some changes to AgentCircuitManager

master
UbitUmarov 2020-06-04 19:58:07 +01:00
parent 7ef69edf33
commit 38fc68ac0c
3 changed files with 38 additions and 86 deletions

View File

@ -26,6 +26,7 @@
*/
using System.Collections.Generic;
using System.Collections.Concurrent;
using OpenMetaverse;
namespace OpenSim.Framework
@ -41,26 +42,18 @@ namespace OpenSim.Framework
/// <remarks>
/// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID
/// </remarks>
private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>();
private ConcurrentDictionary<uint, AgentCircuitData> m_agentCircuits = new ConcurrentDictionary<uint, AgentCircuitData>();
/// <summary>
/// Agent circuits indexed by agent UUID.
/// </summary>
private Dictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>();
private ConcurrentDictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new ConcurrentDictionary<UUID, AgentCircuitData>();
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
{
AgentCircuitData validcircuit = null;
lock (m_agentCircuits)
{
if (m_agentCircuits.ContainsKey(circuitcode))
validcircuit = m_agentCircuits[circuitcode];
}
AuthenticateResponse user = new AuthenticateResponse();
if (validcircuit == null)
if (!m_agentCircuits.TryGetValue(circuitcode, out AgentCircuitData validcircuit) || validcircuit == null)
{
//don't have this circuit code in our list
user.Authorised = false;
@ -86,7 +79,6 @@ namespace OpenSim.Framework
// Invalid
user.Authorised = false;
}
return user;
}
@ -97,65 +89,38 @@ namespace OpenSim.Framework
/// <param name="agentData"></param>
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{
lock (m_agentCircuits)
{
if (m_agentCircuits.ContainsKey(circuitCode))
{
m_agentCircuits[circuitCode] = agentData;
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
}
else
{
m_agentCircuits.Add(circuitCode, agentData);
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
}
}
m_agentCircuits[circuitCode] = agentData;
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
}
public virtual void RemoveCircuit(uint circuitCode)
{
lock (m_agentCircuits)
if (m_agentCircuits.TryRemove(circuitCode, out AgentCircuitData ac))
{
if (m_agentCircuits.ContainsKey(circuitCode))
{
UUID agentID = m_agentCircuits[circuitCode].AgentID;
m_agentCircuits.Remove(circuitCode);
m_agentCircuitsByUUID.Remove(agentID);
}
m_agentCircuitsByUUID.TryRemove(ac.AgentID, out AgentCircuitData dummy);
}
}
public virtual void RemoveCircuit(UUID agentID)
{
lock (m_agentCircuits)
if (m_agentCircuitsByUUID.TryRemove(agentID, out AgentCircuitData ac))
{
if (m_agentCircuitsByUUID.ContainsKey(agentID))
{
uint circuitCode = m_agentCircuitsByUUID[agentID].circuitcode;
m_agentCircuits.Remove(circuitCode);
m_agentCircuitsByUUID.Remove(agentID);
}
m_agentCircuits.TryRemove(ac.circuitcode, out AgentCircuitData dummy);
}
}
public AgentCircuitData GetAgentCircuitData(uint circuitCode)
{
AgentCircuitData agentCircuit = null;
lock (m_agentCircuits)
m_agentCircuits.TryGetValue(circuitCode, out agentCircuit);
return agentCircuit;
if(m_agentCircuits.TryGetValue(circuitCode, out AgentCircuitData agentCircuit))
return agentCircuit;
return null;
}
public AgentCircuitData GetAgentCircuitData(UUID agentID)
{
AgentCircuitData agentCircuit = null;
lock (m_agentCircuits)
m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
return agentCircuit;
if(m_agentCircuitsByUUID.TryGetValue(agentID, out AgentCircuitData agentCircuit))
return agentCircuit;
return null;
}
/// <summary>
@ -170,21 +135,16 @@ namespace OpenSim.Framework
public void UpdateAgentData(AgentCircuitData agentData)
{
lock (m_agentCircuits)
if (m_agentCircuits.TryGetValue(agentData.circuitcode, out AgentCircuitData ac))
{
if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode))
{
m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname;
m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname;
m_agentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
m_agentCircuits[(uint)agentData.circuitcode].startfar = agentData.startfar;
ac.firstname = agentData.firstname;
ac.lastname = agentData.lastname;
ac.startpos = agentData.startpos;
ac.startfar = agentData.startfar;
// Updated for when we don't know them before calling Scene.NewUserConnection
m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID;
m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID;
// m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
// Updated for when we don't know them before calling Scene.NewUserConnection
ac.SecureSessionID = agentData.SecureSessionID;
ac.SessionID = agentData.SessionID;
}
}
@ -193,38 +153,30 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="circuitcode"></param>
/// <param name="newcircuitcode"></param>
public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode)
public bool TryChangeCircuitCode(uint circuitcode, uint newcircuitcode)
{
lock (m_agentCircuits)
if(m_agentCircuits.ContainsKey(newcircuitcode))
return false;
if (m_agentCircuits.TryRemove(circuitcode, out AgentCircuitData agentData))
{
if (m_agentCircuits.ContainsKey((uint)circuitcode) && !m_agentCircuits.ContainsKey((uint)newcircuitcode))
{
AgentCircuitData agentData = m_agentCircuits[(uint)circuitcode];
agentData.circuitcode = newcircuitcode;
m_agentCircuits.Remove((uint)circuitcode);
m_agentCircuits.Add(newcircuitcode, agentData);
return true;
}
agentData.circuitcode = newcircuitcode;
m_agentCircuits.TryAdd(newcircuitcode, agentData);
m_agentCircuitsByUUID[agentData.AgentID] = agentData;
return true;
}
return false;
}
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
{
lock (m_agentCircuits)
if (m_agentCircuits.ContainsKey(circuitcode))
m_agentCircuits[circuitcode].child = childstatus;
if (m_agentCircuits.TryGetValue(circuitcode, out AgentCircuitData ac))
ac.child = childstatus;
}
public bool GetAgentChildStatus(uint circuitcode)
{
lock (m_agentCircuits)
if (m_agentCircuits.ContainsKey(circuitcode))
return m_agentCircuits[circuitcode].child;
if (m_agentCircuits.TryGetValue(circuitcode, out AgentCircuitData ac))
return ac.child;
return false;
}
}

View File

@ -150,7 +150,7 @@ namespace OpenSim.Framework.Tests
agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
bool result = false;
result = agentCircuitManager.TryChangeCiruitCode(circuitcode1, 393930);
result = agentCircuitManager.TryChangeCircuitCode(circuitcode1, 393930);
AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(393930);
AgentCircuitData agent2 = agentCircuitManager.GetAgentCircuitData(circuitcode1);

View File

@ -4463,7 +4463,7 @@ Label_GroupsDone:
/// <returns>True if we successfully changed it. False if we did not</returns>
public bool ChangeCircuitCode(uint oldcc, uint newcc)
{
return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc);
return m_authenticateHandler.TryChangeCircuitCode(oldcc, newcc);
}
// /// <summary>