PacketType.DeclineFriendship:
|
||||
DeclineFriendshipPacket dfriendpack = (DeclineFriendshipPacket)Pack;
|
||||
|
||||
if (OnDenyFriendRequest != null)
|
||||
{
|
||||
OnDenyFriendRequest(this,
|
||||
dfriendpack.AgentData.AgentID,
|
||||
dfriendpack.TransactionBlock.TransactionID,
|
||||
null);
|
||||
}
|
||||
break;
|
||||
|
||||
case PacketType.TerminateFriendship:
|
||||
TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
|
||||
UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
|
||||
|
@ -7648,6 +7660,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(p, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendTerminateFriend(UUID exFriendID)
|
||||
{
|
||||
TerminateFriendshipPacket p = (TerminateFriendshipPacket)PacketPool.Instance.GetPacket(PacketType.TerminateFriendship);
|
||||
p.AgentData.AgentID = AgentId;
|
||||
p.AgentData.SessionID = SessionId;
|
||||
p.ExBlock.OtherID = exFriendID;
|
||||
OutPacket(p, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
|
||||
{
|
||||
int i;
|
||||
|
|
|
@ -42,7 +42,8 @@ namespace OpenSim.Region.Communications.Local
|
|||
IUserServiceAdmin userServiceAdmin,
|
||||
LocalInventoryService inventoryService,
|
||||
IInterRegionCommunications interRegionService,
|
||||
IGridServices gridService, LibraryRootFolder libraryRootFolder, bool dumpAssetsToFile)
|
||||
IGridServices gridService, IMessagingService messageService,
|
||||
LibraryRootFolder libraryRootFolder, bool dumpAssetsToFile)
|
||||
: base(serversInfo, httpServer, assetCache, dumpAssetsToFile, libraryRootFolder)
|
||||
{
|
||||
AddInventoryService(inventoryService);
|
||||
|
@ -53,6 +54,7 @@ namespace OpenSim.Region.Communications.Local
|
|||
m_avatarService = (IAvatarService)userService;
|
||||
m_gridService = gridService;
|
||||
m_interRegion = interRegionService;
|
||||
m_messageService = messageService;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -529,5 +529,21 @@ namespace OpenSim.Region.Communications.Local
|
|||
|
||||
return regions;
|
||||
}
|
||||
|
||||
public List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online)
|
||||
{
|
||||
// if we get to here, something is wrong: We are in standalone mode, but have users that are not on our server?
|
||||
m_log.WarnFormat("[INTERREGION STANDALONE] Did find {0} users on a region not on our server: {1} ???",
|
||||
friends.Count, destRegionHandle);
|
||||
return new List<UUID>();
|
||||
}
|
||||
|
||||
public bool TriggerTerminateFriend (ulong regionHandle, UUID agentID, UUID exFriendID)
|
||||
{
|
||||
// if we get to here, something is wrong: We are in standalone mode, but have users that are not on our server?
