refactor: Move DetachSingleAttachmentToInv to region module
need to rationalize method names laterslimupdates
parent
e7422fe9b2
commit
395f343498
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using log4net;
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using log4net;
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using Nini.Config;
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using Nini.Config;
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@ -131,26 +132,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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else
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else
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{
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
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m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
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return false;
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return false;
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}
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}
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return true;
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return true;
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}
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}
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/// <summary>
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/// Update the user inventory to reflect an attachment
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/// </summary>
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/// <param name="att"></param>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="AttachmentPt"></param>
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/// <returns></returns>
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public UUID SetAttachmentInventoryStatus(
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public UUID SetAttachmentInventoryStatus(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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{
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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"[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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remoteClient.Name, att.Name, itemID);
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remoteClient.Name, att.Name, itemID);
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if (!att.IsDeleted)
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if (!att.IsDeleted)
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@ -184,19 +177,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (UUID.Zero == itemID)
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if (UUID.Zero == itemID)
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{
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{
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m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
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m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
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return;
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return;
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}
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}
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if (0 == AttachmentPt)
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if (0 == AttachmentPt)
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{
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{
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m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
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m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
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return;
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return;
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}
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}
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if (null == att.RootPart)
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if (null == att.RootPart)
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{
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{
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m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
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m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
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return;
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return;
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}
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}
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@ -212,5 +205,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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}
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public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
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{
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ScenePresence presence;
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if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
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{
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presence.Appearance.DetachAttachment(itemID);
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// Save avatar attachment information
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if (m_scene.AvatarFactory != null)
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{
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m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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DetachSingleAttachmentToInv(itemID, remoteClient);
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}
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// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
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// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
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protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
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{
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if (itemID == UUID.Zero) // If this happened, someone made a mistake....
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return;
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// We can NOT use the dictionries here, as we are looking
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// for an entity by the fromAssetID, which is NOT the prim UUID
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List<EntityBase> detachEntities = m_scene.GetEntities();
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SceneObjectGroup group;
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foreach (EntityBase entity in detachEntities)
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{
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if (entity is SceneObjectGroup)
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{
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group = (SceneObjectGroup)entity;
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if (group.GetFromItemID() == itemID)
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{
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m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
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group.DetachToInventoryPrep();
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m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
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m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
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m_scene.DeleteSceneObject(group, false);
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return;
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}
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}
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}
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}
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}
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}
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}
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}
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@ -57,5 +57,16 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns></returns>
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/// <returns></returns>
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UUID SetAttachmentInventoryStatus(
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UUID SetAttachmentInventoryStatus(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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/// <summary>
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/// Update the user inventory to show a detach.
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/// </summary>
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/// <param name="itemID">
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/// A <see cref="UUID"/>
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/// </param>
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/// <param name="remoteClient">
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/// A <see cref="IClientAPI"/>
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/// </param>
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void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
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}
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}
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}
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}
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@ -1858,7 +1858,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (att == null)
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if (att == null)
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{
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{
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DetachSingleAttachmentToInv(itemID, remoteClient);
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AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
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return UUID.Zero;
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return UUID.Zero;
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}
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}
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@ -1904,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
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SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
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SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
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}
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}
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public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
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{
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ScenePresence presence;
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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{
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presence.Appearance.DetachAttachment(itemID);
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// Save avatar attachment information
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if (m_AvatarFactory != null)
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{
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m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
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m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
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}
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public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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{
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{
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EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
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EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
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@ -2646,10 +2646,12 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
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public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
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{
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{
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
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client.OnObjectAttach += m_sceneGraph.AttachObject;
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client.OnObjectAttach += m_sceneGraph.AttachObject;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
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}
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}
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public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
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public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
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@ -2696,8 +2698,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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protected virtual void UnsubscribeToClientEvents(IClientAPI client)
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protected virtual void UnsubscribeToClientEvents(IClientAPI client)
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{
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{
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}
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}
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/// <summary>
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/// <summary>
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@ -2719,7 +2720,6 @@ namespace OpenSim.Region.Framework.Scenes
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UnSubscribeToClientNetworkEvents(client);
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UnSubscribeToClientNetworkEvents(client);
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// EventManager.TriggerOnNewClient(client);
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// EventManager.TriggerOnNewClient(client);
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}
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}
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@ -2799,12 +2799,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
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public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
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{
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{
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
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client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
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client.OnObjectAttach -= m_sceneGraph.AttachObject;
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client.OnObjectAttach -= m_sceneGraph.AttachObject;
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client.OnObjectDetach -= m_sceneGraph.DetachObject;
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client.OnObjectDetach -= m_sceneGraph.DetachObject;
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if (AttachmentsModule != null)
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client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
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}
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}
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public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
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public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
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@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (group != null)
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if (group != null)
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{
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{
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//group.DetachToGround();
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//group.DetachToGround();
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m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
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m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
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}
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}
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}
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}
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@ -574,39 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
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return null;
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return null;
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}
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}
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// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
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// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
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public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
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{
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if (itemID == UUID.Zero) // If this happened, someone made a mistake....
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return;
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// We can NOT use the dictionries here, as we are looking
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// for an entity by the fromAssetID, which is NOT the prim UUID
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//
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List<EntityBase> detachEntities = GetEntities();
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SceneObjectGroup group;
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foreach (EntityBase entity in detachEntities)
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{
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if (entity is SceneObjectGroup)
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{
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group = (SceneObjectGroup)entity;
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if (group.GetFromItemID() == itemID)
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{
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m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
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group.DetachToInventoryPrep();
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m_log.Debug("[DETACH]: Saving attachpoint: " +
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((uint)group.GetAttachmentPoint()).ToString());
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m_parentScene.UpdateKnownItem(remoteClient, group,
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group.GetFromItemID(), group.OwnerID);
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m_parentScene.DeleteSceneObject(group, false);
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return;
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}
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}
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}
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}
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protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
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protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
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{
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{
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ScenePresence newAvatar = null;
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ScenePresence newAvatar = null;
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@ -2931,8 +2931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
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m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID,
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IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
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presence.ControllingClient);
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if (attachmentsModule != null)
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attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
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}
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}
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}
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}
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