revert the patch that accidentally got added in the last commit

bulletsim
Justin Clark-Casey (justincc) 2011-05-31 18:49:38 +01:00
parent c4b265aeae
commit 392d270264
1 changed files with 5 additions and 22 deletions

View File

@ -1231,22 +1231,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
List<GroupMembershipData> membershipData = m_groupData.GetAgentGroupMemberships(requestingClient.AgentId, dataForAgentID);
GroupMembershipData[] membershipArray;
// c_scene and property accessor 'is_god' are in support of the opertions to bypass 'hidden' group attributes for
// those with a GodLike aspect.
Scene c_scene = (Scene) requestingClient.Scene;
bool is_god = c_scene.Permissions.IsGod(requestingClient.AgentId);
if(is_god) {
Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
{
return membership.ListInProfile;
};
membershipArray = membershipData.ToArray();
}
else
{
if (requestingClient.AgentId != dataForAgentID)
{
Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
@ -1260,7 +1244,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
membershipArray = membershipData.ToArray();
}
}
if (m_debugEnabled)
{
m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);
@ -1273,7 +1257,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return membershipArray;
}
private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);