|
||||
m_log.WarnFormat("[INTERREGION STANDALONE] Did find user {0} on a region not on our server: {1} ???",
|
||||
agentID, regionHandle);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,7 +56,9 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
m_defaultInventoryHost = invService.Host;
|
||||
}
|
||||
|
||||
m_userService = new OGS1UserServices(this);
|
||||
OGS1UserServices userServices = new OGS1UserServices(this);
|
||||
m_userService = userServices;
|
||||
m_messageService = userServices;
|
||||
m_avatarService = (IAvatarService)m_userService;
|
||||
}
|
||||
|
||||
|
|
|
@ -1785,5 +1785,83 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online)
|
||||
{
|
||||
List<UUID> tpdAway = new List<UUID>();
|
||||
|
||||
// destRegionHandle is a region on another server
|
||||
RegionInfo info = RequestNeighbourInfo(destRegionHandle);
|
||||
if (info != null)
|
||||
{
|
||||
string httpServer = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/presence_update_bulk";
|
||||
|
||||
Hashtable reqParams = new Hashtable();
|
||||
reqParams["agentID"] = agentId.ToString();
|
||||
reqParams["agentOnline"] = online;
|
||||
int count = 0;
|
||||
foreach (UUID uuid in friends)
|
||||
{
|
||||
reqParams["friendID_" + count++] = uuid.ToString();
|
||||
}
|
||||
reqParams["friendCount"] = count;
|
||||
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(reqParams);
|
||||
try
|
||||
{
|
||||
XmlRpcRequest request = new XmlRpcRequest("presence_update_bulk", parameters);
|
||||
XmlRpcResponse response = request.Send(httpServer, 5000);
|
||||
Hashtable respData = (Hashtable)response.Value;
|
||||
|
||||
count = (int)respData["friendCount"];
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
UUID uuid;
|
||||
if(UUID.TryParse((string)respData["friendID_" + i], out uuid)) tpdAway.Add(uuid);
|
||||
}
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
m_log.Error("[OGS1 GRID SERVICES]: InformFriendsInOtherRegion XMLRPC failure: ", e);
|
||||
}
|
||||
}
|
||||
else m_log.WarnFormat("[OGS1 GRID SERVICES]: Couldn't find region {0}???", destRegionHandle);
|
||||
|
||||
return tpdAway;
|
||||
}
|
||||
|
||||
public bool TriggerTerminateFriend(ulong destRegionHandle, UUID agentID, UUID exFriendID)
|
||||
{
|
||||
// destRegionHandle is a region on another server
|
||||
RegionInfo info = RequestNeighbourInfo(destRegionHandle);
|
||||
if (info == null)
|
||||
{
|
||||
m_log.WarnFormat("[OGS1 GRID SERVICES]: Couldn't find region {0}", destRegionHandle);
|
||||
return false; // region not found???
|
||||
}
|
||||
|
||||
string httpServer = "http://" + info.ExternalEndPoint.Address + ":" + info.HttpPort + "/presence_update_bulk";
|
||||
|
||||
Hashtable reqParams = new Hashtable();
|
||||
reqParams["agentID"] = agentID.ToString();
|
||||
reqParams["friendID"] = exFriendID.ToString();
|
||||
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(reqParams);
|
||||
try
|
||||
{
|
||||
XmlRpcRequest request = new XmlRpcRequest("terminate_friend", parameters);
|
||||
XmlRpcResponse response = request.Send(httpServer, 5000);
|
||||
Hashtable respData = (Hashtable)response.Value;
|
||||
|
||||
return (bool)respData["success"];
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
m_log.Error("[OGS1 GRID SERVICES]: InformFriendsInOtherRegion XMLRPC failure: ", e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -39,7 +39,7 @@ using OpenSim.Framework.Communications;
|
|||
|
||||
namespace OpenSim.Region.Communications.OGS1
|
||||
{
|
||||
public class OGS1UserServices : IUserService, IAvatarService
|
||||
public class OGS1UserServices : IUserService, IAvatarService, IMessagingService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -722,6 +722,64 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
return buddylist;
|
||||
}
|
||||
|
||||
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
|
||||
{
|
||||
Dictionary<UUID, FriendRegionInfo> result = new Dictionary<UUID, FriendRegionInfo>();
|
||||
|
||||
// ask MessageServer about the current on-/offline status and regions the friends are in
|
||||
ArrayList parameters = new ArrayList();
|
||||
Hashtable map = new Hashtable();
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
foreach (UUID uuid in uuids)
|
||||
{
|
||||
list.Add(uuid.ToString());
|
||||
list.Add(uuid.ToString());
|
||||
}
|
||||
map["uuids"] = list;
|
||||
|
||||
map["recv_key"] = m_parent.NetworkServersInfo.UserRecvKey;
|
||||
