revert the patch that accidentally got added in the last commit
parent
c4b265aeae
commit
392d270264
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@ -1231,22 +1231,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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List<GroupMembershipData> membershipData = m_groupData.GetAgentGroupMemberships(requestingClient.AgentId, dataForAgentID);
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GroupMembershipData[] membershipArray;
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// c_scene and property accessor 'is_god' are in support of the opertions to bypass 'hidden' group attributes for
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// those with a GodLike aspect.
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Scene c_scene = (Scene) requestingClient.Scene;
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bool is_god = c_scene.Permissions.IsGod(requestingClient.AgentId);
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if(is_god) {
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Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
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{
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return membership.ListInProfile;
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};
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membershipArray = membershipData.ToArray();
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}
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else
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{
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if (requestingClient.AgentId != dataForAgentID)
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{
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Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
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@ -1260,7 +1244,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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{
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membershipArray = membershipData.ToArray();
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}
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}
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if (m_debugEnabled)
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{
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m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);
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@ -1273,7 +1257,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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return membershipArray;
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}
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private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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