Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorIdconnector_plugin
parent
2aa58c5843
commit
392e84e554
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@ -2314,7 +2314,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
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destinationItem.CreatorData = item.CreatorData;
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destinationItem.NextPermissions = item.NextPermissions;
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destinationItem.CurrentPermissions = item.CurrentPermissions;
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@ -2369,7 +2368,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
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destinationItem.CreatorData = item.CreatorData;
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destinationItem.NextPermissions = item.NextPermissions;
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destinationItem.CurrentPermissions = item.CurrentPermissions;
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@ -2482,7 +2480,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
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destinationItem.CreatorData = item.CreatorData;
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destinationItem.NextPermissions = item.NextPermissions;
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destinationItem.CurrentPermissions = item.CurrentPermissions;
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@ -2788,7 +2785,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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inventoryItem.Description = GetStringAttribute(item,"desc","");
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inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
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inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
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inventoryItem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
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inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
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inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
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inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
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@ -87,16 +87,7 @@ namespace OpenSim.Framework
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protected string m_creatorId;
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/// <value>
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/// The UUID for the creator. This may be different from the canonical CreatorId. This property is used
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/// for communication with the client over the Second Life protocol, since that protocol can only understand
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/// UUIDs. As this is a basic framework class, this means that both the string creator id and the uuid
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/// reference have to be settable separately
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///
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/// Database plugins don't need to set this, it will be set by
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/// upstream code (or set by the get accessor if left unset).
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///
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/// XXX: An alternative to having a separate uuid property would be to hash the CreatorId appropriately
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/// every time there was communication with a UUID-only client. This may be much more expensive.
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/// The CreatorId expressed as a UUID.tely
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/// </value>
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public UUID CreatorIdAsUuid
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{
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@ -109,20 +100,18 @@ namespace OpenSim.Framework
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return m_creatorIdAsUuid;
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}
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set
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{
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m_creatorIdAsUuid = value;
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}
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}
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protected UUID m_creatorIdAsUuid = UUID.Zero;
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protected string m_creatorData = string.Empty;
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/// <summary>
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/// Extended creator information of the form <profile url>;<name>
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/// </summary>
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public string CreatorData // = <profile url>;<name>
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{
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get { return m_creatorData; }
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set { m_creatorData = value; }
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}
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protected string m_creatorData = string.Empty;
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/// <summary>
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/// Used by the DB layer to retrieve / store the entire user identification.
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@ -162,7 +151,6 @@ namespace OpenSim.Framework
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name = parts[2];
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m_creatorData += ';' + name;
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}
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}
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}
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@ -411,18 +411,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
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item.CreatorIdAsUuid = ospResolvedId;
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// item.CreatorIdAsUuid = ospResolvedId;
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// Don't preserve the OSPA in the creator id (which actually gets persisted to the
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// database). Instead, replace with the UUID that we found.
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item.CreatorId = ospResolvedId.ToString();
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item.CreatorData = string.Empty;
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}
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else if (item.CreatorData == null || item.CreatorData == String.Empty)
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{
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item.CreatorId = m_userInfo.PrincipalID.ToString();
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item.CreatorIdAsUuid = new UUID(item.CreatorId);
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// item.CreatorIdAsUuid = new UUID(item.CreatorId);
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}
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item.Owner = m_userInfo.PrincipalID;
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@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
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item1.AssetID = asset1.FullID;
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item1.GroupID = UUID.Random();
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item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
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item1.CreatorId = m_uaLL1.PrincipalID.ToString();
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item1.Owner = m_uaLL1.PrincipalID;
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item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(item1);
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@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
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coaItem.AssetID = coaAsset.FullID;
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coaItem.GroupID = UUID.Random();
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coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
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coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
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coaItem.Owner = m_uaLL1.PrincipalID;
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coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(coaItem);
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@ -781,7 +781,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
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invItem.CreationDate = item["CreationDate"].AsInteger();
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invItem.CreatorId = item["CreatorID"].AsString();
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invItem.CreatorData = item["CreatorData"].AsString();
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invItem.CreatorIdAsUuid = item["CreatorID"].AsUUID();
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invItem.Description = item["Description"].AsString();
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invItem.Folder = item["ParentID"].AsUUID();
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invItem.ID = item["ID"].AsUUID();
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