try to make child presence know its root region. Incomplete, some paths dont send the information.

avinationmerge
UbitUmarov 2014-08-28 00:44:59 +01:00
parent b871029a30
commit 38fc1cc445
2 changed files with 15 additions and 43 deletions

View File

@ -990,7 +990,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.HasMovedAway(nearRegion); sp.HasMovedAway(nearRegion);
// Now let's make it officially a child agent // Now let's make it officially a child agent
sp.MakeChildAgent(); sp.MakeChildAgent(destinationHandle);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
@ -1009,11 +1009,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.Scene.CloseAgent(sp.UUID, false); sp.Scene.CloseAgent(sp.UUID, false);
} }
/*
else else
{ {
// now we have a child agent in this region. // now we have a child agent in this region.
sp.Reset(); sp.Reset();
} }
*/
} }
private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
@ -1158,7 +1160,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// KillEntity(sp.Scene, sp.LocalId); // KillEntity(sp.Scene, sp.LocalId);
// Now let's make it officially a child agent // Now let's make it officially a child agent
sp.MakeChildAgent(); sp.MakeChildAgent(destinationHandle);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
@ -1182,11 +1184,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.Scene.CloseAgent(sp.UUID, false); sp.Scene.CloseAgent(sp.UUID, false);
} }
/*
else else
{ {
// now we have a child agent in this region. // now we have a child agent in this region.
sp.Reset(); sp.Reset();
} }
*/
} }
/// <summary> /// <summary>
@ -1792,7 +1796,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// AgentHasMovedAway(agent, true); // AgentHasMovedAway(agent, true);
agent.MakeChildAgent(); agent.MakeChildAgent(neighbourRegion.RegionHandle);
// FIXME: Possibly this should occur lower down after other commands to close other agents, // FIXME: Possibly this should occur lower down after other commands to close other agents,
// but not sure yet what the side effects would be. // but not sure yet what the side effects would be.
@ -1869,7 +1873,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero; agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero;
agent.startpos = new Vector3(128, 128, 70); agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region);
agent.child = true; agent.child = true;
agent.Appearance = new AvatarAppearance(); agent.Appearance = new AvatarAppearance();

View File

@ -1162,45 +1162,9 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
/* this should be done by groups module on TriggerOnMakeRootAgent(this) below
at least XmlIRpcGroups
UUID groupUUID = UUID.Zero;
string GroupName = string.Empty;
ulong groupPowers = 0;
// ----------------------------------
// Previous Agent Difference - AGNI sends an unsolicited AgentDataUpdate upon root agent status
try
{
if (gm != null)
{
groupUUID = ControllingClient.ActiveGroupId;
GroupRecord record = gm.GetGroupRecord(groupUUID);
if (record != null)
GroupName = record.GroupName;
GroupMembershipData groupMembershipData = gm.GetMembershipData(groupUUID, m_uuid);
if (groupMembershipData != null)
groupPowers = groupMembershipData.GroupPowers;
}
ControllingClient.SendAgentDataUpdate(m_uuid, groupUUID, Firstname, Lastname, groupPowers, GroupName,
Grouptitle);
}
catch (Exception e)
{
m_log.Debug("[AGENTUPDATE]: " + e.ToString());
}
// ------------------------------------
*/
if (ParentID == 0) if (ParentID == 0)
{ {
// Moved this from SendInitialData to ensure that Appearance is initialized
// before the inventory is processed in MakeRootAgent. This fixes a race condition
// related to the handling of attachments
if (m_scene.TestBorderCross(pos, Cardinals.E)) if (m_scene.TestBorderCross(pos, Cardinals.E))
{ {
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
@ -1310,11 +1274,14 @@ namespace OpenSim.Region.Framework.Scenes
/// It doesn't get called for a teleport. Reason being, an agent that /// It doesn't get called for a teleport. Reason being, an agent that
/// teleports out may not end up anywhere near this region /// teleports out may not end up anywhere near this region
/// </remarks> /// </remarks>
public void MakeChildAgent() public void MakeChildAgent(ulong newRegionHandle)
{ {
m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd; m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); RegionHandle = newRegionHandle;
m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1} from root region {2}",
Name, Scene.RegionInfo.RegionName, newRegionHandle);
// Reset the m_originRegionID as it has dual use as a flag to signal that the UpdateAgent() call orignating // Reset the m_originRegionID as it has dual use as a flag to signal that the UpdateAgent() call orignating
// from the source simulator has completed on a V2 teleport. // from the source simulator has completed on a V2 teleport.
@ -4023,6 +3990,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
/* useless. Either use MakeChild or delete the presence
public void Reset() public void Reset()
{ {
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName); // m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
@ -4033,7 +4001,7 @@ namespace OpenSim.Region.Framework.Scenes
Animator.ResetAnimations(); Animator.ResetAnimations();
} }
*/
/// <summary> /// <summary>
/// Computes which child agents to close when the scene presence moves to another region. /// Computes which child agents to close when the scene presence moves to another region.
/// Removes those regions from m_knownRegions. /// Removes those regions from m_knownRegions.