Some more fixes on strange behaviors of Unknown User, esp. related to large messy inventories and esp. related to kokua
parent
1dd3a0bc57
commit
391633c072
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@ -514,9 +514,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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return;
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}
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//try update unknown users
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//and creator's home URL's
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if ((oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith(oldUser.HomeURL)))
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//try update unknown users, but don't update anyone else
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if (oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown"))
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{
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lock (m_UserCache)
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m_UserCache.Remove(id);
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@ -195,19 +195,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
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if (invCol != null && UserManager != null)
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{
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// Protect ourselves against the caller subsequently modifying the items list
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List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
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if (items != null && items.Count > 0)
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//Util.FireAndForget(delegate
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// Commenting this for now, because it's causing more grief than good
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//if (invCol != null && UserManager != null)
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//{
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foreach (InventoryItemBase item in items)
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if (!string.IsNullOrEmpty(item.CreatorData))
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UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
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//});
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}
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// // Protect ourselves against the caller subsequently modifying the items list
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// List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
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// if (items != null && items.Count > 0)
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// //Util.FireAndForget(delegate
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// //{
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// foreach (InventoryItemBase item in items)
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// if (!string.IsNullOrEmpty(item.CreatorData))
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// UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
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// //});
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//}
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return invCol;
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}
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