map["send_key"] = m_parent.NetworkServersInfo.UserRecvKey;
|
||||
|
||||
parameters.Add(map);
|
||||
|
||||
try {
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_presence_info_bulk", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_parent.NetworkServersInfo.MessagingURL, 8000);
|
||||
Hashtable respData = (Hashtable) resp.Value;
|
||||
|
||||
if (respData.ContainsKey("faultMessage"))
|
||||
{
|
||||
m_log.WarnFormat("[OGS1 USER SERVICES]: Contacting MessageServer about user-regions resulted in error: {0}",
|
||||
respData["faultMessage"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
int count = (int)respData["count"];
|
||||
m_log.DebugFormat("[OGS1 USER SERVICES]: Request returned {0} results.", count);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
UUID uuid;
|
||||
if (UUID.TryParse((string)respData["uuid_" + i], out uuid))
|
||||
{
|
||||
FriendRegionInfo info = new FriendRegionInfo();
|
||||
info.isOnline = (bool)respData["isOnline_" + i];
|
||||
if (info.isOnline) info.regionHandle = Convert.ToUInt64(respData["regionHandle_" + i]);
|
||||
|
||||
result.Add(uuid, info);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
m_log.ErrorFormat("[OGS1 USER SERVICES]: Network problems when trying to fetch friend infos: {0}", e.Message);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[OGS1 USER SERVICES]: Returning {0} entries", result.Count);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// Appearance
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -137,8 +137,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
|
|||
// IM dialogs need to be pre-processed and have their sessionID filled by the server
|
||||
// so the sim can match the transaction on the return packet.
|
||||
|
||||
// Don't send a Friend Dialog IM with a UUID.Zero session.
|
||||
if (!dialogHandledElsewhere)
|
||||
// Don't process IMs that are handled elsewhere (e.g. friend dialog
|
||||
// IMs) with a non-UUID.Zero agent session, as those have been send
|
||||
// by a client (either directly or from another region via
|
||||
// inter-region communication) and will be processed in another
|
||||
// module (e.g. the friends-module).
|
||||
// IMs with fromAgentSession == UUID.Zero come from the server, and
|
||||
// have to be passed to the matching viewer
|
||||
if (!dialogHandledElsewhere || fromAgentSession == UUID.Zero)
|
||||
{
|
||||
// Try root avatar only first
|
||||
foreach (Scene scene in m_scenes)
|
||||
|
|
|
@ -963,5 +963,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
|||
public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendTerminateFriend(UUID exFriendID)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3200,6 +3200,20 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return CommsManager.GetUserFriendList(avatarID);
|
||||
}
|
||||
|
||||
public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
|
||||
{
|
||||
return CommsManager.GetFriendRegionInfos(uuids);
|
||||
}
|
||||
|
||||
public List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online)
|
||||
{
|
||||
return CommsManager.InformFriendsInOtherRegion(agentId, destRegionHandle, friends, online);
|
||||
}
|
||||
|
||||
public bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID)
|
||||
{
|
||||
return CommsManager.TriggerTerminateFriend(regionHandle, agentID, exFriendID);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -962,5 +962,9 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public void SendAvatarGroupsReply(UUID avatarID, GroupMembershipData[] data)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendTerminateFriend(UUID exFriendID)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
<Import assembly="OpenSim.Grid.GridServer.exe"/>
|
||||
<Import assembly="OpenSim.Grid.AssetServer.exe"/>
|
||||
<Import assembly="OpenSim.Grid.InventoryServer.exe"/>
|
||||
<Import assembly="OpenSim.Grid.MessagingServer.exe"/>
|
||||
<Import assembly="OpenSim.Data.dll"/>
|
||||
<Import assembly="OpenSim.Framework.dll"/>
|
||||
</Runtime>
|
||||
|
|
|
@ -203,6 +203,9 @@ asset_server_url = "http://127.0.0.1:8003"
|
|||
|
||||
inventory_server_url = "http://127.0.0.1:8004"
|
||||
|
||||
; The MessagingServer is a companion of the UserServer. It uses
|
||||
; user_send_key and user_recv_key, too
|
||||
messaging_server_url = "http://127.0.0.1:8006"
|
||||
|
||||
[Chat]
|
||||
whisper_distance = 10
|
||||
|
|
Loading…
Reference in New Issue