diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c8b39a4085..f5a00d708c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -259,8 +259,6 @@ namespace OpenSim.Region.Framework.Scenes private bool m_passTouches; - private UpdateRequired m_updateFlag; - private PhysicsActor m_physActor; protected Vector3 m_acceleration; protected Vector3 m_angularVelocity; @@ -1004,11 +1002,7 @@ namespace OpenSim.Region.Framework.Scenes } } - public UpdateRequired UpdateFlag - { - get { return m_updateFlag; } - set { m_updateFlag = value; } - } + public UpdateRequired UpdateFlag { get; set; } /// /// Used for media on a prim. @@ -2949,6 +2943,7 @@ namespace OpenSim.Region.Framework.Scenes { case UpdateRequired.TERSE: { + ClearUpdateSchedule(); // Throw away duplicate or insignificant updates if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || !Acceleration.Equals(m_lastAcceleration) || @@ -2958,9 +2953,7 @@ namespace OpenSim.Region.Framework.Scenes !OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) || Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) { - SendTerseUpdateToAllClients(); - ClearUpdateSchedule(); // Update the "last" values m_lastPosition = OffsetPosition; @@ -2974,12 +2967,11 @@ namespace OpenSim.Region.Framework.Scenes } case UpdateRequired.FULL: { + ClearUpdateSchedule(); SendFullUpdateToAllClients(); break; } } - - ClearUpdateSchedule(); } ///