Implement temp-on-rez objecte really being temporary
parent
fbc813e658
commit
3902149e1b
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@ -760,6 +760,10 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_frame % m_update_presences == 0)
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m_innerScene.UpdatePresences();
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// Delete temp-on-rez stuff
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if (m_frame % m_update_backup == 0)
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CleanTempObjects();
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if (Region_Status != RegionStatus.SlaveScene)
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{
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if (m_frame % m_update_events == 0)
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@ -2069,6 +2073,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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// Remove, then add, to ensure the expire
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// time is refreshed. Wouldn't do to
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// have it poof before the avatar gets
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// there.
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//
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RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
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RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
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}
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}
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@ -4183,5 +4193,27 @@ namespace OpenSim.Region.Environment.Scenes
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break;
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}
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}
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public void CleanTempObjects()
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{
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List<EntityBase> objs = GetEntities();
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foreach (EntityBase obj in objs)
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{
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if (obj is SceneObjectGroup)
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{
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SceneObjectGroup grp = (SceneObjectGroup)obj;
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if (grp.RootPart != null)
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{
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if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
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{
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if (grp.RootPart.Expires <= DateTime.Now)
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DeleteSceneObject(grp);
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}
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}
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}
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}
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}
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}
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}
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@ -2081,6 +2081,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SceneObjectPart selectionPart = GetChildPart(localID);
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if (data[47] != 0) // Temporary
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DetachFromBackup();
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if (selectionPart != null)
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{
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lock (m_parts)
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@ -2089,7 +2092,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
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{
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data[47] = 0; // Reset physics
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data[46] = 0; // Reset physics
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break;
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}
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}
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@ -361,6 +361,7 @@ namespace OpenSim.Region.Environment.Scenes
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private uint _everyoneMask = (uint)PermissionMask.None;
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private uint _nextOwnerMask = (uint)PermissionMask.All;
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private PrimFlags _flags = 0;
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private DateTime m_expires;
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public UUID CreatorID {
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get
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@ -451,6 +452,13 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_particleSystem = value; }
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}
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[XmlIgnore]
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public DateTime Expires
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{
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get { return m_expires; }
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set { m_expires = value; }
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}
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/// <summary>
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/// The position of the entire group that this prim belongs to.
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/// </summary>
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@ -1050,15 +1058,15 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddFlag(PrimFlags flag)
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{
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// PrimFlags prevflag = Flags;
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//uint objflags = Flags;
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if ((ObjectFlags & (uint) flag) == 0)
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{
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//Console.WriteLine("Adding flag: " + ((PrimFlags) flag).ToString());
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_flags |= flag;
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if (flag == PrimFlags.TemporaryOnRez)
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Expires = DateTime.Now + new TimeSpan(600000000);
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}
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//uint currflag = (uint)Flags;
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//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString());
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//ScheduleFullUpdate();
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// System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString());
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}
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/// <summary>
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